GAME MANUAL - Steam
GAME MANUAL - Steam GAME MANUAL - Steam
HEARTS OF IRON DARKEST HOURdiminish. Allocations to thisslider also generate cashrevenue. You will need thatmoney to fund your researchprojects and for many of yourdiplomatic and intelligenceactivities, so some excessallocation may be neededunless you are sellingresources to another nationand earning enough moneythat way.ProductionThe production slider is usedto allocate IC towards themanufacture of the orders inyour Production Queue.Allocation shortfalls will resultin low priority orders beingplaced on hold until new ICbecomes available and couldresult in the loss of the gearingbonus for an order. Excessallocation of IC to productionis ignored and is displayed inthe summary as “unused IC”.Remember: unused IC doesnot consume resources.SuppliesAs mentioned earlier, it is vitalto ensure that you aresupplying your military with adaily allotment of food andammunition. This is withdrawnfrom your national stockpile ofsupplies and sent out to themalong your supply chains. Youcan trade for supplies withother nations, but it is usuallyfar more efficient to allocate ICto their manufacture. Whateverquantities you manufacturewill be added to yournational stockpile at a rate ofthree units of supplies forevery unit of IC that youallocate, but this rate can beincreased by technology. Bewarned, however: havingsupplies in your nationalstockpile doesn’t mean thatyour armed forces will receivethose supplies. The delivery ofsupplies depends entirely onwhether your supply chainsare intact and unimpeded, andon supply efficiency in theprovinces where your forcesare located. Failure to supplyyour forces will seriouslyhamper their combat ability asthey wll suffer penalties whenengaged in combat. Thisslider’s sole function is tomanufacture and stockpile thenecessary materials.ReinforcementsThis slider allocates industrialcapacity to reinforcements andrepairs. It is used to trainreplacements and repairequipment for units whosestrength has been reduced asa result of combat or attrition.Military forces have a “human”component as well, so as youare reinforcing them you willalso need to have sufficientmanpower available in yournational manpower pool to bewithdrawn to meet thoserequirements.The necessary amountdepends on the originalmanpower cost of the unit andon the percentage of strengththat it has lost. Failing toallocate sufficient IC to thereinforcement slider willreduce the rate at which all ofthese replenishments occur,while any excess allocationswill be ignored and included inyour unused IC total, thus alsoconserving natural resources.UpgradesAs you gainnew militarytechnologies,you will beable to upgradetheabilities ofyour existingland and airunits as wellas the navalbrigadesattached toyour ships (note that navalvessels cannot be upgraded.)This is done by allocating IC tothe upgrades slider and willfrequently require a prolongedinvest-ment of up to severalmonths to complete. Yourforces will continue to operatenormally at their old combatvalues during this time.Insufficient allocation willincrease the length of timethat this upgrade will require,while excess investment isignored and added to yourunused IC total.Air units only upgrade duringthe times when they are idleand at their assigned homebase, and if too many unitsare assigned to the same airbase, this process will take farlonger.NationalTransport Capacity(TC)Although your nation’stransport capacity (TC) is notdisplayed directly in theproduction folder, this issomething that is fullydependent on your nation’sIndustrial Capacity. Transportcapacity is an abstraction thatDarkest Hour uses torepresent your country’soverall ability to move men,equipment and suppliesthroughout each nation. It isthe underlying factor that willdetermine whether you canget the necessary supplies,reinforcements and technologicalupgrades to yourarmed forces in a timelymanner.60
