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The Technology Behind the Elemental Demo - Unreal Engine

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Voxelization 1/2<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

� Create voxel geometry data in a Region<br />

� Input: Octree, Triangle Mesh, Instance Data, Materials, Region<br />

� Output: Octree, 2x2x2 material attributes, normal<br />

� Region revoxelization<br />

� Geometry changes<br />

� Material changes<br />

� Resolution changes<br />

� Optimized for few dynamic objects<br />

� Revoxelize on demand<br />

� Region keeps static voxel data separate<br />

3D Scene<br />

Voxel resolution as color

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