The Technology Behind the Elemental Demo - Unreal Engine
The Technology Behind the Elemental Demo - Unreal Engine
The Technology Behind the Elemental Demo - Unreal Engine
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SSAO sampling<br />
Advances in Real-Time Rendering in<br />
3D Graphics and Games Course<br />
� We use 6 sample pairs = 12 samples into half res z buffer<br />
� 16 rotations with scale interleaved in 4x4 pattern<br />
6 Samples<br />
pairs<br />
+ =<br />
16 rotations with scale<br />
in 4x4 pixel block<br />
192 samples<br />
in 4x4 pixel block