12.07.2015 Views

Real-Time GPU Silhouette Refinement using adaptively blended ...

Real-Time GPU Silhouette Refinement using adaptively blended ...

Real-Time GPU Silhouette Refinement using adaptively blended ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Figure 8: The left image depicts a coarse mesh <strong>using</strong> normal mapping to increase the perceived detail, and the rightimage depicts the same scene <strong>using</strong> the displacement mapping technique described in Section 6.5.<strong>Silhouette</strong> extractions pr. sec100k10k1k1007800 GT6600 GTBruteHierarchal10100 1k 10k 100kNumber of triangles(a) The measured performance for brute force CPU silhouetteextraction, hierarchical CPU silhouette extraction,and the <strong>GPU</strong> silhouette extraction on the Nvidia GeForce6600GT and 7800GT <strong>GPU</strong>s.Frames pr. sec10kDraftDraft1k1002410Static meshUniformStatic VBODynamicmesh1100 1k 10k 100kNumber of triangles(b) The measured performance on an Nvidia GeForce7800GT for rendering refined meshes <strong>using</strong> one single staticVBO, the uniform refinement method of [3], and our algorithmfor static and dynamic meshes.Figure 9: Performance measurements of our algorithm.10

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!