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GAME MANUAL - Steam

GAME MANUAL - Steam

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HEARTS OF IRON DARKEST HOURCountersInfantryINFArmourArmMotorised InfantryMOTParatrooperPARAMarinesMARGarrisonGARLight / MountainInfantry MNTMechanised InfantryMECHMilitiaMILCavalryCAVHeadquartersHQBasic LandCombatOverviewNow that we’ve looked at thedetails of your forces, deployment,basic movement andsupply, we can finally begin todiscuss combat. We’ll start bylooking at what happens whenone of your land forcesengages an enemy’s landforce - a simple one-on-oneengagement between twoopposing field commands.This will introduce the basicrules that make up the core ofDarkest Hour's combatsystem. In subsequentsections, we’ll look at morecomplex situations wheremultiple forces are participating,and where air forcesand navies get involved.In Darkest Hour, combatrepresents the struggle forcontrol of large provincialareas and should be thoughtof as a series of engagements,rather than a singlebattle between two largeforces. Battles can often lastfor many hours, days, or evenweeks in game-time,depending on the size of the112

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