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OrcaFlex Manual - Orcina

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Theory, Static Analysis<br />

Line Statics Step 2<br />

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The second step, which is optional, is called Full Statics. If Full Statics is included, then it calculates the true<br />

equilibrium position of the line. The calculation is iterative and hence it needs a starting configuration – for this it<br />

uses the configuration found by step 1. If Full Statics is not included, then the line is simply left in the configuration<br />

found by step 1, which (depending on the method chosen) may not be an equilibrium position.<br />

Unstable equilibria<br />

Sometimes Line Statics Step 2 finds an equilibrium configuration that is unstable. Everyday examples of unstable<br />

equilibria include balancing a coin on its edge or balancing a pencil on its tip.<br />

Very occasionally <strong>OrcaFlex</strong> statics converges on an unstable equilibrium. An unstable equilibrium can usually be<br />

detected by the presence of large curvature spikes on a range graph. Typically a dynamic run will excite the line<br />

enough to kick it out of the unstable equilibrium. However, statics and dynamics results from such unstable<br />

equilibria are invalid.<br />

Catenary<br />

The Catenary method calculates the equilibrium position of the line, but it ignores the effects of bending and<br />

torsional stiffness of the line or its end terminations.<br />

The Catenary method also ignores contact forces between the line and any solid shapes in the model, but it does<br />

include all other effects, including weight, buoyancy, axial elasticity, current drag and seabed touchdown (see<br />

below) and friction.<br />

Because bend stiffness (and other) effects are not included in the Catenary method, the position found is not, in<br />

general, an equilibrium position. Therefore Full Statics should normally be included unless it is known that the<br />

omitted effects are unimportant. Nevertheless, the Catenary position is often quite close to the true equilibrium<br />

position, especially when bend stiffness is not a major influence.<br />

The Catenary algorithm is robust and efficient for most realistic cases but it cannot handle cases where the line is in<br />

compression. This is because, when bending stiffness is ignored, compression means the line is slack and there is no<br />

unique solution.<br />

The algorithm is an iterative process that converges on the solution. If necessary, you can control the maximum<br />

number of iterations that are attempted, as well as other aspects of the convergence process – see Catenary<br />

Convergence.<br />

The Catenary solution has facilities for including seabed touchdown, with the following limitations:<br />

� Seabed touchdown can only be included at End B of the line, not at End A. Therefore, if you want touchdown<br />

then you should arrange it to be at End B.<br />

� Touchdown is only included if End B is anchored exactly on, or else below, the seabed. If End B is above the<br />

seabed, even if only by a small amount, then no touchdown will be modelled and the line may hang below the<br />

seabed. This will be corrected when the simulation starts, since the nodes below the seabed will be pushed back<br />

up by the seabed reaction forces. Alternatively, you should use the Full statics option, which can handle this<br />

case.<br />

� If End B is below the seabed, then the Catenary algorithm models touchdown by assuming that the line 'levels<br />

out' at the level of End B. This will result in part of the line being below the seabed, but again this will be<br />

corrected when the simulation starts, since the nodes below the seabed will be pushed back up by the seabed<br />

reaction forces.<br />

Spline<br />

The Spline method gives the line an initial shape that is based on a user-defined smooth Bezier spline curve. It is<br />

therefore not, in general, an equilibrium position, and so when it is used Full Statics should be included if you want<br />

the equilibrium position to be found.<br />

The Bezier curve is specified by the user giving a series of control points – it is a curve that tries to follow those<br />

control points – and the Bezier curve and its control points (marked by +) can be seen on the 3D view when in Reset<br />

state. The smoothness of the spline can be controlled using the spline order.<br />

The Spline method puts the line into a position that, as far as possible, follows the Bezier curve. However the Bezier<br />

curve may have the wrong length (depending on how accurately you have set up the control points), so the Spline

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