30.11.2012 Views

The Technology Behind the Elemental Demo - Unreal Engine

The Technology Behind the Elemental Demo - Unreal Engine

The Technology Behind the Elemental Demo - Unreal Engine

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

GBuffer Blur 2/2<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

� Using Ga<strong>the</strong>r() where possible (Depth, AO)<br />

� Output: SpecularPower, Normal, AmbientOcclusion<br />

� Reduce Specular Power [Toksvig05] [Bruneton11]<br />

L = saturate(length(SumNormal) * 1.002)<br />

SpecularPower *= L / (L + SpecularPower * (1 - L))<br />

W Z<br />

X Y<br />

Kernel using 5 samples single Ga<strong>the</strong>r Kernel using 2 Ga<strong>the</strong>r

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!