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The Technology Behind the Elemental Demo - Unreal Engine

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Voxel Cone Tracing Challenges<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course<br />

� Stepping through thin walls<br />

� Wide cones show artifacts but narrow cones are slow<br />

� Mip maps need to be direction dependent<br />

� Creating voxel data from triangle meshes<br />

� Run-time memory management<br />

� Efficient implementation on GPU hardware<br />

� Sparse data structures

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