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DACC Catalog - Dona Ana Community College - New Mexico State ...

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2012-2013 <strong>Catalog</strong> 91CMT 242. Advanced Computer Illustration3 cr. (2+2P)Advanced techniques in 2D vector drawing and fundamentals of 3-D illustration foruse in print, web, and multimedia applications. Prerequisite: CMT 142. May be repeatedfor a maximum of 6 credits. Same as OEGR 270.CMT 245. Image Processing II3 cr. (2+2P)Advanced techniques in editing and manipulation of raster images for digital graphicsfor print, multimedia and web. Prerequisite: CMT 145. May be repeated for a maximumof 6 credits. Same as OEGR 260.CMT 250. Advanced Graphics for Digital Media3 cr. (2+2P)Advanced techniques in design and creation of high-level 2D animations and interactiveinterfaces for web, multimedia, and video. Prerequisite: CMT 150. May berepeated for a maximum of 6 credits.CMT 251. Gaming Platform and Standards3 cr. (2+2P)Focus on the different gaming platforms and their corresponding gaming demographicsand standards. May be repeated for a maximum of 6 credits. Prerequisite: CMT200.CMT 252. Game Tools and Techniques3 cr. (2+2P)Focus on the different engines and gaming technologies that power the games oftoday. May be repeated for a maximum of 6 credits. Prerequisite: CMT 200.CMT 254. History of Media Design3 cr.An introduction to the principles of design history and theory within a chronologicalframework of historical and emerging media.CMT 255. Special Topics1–4 cr.Specific topics to be announced in the Schedule of Classes. May be repeated for amaximum of 18 credits.CMT 256. Typography3 cr.Foundation in typography with an emphasis on history of typography and the practicalapplication and impact of font choices for print, web, animation and video. Dealswith studies in font or letter construction and font choices focusing on design, application,incorporation, and visual impact. Prerequisite: CMT 142.CMT 258. Advanced Camera Techniques3 cr. (2+2P)Professional camera techniques and training for electronic news gathering and studiofilmmaking. Utilizes high-end handheld shooting techniques, cranes, dollies, andSteadicam training. May be repeated for a maximum of 6 credits. Prerequisite: CMT190.CMT 260. 3-D Special Effects3 cr. (2+4P)Creating advanced virtual special effects for both rigid and soft bodies. Using MEL,dynamic principles, mixing nodes, and advanced particle systems. How to drive particlesover surfaces, add texture to flow, create surface tensions, and use collisionevents to drive texture. Study of integrating computer-generated images with real-lifevideo and audio. Prerequisite: CMT 160 or CMT 225.CMT 265. Personal Character Development3 cr. (2+4P)Focus on the development of personal character(s), from sketch to render. Developcomplete biographies of character, then build, skin and animate with as many personalattributes as possible. Prerequisite: CMT 225.CMT 266. Audio Postproduction3 cr. (2+2P)Application of techniques for the final postproduction phase of audio track editing,mixing and mastering for film, music, and animation; including Automated DialogReplacement (ADR) and foley. Prerequisites: CMT 206, 236, 237, 247 and 248.CMT 270. Digital Video Game Theory and Animation I3 cr.Prepares students for creating 3-D animated graphics in gaming modalities. Providesfoundation of skills in gaming development, branching and alternate scenarios. Extensiveuse of rendering and advanced software packages. Prerequisites: CMT 135and CMT 142.CMT 271. Digital Video Game Theory and Animation II3 cr.Continuation of CMT 270. Prerequisite: CMT 270.CMT 275. Advanced Web Techniques3 cr. (2+2P)Creating and managing complex web sites using advanced techniques and tools. Prerequisites:CMT 145 and CMT 230. May be repeated for a maximum of 6 credits.CMT 280. Interactive Design3 cr. (2+2P)Design and development of interactive multimedia projects such as gaming, that incorporategraphics, video, sound and animation. Prerequisite: CMT 150 or CMT 160.May be repeated for a maximum of 6 credits.CMT 285. Print Media III3 cr. (2+2P)Refinement of skills needed to prepare a variety of documents for print and the servicebureau. Prerequisite: