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Simulator Configuration Guide for Synopsys Models

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<strong>Simulator</strong> <strong>Configuration</strong> <strong>Guide</strong>Chapter 7: Using QuickSim II with <strong>Synopsys</strong> <strong>Models</strong>Using DesignWare Memory <strong>Models</strong> withQuickSim IIThis section explains how to use DesignWare Memory <strong>Models</strong> with QuickSim II.DesignWare Memory <strong>Models</strong> (DWMMs) are SWIFT-compatible binary simulationmodels, identified by an _mx extension (model_mx.).This section explains how to install and use DWMM models in the Mentor GraphicsDesign Architect (schematic capture) and QuickSim II (simulation) environments:● “Installing the QuickSim II SWIFT Interface <strong>for</strong> DWMM” on page 151● “DWMM Schematic Capture” on page 151● “DWMM Logic Simulation” on page 158● “DWMM Custom Symbols” on page 163Installing the QuickSim II SWIFT Interface <strong>for</strong> DWMMThe procedure <strong>for</strong> installing the QuickSim II interface software <strong>for</strong> DWMM is the sameas <strong>for</strong> Smart<strong>Models</strong>: see “Installing the QuickSim II SWIFT Interface” on page 125.DWMM Schematic CaptureAdding a DWMM to a design schematic involves identifying the desired symbol,instantiating it, and editing its properties as necessary.<strong>Synopsys</strong> supplies a complete Schematic Editor menu system in the QuickSim IIenvironment that you can use to identify and instantiate a component. You can alsoinstantiate symbols from the command line and edit property values interactively usingDesign Architect. This section provides in<strong>for</strong>mation about both approaches to building adesign, as well as an introduction to the symbols and their properties.For more in<strong>for</strong>mation about Design Architect and the Schematic Editor, refer to theMentor Graphics documentation.October 6, 2003 <strong>Synopsys</strong>, Inc. 151

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