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Mali GPU Shader Development Studio User Guide - ARM ...

Mali GPU Shader Development Studio User Guide - ARM ...

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Configuring the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>4.4 ViewsThis section describes the different Views that are provided by the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>.4.4.1 <strong>Shader</strong> PreviewThe <strong>Shader</strong> Preview view provides visual feedback about the currently selected shader effect.For information about selecting a shader effect, see <strong>Shader</strong> Control on page 4-9. The currentshader effect is displayed at the top of the view. The view is mainly occupied by the <strong>Shader</strong>preview, that shows a preview of how the currently selected shader effect looks when renderedon the current renderer.When a preview is being displayed, you can right-click on the preview to save the previewframes as a series of image files.For more information on using the <strong>Shader</strong> Preview view, see Rendering the shader effect onpage 3-9.Animation transportThe animation transport contains a set of buttons to control the animation of shaders that havemore than one frame. See Figure 4-4:Table 4-1 describes the use of the slider and buttons:Figure 4-4 Animation transport controlsTable 4-1 Animation transport buttonsButtonSliderRewind to StartPlay in ReverseStopPlay ForwardFast Forward to EndDescriptionThe slider at the top shows the position in the currentanimation, and can also be dragged to move through theanimation.Set the current frame to the initial frame.Play from the current frame to the initial frame.Stop the animation.Play from the current frame to the final frame.Set the current frame to the final frame.ToolbarThe toolbar menu of the <strong>Shader</strong> Preview view contains a set of buttons that control the currentrenderer. See Figure 4-5:Figure 4-5 Toolbar buttonsDUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 4-8ID011412Non-Confidential - Beta

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