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Mali GPU Shader Development Studio User Guide - ARM ...

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The <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>15. The new project is created in the Package Explorer pane of the <strong>Shader</strong> <strong>Development</strong><strong>Studio</strong>.The selected files are imported into the project. See Figure 3-19:Figure 3-19 Example content in projectNoteThe steps to create a new Eclipse project for OrangeBookExamples, also present in <strong>Mali</strong><strong>Shader</strong>, are similar.The example content available in the <strong>Shader</strong> Library contains some more advancedshaders that implement the complex graphics effects that were missing from the exampleshader effect used in previous sections.A pre-built shader configuration file is supplied with the example content that containspre-made shader effects, so you do not have to create a shader configuration manually.Instead, the shader effects can be rendered immediately.16. In the <strong>Shader</strong> Control view, click the Select <strong>Shader</strong> to Render icon and selectExampleContent → Demo 04 - Lighting.The torus is re-rendered in the <strong>Shader</strong> Preview view, but this time lighting calculationsare applied. The torus is now three-dimensional. See Figure 3-20 on page 3-16:DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 3-15ID011412Non-Confidential - Beta

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