HEARTS OF IRON DARKEST HOURThe Top Bar will alwaysdisplay your nation’s transportcapacity and how much of it isbeing used. The base amountof TC is determined by yournational IC output and can beincreased by researchingcertain technologies. This totalvalue indicates the limit ofyour ability to move “stuff”such as supplies, fuel, anddivisions that are either in yourforce pool or are beingstrategically redeployed. Ifyour required TC exceedsyour available TC, your abilityto carry out this vital task willbe reduced and your troopswill move more slowly,possibly even beginning tostarve unless they are in avery favourable location. We’lllook at this again in detailwhen we discuss supply andsupply efficiency in theCombat section.International TradeSummaryThe method of establishingnew international tradeagreements is discussed indetail in the Diplomacysection. The Production folderalso includes a summary of allactive trade agreements sincethey will impact on your flow ofresources. Each line itemidentifies the trading nation,the type of goods beingexchanged,and thecurrent tradeefficiency.Hoveringyour mouseover any itemin this scrollablelistallows you toview the precise details of theagreement. International tradedoes not use convoys totransport the goods back andforth. Instead, this isabstracted to “invisible”commercial shipping that willattempt to ensure that thegoods reach their destination.These vessels are subject toenemy disruption if eithernation is currently at war witha nation that has a navy. Anyenemy vessels that areassigned to convoy raiding willautomatically disrupt and sinksome percentage of the tradegoods being exchanged,resulting in a reduction oftrade efficiency. You will see apercentage value displayed atthe right edge of each tradeentry that indicates the currenttrade efficiency. If it becomesimpossible to establish a directlink with your trading partner,although this may be tracedthrough friendly territory, yourtrade effic-iency will drop tozero. Goods will continue tobe shipped, even though theywon’t arrive at their intendeddestination, until one of thetrading partners cancels theagreement.You may cancel a tradeagreement by right-clicking onits listing in the trade summaryand then confirming that youwish to cancel it. You may alsocancel an agree-ment in theDiplomacy Folder by selectingthe nation, then using the“Cancel Trade Agreement”diplomatic option andspecifying the agreement tocancel. Some trade agreementsare displayed in greenand represents unbreakabletrades (for example, warreparations).Automating TradeClicking the button labelled“Auto Control Window” allowsthe AI to manage internationaltrade for you. You can instructthe AI to automate thefollowing tasks● the AI can proposetrade deal to othercountries;● the AI can accept ordecline trade dealsproposed by othercountries;● the AI can cancelexisting trade deals;● the AI can auto-maticallyhelp allies that are lackingcertain resources by sendingthem for free;● the AI can automaticallyshare blueprints with Alliesand puppets;● the AI can automaticallyaccept blueprints from othercountries (single offers);Moreover, there's a slider toregulate the AI that acceptsdeals with other countries sothat you can choose to make itaccept only the best deals oreven deals that are not soconvenient.Finally, with the Trade Policiessection you can set thebehavior of the AI regardingeach resources. If a resource61
- Page 9: For HoI2 Players…What’s New?A l
- Page 13 and 14: HEARTS OF IRON DARKEST HOURto anoth
- Page 15 and 16: HEARTS OF IRON DARKEST HOUROrganisa
- Page 17 and 18: HEARTS OF IRON DARKEST HOURpenaltie
- Page 19 and 20: HEARTS OF IRON DARKEST HOURrunways,
- Page 21 and 22: HEARTS OF IRON DARKEST HOURNATO cou
- Page 23 and 24: HEARTS OF IRON DARKEST HOURbe taken
- Page 25 and 26: HEARTS OF IRON DARKEST HOURconditio
- Page 28 and 29: HEARTS OF IRON DARKEST HOURThe Date
- Page 30 and 31: HEARTS OF IRON DARKEST HOURThe Main
- Page 32 and 33: HEARTS OF IRON DARKEST HOURworld by
- Page 34 and 35: HEARTS OF IRON DARKEST HOURunits wi
- Page 36 and 37: HEARTS OF IRON DARKEST HOURallow yo
- Page 38 and 39: HEARTS OF IRON DARKEST HOURunits th
- Page 40 and 41: HEARTS OF IRON DARKEST HOURThe Forc
- Page 42 and 43: HEARTS OF IRON DARKEST HOURto your
- Page 44 and 45: HEARTS OF IRON DARKEST HOUR44
- Page 46 and 47: HEARTS OF IRON DARKEST HOUR46
- Page 48 and 49: HEARTS OF IRON DARKEST HOURThe Prod
- Page 50 and 51: HEARTS OF IRON DARKEST HOURassets d
- Page 52 and 53: HEARTS OF IRON DARKEST HOURslightly
- Page 54 and 55: HEARTS OF IRON DARKEST HOURthe queu
- Page 56 and 57: HEARTS OF IRON DARKEST HOUR“fuel
- Page 58 and 59: HEARTS OF IRON DARKEST HOURIndustri
- Page 62 and 63: HEARTS OF IRON DARKEST HOURcan be i
- Page 64 and 65: HEARTS OF IRON DARKEST HOURfewer ve
- Page 66 and 67: HEARTS OF IRON DARKEST HOURYour Nat
- Page 68 and 69: HEARTS OF IRON DARKEST HOURThe Demo
- Page 70 and 71: HEARTS OF IRON DARKEST HOURSocial C
