The Technology Behind the Elemental Demo - Unreal Engine
The Technology Behind the Elemental Demo - Unreal Engine
The Technology Behind the Elemental Demo - Unreal Engine
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Bloom 1/2 [Kawase04]<br />
� Goal: Large, high quality, efficient<br />
� Down sample:<br />
A = downsample2(FullRes)<br />
B = downsample2(A)<br />
C = downsample2(B)<br />
D = downsample2(C)<br />
E = downsample2(D)<br />
� Blur during downsample avoids aliasing<br />
Without blur (1sample):<br />
With blur (4 samples):<br />
Advances in Real-Time Rendering in<br />
3D Graphics and Games Course