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First of all, we thank you for your great effort reviewing our paper ...

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For instance, a recent <strong>paper</strong> [1] Zhang ZH, et.al can also simultaneously capture both 3D andcolor texture in<strong>for</strong>mation using readily available hardware [1]. They claim f<strong>our</strong> images arerequired <strong>for</strong> a RGB f<strong>our</strong> phase shifted method, or a single image <strong>for</strong> a FFT method. Theirsolution to the color bleeding problem ho<strong>we</strong>ver requires a model <strong>of</strong> the color bleeding andusing nonlinear regression to find the color modulation and phase in<strong>for</strong>mation.We added in Section 1, on page 4 to cite Zhang ZH and his collaborators f<strong>our</strong> <strong>paper</strong>s related tocolor problem:Zhang et al proposed a technique to <strong>all</strong>eviate the color coupling problems <strong>of</strong> the system [11, 12,13]. For this technique, it utilized a 3x3 matrix to represent the color coupling effect <strong>of</strong> thesystem, which was a pretty nice approach to deal with the color coupling problem. Ho<strong>we</strong>ver,calibrating the color coupling matrix could be a complicated issue since each pixel might haveslightly different responses if the lens chromatic aberration is considered. In 2008, theyproposed another approach to deal with color bleeding (or coupling) [14]. For this approach,f<strong>our</strong> fringe images are required (even though they claimed that a single image using a FFTmethod might be feasible, which have not been proven yet). Ho<strong>we</strong>ver, this technique requiresa model <strong>of</strong> the color bleeding that uses nonlinear regression to find the color modulation andphase in<strong>for</strong>mation. All above mentioned <strong>paper</strong>s by Zhang and his collaborators tried to solvethe problem <strong>of</strong> measuring color and geometry simultaneously by utilizing 3‐CCD color cameras.Ho<strong>we</strong>ver, none <strong>of</strong> them is suitable <strong>for</strong> real‐time 3D shape measurement since more than 3fringe images are utilized to deal with color related issues. In general, <strong>all</strong> the techniques usingcolor fringe images suffer the problem: they may not measure the surface pr<strong>of</strong>ile properly. Forexample, <strong>for</strong> a red object, the green and blue light will be absorbed, and the in<strong>for</strong>mationcarried on by these color fringes will be lost.Another <strong>of</strong> Zhang ZH,et.al's recent publications [2] avoids the color coupling problem byprojecting RGB channels separately. Their computations <strong>for</strong> computing phase and color appearto be a f<strong>our</strong> phase shifted fringe version <strong>of</strong> what appears in this <strong>paper</strong> by Zhang S. They pick theRGB channel with the largest modulation to compute the phase from, and use the RGBchannels to compute the color texture. T<strong>we</strong>lve RGB frames are needed to acquire the data(compared to three RGB frames <strong>for</strong> Zhang S and Yau). Zhang ZH's <strong>paper</strong> also shows there isinterest in this problem and gives further support to why this <strong>paper</strong> by Zhang S and Yau shouldlikewise be published.Same as aboveCONSThe <strong>paper</strong> does not seem to emphasize or adequately explain the principles and advantages <strong>of</strong>the main technique used to overcome the color bleeding and object color problems. The overemphasison using a Bayer color filter distracts from key points <strong>of</strong> the <strong>paper</strong>, especi<strong>all</strong>yconsidering a 3‐CCD camera should achieve the same results. The key points to solve the colorproblems should be presented, then the addition <strong>of</strong> the Bayer filter discussed.

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