CMT 140 or CMT 240. May be repeated for a maximum of 6credits.CMT 290. Advanced 3-D Animation Workshop A3 cr. (2+4P)Program capstone. Students will utilize the skills learned in the program to producetheir final animation. Group integrated projects are strongly recommended to emulatea real-work animation studio environment. Prerequisite: consent of instructor.Corequisite: CMT 291. May be repeated for a maximum of 9 credits.CMT 291. Advanced 3-D Animation Workshop B3 cr. (2+4P)Program capstone. Students will utilize the skills learned in the program to producetheir final animation. Group integrated projects are strongly recommended to emulatea real-work animation studio environment. Prerequisite: consent of instructor.Corequisite: CMT 290. May be repeated for a maximum of 9 credits.CMT 292. Creative Media Studio3 cr. (2+2P)A studio environment where students specialize in creating film-festival quality andportfolio-ready projects under the supervision of faculty. Prerequisites: CMT 190 andCMT 195 or CMT 160. May be repeated for a maximum of 6 credits.CMT 295. Professional Portfolio Design and Development1–3 cr.Personalized design and creation of the student’s professional portfolio includinghard-copy, demo reel, and online. Prerequisite: consent of instructor. May be repeatedfor a maximum of 6 credits. Same as OEGR 280.CMT 298. Independent Study1–3 cr.Individual studies directed by consenting faculty with prior approval of departmenthead. Prerequisite: minimum GPA of 3.0 and sophomore standing. May be repeatedfor a maximum of 6 credits. Same as OEGR 298.COLL—<strong>College</strong> StudiesCOLL 101. <strong>College</strong>/Life Success1–3 cr.Provides students with an opportunity to cultivate the skills, values, and attitudesnecessary to become confident, capable students, and contributing community members.Topics include time management, memory techniques, relationships, health issues,money management, and college and community resources.COLL 103. Managing Your Money1 cr.Principles and strategies for effective money management. Includes financial goalsetting, both short and long term. Explores the relationship between career andincome earning potential. Explores issues of credit and debt management and preventionof identity theft. Taught completely on-line via webCT; a mini-semestercourse.COLL 108. Academic Reading and Study Skills1–4 cr.Introduction to and practice with strategies for effective reading and studying at thecollege level. Provides laboratory.COLL 120. Career Exploration1 cr.Survey of careers possible with community college associate degrees. Information onhow to make a career choice.COLL 155. Special Topics1–4 cr.Covers specific study skills and critical thinking topics. Specific sub-titles to be listedin the Schedule of Classes. May be repeated for a maximum of 8 credits.COLL 185. Prior Learning: Professional Portfolio1–6 cr.Creating a portfolio that outlines professional and educational experiences. Life skillsand education learned through workplace training and non-traditional education experienceswill be evaluated for consideration of awarding college credit. Studentswill draft a life history paper, prepare a professional resume, assemble supportingdocumentation and evidence in support of their petition to receive college credit forprior learning. Culminating activities will include an oral presentation of the portfoliocontents. Prerequisite: CCDE 110N or equivalent. Graded S/U.COLL 201. Critical Thinking Skills3 cr.Introduction to critical thinking processes. Develops higher order thinking necessaryto evaluate clearly, logically, and accurately ones academic and life experiences.Practical emphases on assertive thinking and perspectives. Prerequisite: placementscores for CCDE 110N or higher.COMM—Communication StudiesCOMM 253G. Public Speaking3 cr.Principles of effective public speaking, with emphasis on preparing and deliveringwell-organized, logical, and persuasive arguments adapted to different audiences.COMM 265G. Principles of Human Communication3 cr.Study and practice of interpersonal, small group, and presentational skills essential toeffective social, business, and professional interaction.

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