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The Technology Behind the Elemental Demo - Unreal Engine

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Using Voxel Cone Tracing for GI 1/2<br />

� Like “Ray-tracing into a simplified scene”<br />

� Diffuse GI:<br />

� Multiple directions depending on normal<br />

� Opening angle from cone count<br />

� Specular Reflections:<br />

� Direction from mirrored eye vector<br />

� Opening angle from Specular Power<br />

� Not as precise as ray-tracing but<br />

� Fractional geometry intersection<br />

� No noise<br />

� Level of detail<br />

Advances in Real-Time Rendering in<br />

3D Graphics and Games Course

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