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The Technology Behind the Elemental Demo - Unreal Engine

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Voxel Cone Tracing Concept<br />

� Volume ray casting [Groeller05]<br />

� Start with some start bias<br />

� Content adaptive step size<br />

� Lookup radiance and occlusion<br />

� Accumulate light with occlusion<br />

� Stop if occluded or far enough<br />

� Cone trace<br />

� Mip level from local cone width<br />

� Progressively increasing step size<br />

Cone<br />

Voxel<br />

Data<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course

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