The Technology Behind the Elemental Demo - Unreal Engine
The Technology Behind the Elemental Demo - Unreal Engine
The Technology Behind the Elemental Demo - Unreal Engine
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GBuffer Blur 2/2<br />
Advances in Real-Time Rendering in<br />
3D Graphics and Games Course<br />
� Using Ga<strong>the</strong>r() where possible (Depth, AO)<br />
� Output: SpecularPower, Normal, AmbientOcclusion<br />
� Reduce Specular Power [Toksvig05] [Bruneton11]<br />
L = saturate(length(SumNormal) * 1.002)<br />
SpecularPower *= L / (L + SpecularPower * (1 - L))<br />
W Z<br />
X Y<br />
Kernel using 5 samples single Ga<strong>the</strong>r Kernel using 2 Ga<strong>the</strong>r