- Page 72 and 73: HEARTS OF IRON DARKEST HOURThe Head
- Page 74 and 75: HEARTS OF IRON DARKEST HOURvocal ab
- Page 76 and 77: HEARTS OF IRON DARKEST HOURThe Thre
- Page 78 and 79: HEARTS OF IRON DARKEST HOURendpoint
- Page 80 and 81: HEARTS OF IRON DARKEST HOURThe same
- Page 82 and 83: HEARTS OF IRON DARKEST HOURoption a
- Page 84 and 85: HEARTS OF IRON DARKEST HOURrelation
- Page 86 and 87: HEARTS OF IRON DARKEST HOURby a los
- Page 88 and 89: HEARTS OF IRON DARKEST HOURThe layo
- Page 90 and 91: HEARTS OF IRON DARKEST HOURSabotage
- Page 92 and 93: HEARTS OF IRON DARKEST HOUR92
- Page 94 and 95: HEARTS OF IRON DARKEST HOUR94
- Page 96 and 97: HEARTS OF IRON DARKEST HOURCOMBAT -
- Page 98 and 99: HEARTS OF IRON DARKEST HOUR5A briga
- Page 100 and 101: HEARTS OF IRON DARKEST HOURField Co
- Page 102 and 103: Division MainStatistics:1617Divisio
- Page 104 and 105: HEARTS OF IRON DARKEST HOURyou may
- Page 106 and 107: HEARTS OF IRON DARKEST HOURDeployin
- Page 108 and 109: HEARTS OF IRON DARKEST HOURconditio
HEARTS OF IRON DARKEST HOURThe Top Bar will alwaysdisplay your nation’s transportcapacity and how much of it isbeing used. The base amountof TC is determined by yournational IC output and can beincreased by researchingcertain technologies. This totalvalue indicates the limit ofyour ability to move “stuff”such as supplies, fuel, anddivisions that are either in yourforce pool or are beingstrategically redeployed. Ifyour required TC exceedsyour available TC, your abilityto carry out this vital task willbe reduced and your troopswill move more slowly,possibly even beginning tostarve unless they are in avery favourable location. We’lllook at this again in detailwhen we discuss supply andsupply efficiency in theCombat section.International TradeSummaryThe method of establishingnew international tradeagreements is discussed indetail in the Diplomacysection. The Production folderalso includes a summary of allactive trade agreements sincethey will impact on your flow ofresources. Each line itemidentifies the trading nation,the type of goods beingexchanged,and thecurrent tradeefficiency.Hoveringyour mouseover any itemin this scrollablelistallows you toview the precise details of theagreement. International tradedoes not use convoys totransport the goods back andforth. Instead, this isabstracted to “invisible”commercial shipping that willattempt to ensure that thegoods reach their destination.These vessels are subject toenemy disruption if eithernation is currently at war witha nation that has a navy. Anyenemy vessels that areassigned to convoy raiding willautomatically disrupt and sinksome percentage of the tradegoods being exchanged,resulting in a reduction oftrade efficiency. You will see apercentage value displayed atthe right edge of each tradeentry that indicates the currenttrade efficiency. If it becomesimpossible to establish a directlink with your trading partner,although this may be tracedthrough friendly territory, yourtrade effic-iency will drop tozero. Goods will continue tobe shipped, even though theywon’t arrive at their intendeddestination, until one of thetrading partners cancels theagreement.You may cancel a tradeagreement by right-clicking onits listing in the trade summaryand then confirming that youwish to cancel it. You may alsocancel an agree-ment in theDiplomacy Folder by selectingthe nation, then using the“Cancel Trade Agreement”diplomatic option andspecifying the agreement tocancel. Some trade agreementsare displayed in greenand represents unbreakabletrades (for example, warreparations).Automating TradeClicking the button labelled“Auto Control Window” allowsthe AI to manage internationaltrade for you. You can instructthe AI to automate thefollowing tasks● the AI can proposetrade deal to othercountries;● the AI can accept ordecline trade dealsproposed by othercountries;● the AI can cancelexisting trade deals;● the AI can auto-maticallyhelp allies that are lackingcertain resources by sendingthem for free;● the AI can automaticallyshare blueprints with Alliesand puppets;● the AI can automaticallyaccept blueprints from othercountries (single offers);Moreover, there's a slider toregulate the AI that acceptsdeals with other countries sothat you can choose to make itaccept only the best deals oreven deals that are not soconvenient.Finally, with the Trade Policiessection you can set thebehavior of the AI regardingeach resources. If a resource61