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Owner's Manual - Roland

Owner's Manual - Roland

Owner's Manual - Roland

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Creating a PerformanceKeyboard Range Upper(Part Keyboard Range Upper)Specifies the highest note that the tone will sound for each part.Value: LOWER–G9Voice ReserveThis setting specifies the number of voices that will be reserved foreach part when more than 128 voices are played simultaneously.Value: 0–63, FULWhen the Key Range (p. 65) is set for each individual tone in apatch, sounds are produced in the range where the Key Rangeof each tone and the Key Range for the part overlap.fig.09-006.eKey range specified for PerformanceIt is not possible for the settings of all parts to total an amountgreater than 128. The remaining number of available voices willbe displayed at (rest=). Pay attention to this readout as youmake Voice Reserve settings.Calculating the Number of Voices Being UsedKey range specified for PatchThe range in which notes will playIf you attempt to raise the lower key higher than the upper key,or to lower the upper key below the lower key, the other valuewill be automatically modified to the same setting.Part Velocity Sensitivity OffsetThis changes the volume and cutoff frequency for each partaccording to the velocity with which the keys are pressed. If youwant strongly played notes to raise the volume/cutoff frequency, setthis parameter to positive (+) settings. If you want strongly playednotes to lower the volume/cutoff frequency, use negative (-)settings. Set Velocity Sensitivity to “0” when you want soundsplayed at a fixed volume and cutoff frequency, regardless of theforce with which the keys are played.Value: -63– +63The Fantom-X is able to play up to 128 notes simultaneously.The polyphony, or the number of voices (sounds) does not referonly to the number of sounds actually being played, butchanges according to the number of tones used in the patches,and the number of Waves used in the tones. The followingmethod is used to calculate the number of sounds used for onepatch being played.(Number of Sounds Being Played) x (Number of Tones Used byPatches Being Played) x (Number of Waves Used in the Tones)Realtime Stretch requires twice the normal polyphony.[F6 (Scale Tune)]fig.09-007_50Patches also contain a Velocity Sensitivity Offset setting (p. 62).The ultimate Velocity Sensitivity Offset value is the sum of thepart’s and the patch’s Velocity Sensitivity Offsets. Accordingly,if the patch’s Velocity Sensitivity Offset parameter is set to“127” (maximum), there will be no change in the part’s VelocitySensitivity Offset, even when this is set to a positive value.Part Vibrato RateFor each part, adjust the vibrato speed (the rate at which the pitch ismodulated). The pitch will be modulated more rapidly for highersettings, and more slowly with lower settings.Value: -64– +63Part Vibrato DepthFor each part, this adjusts the depth of the vibrato effect (the depth atwhich the pitch is modulated). The pitch will be modulated moregreatly for higher settings, and less with lower settings.Value: -64– +63For details on these settings, refer to “Adjusting theParameters of Each Part” (p. 107).Part Scale Tune C–BMake scale tune settings for each part.Value: -64– +63Scale Tune is switched on/off by means of the Scale TuneSwitch parameter (p. 232).Part Vibrato DelayFor each part, this adjusts the time delay until the vibrato (pitchmodulation) effect begins. Higher settings will produce a longerdelay time before vibrato begins, while lower settings produce ashorter time.Value: -64– +63111

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