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Eastfront rules EN - Days of Wonder

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20Historical BackgroundThe tank battle <strong>of</strong> Prokhorovka was a clash between two immense armored forces. As the SS Panzer Corps started its advance,the Soviet artillery erupted and soon after the 5th Guards Tank Army under Gen. Pavel Rotmistrov accelerated toward the Germanadvance. Rotmistrov's plan was to close quickly to negate the advantage held by the longer range German tanks.The fighting became a swirling melee and soon the battlefield was littered with the shattered remains <strong>of</strong> smoking armor. Losseson both sides were enormous. Combined, over 700 tanks were lost and because the battlefield remained in Soviet control theGermans could not recover and repair their losses.The stage is set, the battle lines are drawn, and you are in command. The rest is history.BriefingAxis Player◆ Take 10 Command cards.◆ You move first.Russian Player◆ Take 10 Command cards.Note : the Overlord <strong>rules</strong> can be downloaded for free from theMemoir '44 web site at www.memoir44.comConditions <strong>of</strong> Victory◆ 12 Medals.Special RulesThe Axis and Russian Special Forces tank units have 4 figures.Place a Special Force Badge in the same hex with these units todistinguish them from the other units.The River Psel is Fordable.Movement: A unit may enter a Fordable River hex but must stopand may move no further on that turn.Battle: A unit on a Fordable River hex will reduce the number <strong>of</strong>Battle dice it rolls by 1.Line <strong>of</strong> Sight: A Fordable River hex does not block line <strong>of</strong> sight.

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