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GAME MANUAL - Steam

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HEARTS OF IRON DARKEST HOURbe taken by the player at anytime. That means that adecision can be available butnot active if its requirementsare not met: the player canthen read the requirementsnecessary to make thedecision active and itsconsequences and decidewhether to pursue them or not.Active decisions are markedwith a green V whereasavailable but not activedecisions are marked by ared X.To know the requirements toactivate a decision, you simplyneed to place your pointerover the red X and a tooltipwill display the necessaryinformation. Moreover, placingthe pointer over the picture ofthe decision will display thedescription of the decision andits effects.We have also implementedin Darkest Hour a Decisionconcept that allows playersto take a specific decisionwhen they think the time isright (provided that theymatch all requirements).As an example, when playingthe 1936 Grand campaign asGermany, a “Reoccupation ofRhineland” decision will beavailable with specificrequirements to be activated.As soon as the player satisfiesthe require-ments andactivates the decision, anewspaper notificationappears, offering him a little bitof historical background.Decisions are listed in a tab onthe left part of the screen,where all available and activedecisions are dis-played. Adecision is available when it islisted there, which means thatyou can read its require-mentsand its conse-quences. Adecision is active when therequirements are met and can23

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