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Mali GPU Shader Development Studio User Guide - ARM ...

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Installing the softwareFigure 2-8 The Add Renderer dialog3. You can use either the renderer in the Emulator software or a renderer in a hardwaredevice that contains a <strong>Mali</strong> <strong>GPU</strong>.To use the Emulator renderer:a. Copy the Emulator binary to the local library directory:sudo cp /<strong>ARM</strong>/<strong>Mali</strong>_Developer_Tools/OpenGL_ES_2_0_Emulator_m.n.o/bin/*.so /usr/local/libb. Ensure the emulator libraries are picked up by the <strong>Shader</strong> Server:sudo /sbin/ldconfigc. Enter a name for the software renderer in the Connection Name field. SeeFigure 2-9.Figure 2-9 The Add Renderer dialog with the emulator rendererd. Enter the local host address, which is always 127.0.0.1, in the Connection Namefield.e. Enter a local port address in the Connection Port field. This address will be passedto the <strong>Shader</strong> Server when it starts.f. Click OKg. Restart eclipse if it is already open.To use a hardware renderer in an attached system:a. Enter a name for the hardware renderer in the Connection Name fieldb. Use /sbin/ifconfig on the target to get its internet address. Enter this value in theConnection Address field.c. Enter the port address which you used to start the <strong>Shader</strong> Server on the target in theConnection Port field. See Appendix A <strong>Shader</strong> Server.d. Click OK4. The renderer is added to the list. See Figure 2-10 on page 2-12:DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 2-11ID011412Non-Confidential - Beta

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