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The Technology Behind the Elemental Demo - Unreal Engine

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HDR Histogram [Scheuermann07]<br />

� 64 Buckets, logarithmic, no atomics<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

� Pass 1: Generate screen local histograms (CS) in parallel<br />

Clear groupshared histograms float[64][16]<br />

Sync<br />

Accumulate histograms in parallel<br />

Sync<br />

Accumulate many Histograms to one float4[16]<br />

Output one Histogram per line in 16 texels<br />

� Pass 2: Combine all lines into one<br />

� 64 Buckets are stored in 16 ARGB

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