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Mali GPU Shader Development Studio User Guide - ARM ...

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Configuring the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>4.1 ConfigurationThis section describes the general configuration options for the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>.To view all the options available, select Preferences from the Window menu. The Preferencesdialog box is displayed.The sections describe the options displayed in this dialog box.4.1.1 <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>To view the options for the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>, click <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> inthe Preferences dialog box.This pane sets general options for the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>. See Figure 4-1:Figure 4-1 <strong>Shader</strong> <strong>Development</strong> Preferences paneAutomatically RenderThe Automatically Render group box sets the updating preference for the preview window.The options are:NeverDo not automatically render any frames at any point. You can perform manualrendering by clicking on the:• Render Single Frame icon , or• Render All Frames icon in the <strong>Shader</strong> Control view.Single Frame OnlyOnly render the first frame of a shader animation, even if more frames arerequested in the <strong>Shader</strong> Control view.DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 4-2ID011412Non-Confidential - Beta

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