Trends in fulldome Show Production & Distribution.pdf - Spitz Extranet

Trends in fulldome Show Production & Distribution.pdf - Spitz Extranet Trends in fulldome Show Production & Distribution.pdf - Spitz Extranet

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Depend<strong>in</strong>g on the k<strong>in</strong>d of show you are hop<strong>in</strong>g to make, and the depth of your pockets, expect tospend $150,000 on the low end to more than $1 million (<strong>in</strong> USD). A typical average of whatmost are spend<strong>in</strong>g for a 24-m<strong>in</strong>ute 3D animated program (4k x 4k resolution) is probablysomewhere <strong>in</strong> the middle, between $300,000 and $600,000, or from $15,000 to $25,000 perf<strong>in</strong>ished m<strong>in</strong>ute. These figures are based on our experience work<strong>in</strong>g <strong>in</strong> the U.S., and do notconsider outsourc<strong>in</strong>g work to near shore or offshore animation companies.Market<strong>in</strong>g and promotion. To your production budget, add market<strong>in</strong>g, promotion and rolloutcosts (these are variable, but reserve a reasonable budget) plus a percentage (typically 20% to30%) if you are plann<strong>in</strong>g to use a distributor. Work<strong>in</strong>g with a distributor will assure you bestexposure to your future customers. A distributor will promote your show though a variety ofchannels <strong>in</strong>clud<strong>in</strong>g websites, direct mail, list-serves, targeted ads, promotion at <strong>in</strong>dustry tradeshow events and the like. A distributor will also negotiate licenses with end-users, provideformatt<strong>in</strong>g, encod<strong>in</strong>g and quality control services, coord<strong>in</strong>ate <strong>in</strong>stallation, collect license fees andsend you those royalty checks you have worked so hard for. Make sure to support yourcustomers with a solid press kit, poster artwork, web trailers, teacher workshops, EducatorGuides, etc. Work closely with the PR departments at the licensor museums to make sure thatyour show’s launch goes off smoothly.Licens<strong>in</strong>g your show. Next, we’ll take a look at what museums/planetariums are pay<strong>in</strong>g tolicense dome content. This is hard to quantify def<strong>in</strong>itively, s<strong>in</strong>ce content is available at manyprice po<strong>in</strong>ts – there are cheap shows, medium priced shows and expensive shows – as well asdifferent size venues pay<strong>in</strong>g different fees for the same program based on criteria likeattendance, number of seats, dome size, etc. For purposes of discussion, what we can offer hereare some general guidel<strong>in</strong>es [1].Fulldome <strong>Show</strong> Licens<strong>in</strong>g Rates (<strong>in</strong> USD)Portables (mirror or fisheye systems) $2,000 - $5,000Small domes (usually fisheye systems) $5,000 - $12,000Medium domes (mostly multi-channel) $15,000 - $25,000Large domes (mostly multi-channel) $25,000 and upLarge domes (mostly multi-channel) gate share – fee per ticket or percentage of grossFigure 1. Typical rates for licens<strong>in</strong>g <strong>fulldome</strong> shows, by theater sizeSo, assum<strong>in</strong>g a production cost of around $400,000 and a 25% distribution fee <strong>in</strong>clusive ofmarket<strong>in</strong>g costs, the project would need to gross around $535,000 to break even. This translates<strong>in</strong>to licens<strong>in</strong>g our hypothetical show 20 times at $8,000 each, and another 15 times at $25,000each to gross this amount, or some comb<strong>in</strong>ation that yields similar results. Look<strong>in</strong>g at it anotherway, our show would need to play <strong>in</strong> about 10% of the exist<strong>in</strong>g 400 theaters, for an average feeof $13,000.How long will it take to do this? It all depends on the quality of the show and how aggressivelyit is promoted. If it becomes popular, anywhere from a year to three years; if you approach yourproject with an eye to the longer term (three to five years), all the more chance you’ll meet your2008 Fulldome Summit, Chicago, Ill<strong>in</strong>ois, July 3 rd , 2008


SummaryCollaborate with the best: Work with great partners from concept, though production, and<strong>in</strong>to launch. Leverage name brands wherever you can and partner with folks with greattrack records.Celebrity draw<strong>in</strong>g card: Make your show stand out from the pack -- a celebrity narrator isa plus (but not enough to save a bad show).Evaluate, evaluate, evaluate: Test screen<strong>in</strong>gs of your project at various stages will tellyou what works and where your story needs help.Fulldome technology, now established <strong>in</strong> a network of more than 400 theaters, is help<strong>in</strong>gplanetariums to re<strong>in</strong>vent themselves. <strong>Distribution</strong> standards make it possible for shows to beplayed on a variety of hardware platforms, allow<strong>in</strong>g content producers to recoup developmentcosts through wide distribution channels. Assum<strong>in</strong>g production costs of $300,000 to $600,000, itis possible to make a return on one’s <strong>in</strong>vestment <strong>in</strong> three to five years, or less. Leverag<strong>in</strong>g namebrands, partner<strong>in</strong>g with experienced producers and select<strong>in</strong>g an evergreen topic can createdemand for your program while mitigat<strong>in</strong>g risk. F<strong>in</strong>ally, an ongo<strong>in</strong>g supply of better funded,high quality shows should produce positive results <strong>in</strong>dustry-wide: for producers, a return on their<strong>in</strong>vestment; for manufacturers, more theater sales; for theater operators, an improved bottoml<strong>in</strong>e; and for audiences, a more memorable and satisfy<strong>in</strong>g experience.2008 Fulldome Summit, Chicago, Ill<strong>in</strong>ois, July 3 rd , 2008

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