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The Technology Behind the Elemental Demo - Unreal Engine

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Voxel Lighting<br />

� Compute shading and store Radiance<br />

� Input: 2x2x2 material attributes, normal<br />

� Output: 2x2x2 HDR color and opacity<br />

� Accumulate Irradiance and Shade<br />

� Add direct light with shadow maps<br />

� Add ambient color<br />

� Combine with albedo color<br />

� Add emissive color<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

3D Scene<br />

Voxel Lighting Data

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