B.a tniuinitbKifliu uptKAiiuniiiAmu SAI-NY6.3.1 IPS fusion reactor replacementTransfer aisle •IPS reactor Port 3 •6.3 ENGINEERING OPERATIONS AND SAFETYAll main impulse engine (MIE) and saucer module impulseengine (SMIE) hardware is maintained according tostandard Starfleet MTBF monitoring and changeout schedules.Those components in the system exposed to the mostenergetic duty cycles are, of course, subject to the highestchangeout rate. For example, the gulium fluoride inner linerof the impulse reaction chamber (IRC) is regularly monitoredfor erosion and fracturing effects from the ongoing fusionreaction, and is normally changed out after 10,000 hours ofuse, or after 0.01 mm of material is ablated, or if >2 fractures/cm 3 measuring 0.02 mm are formed, whichever occurs first.The structural IRC sphere is replaced after 8,500 flight hours,as are all related subassemblies. Deuterium and antimatterinjectors, standard initiators, and sensors can be replacedduring flight or in orbit without the assistance of a <strong>star</strong>base.Downstream, the accelerator/generator (A/G) and drivercoil assembly (DCA) are changed out after 6250 hours, or ifaccelerated wear or specific structural anomalies occur. Inthe A/G, the normal need for changeout is brittle metalphenomenon resulting from radiation effects. During flight,only the accelerator assemblies may be demounted for nondestructivetesting (NDT) analysis.Similarly, the DCA is subject to changeout after 6,250flight hours. Normal replacement is necessitated by EM andthermal effects created by the driver coils. None of the DCAassemblies may be replaced in flight and all repair operationsmust be handled at a dock-capable <strong>star</strong>base. The vectoredexhaust director (VED) is serviceable in flight, requiring theleast attention to deteriorating energy effects. All directionalvanes and actuators may be replicated and replaced without<strong>star</strong>base assistance.Operational safety is as vital to the running of the IPS asit is to the WPS. While hardware limits in power levels andrunning times at overloaded levels are easily reached andexceeded, the systems are protected through a combinationof computer intervention and reasonable human commands.No individual IPS engine can be run at >115% energy-thrustoutput, and can be run between 101% and 115% only alonga power/time slope of t=p/3.The IPS requires approximately 1.6 times as many manhoursto maintain as the WPS, primarily due to the nature ofthe energy release in the fusion process. The thermal andacoustic stresses tend to be greater per unit area, a smallpenalty incurred to retain a small engine size. While warpengine reactions are on the order of one million times more energetic,that energy is created with less transmitted structuralshock. The major design tradeoff made by Starfleet R&D isevident when one considers that efficient matter/antimatterpower systems that can also provide rocket thrust cannot bereduced to IPS dimensions.
6.4 EMERGENCY SHUTDOWN PROCEDURES6.4 EMERGENCY SHUTDOWN PROCEDURES 6.5 CATASTROPHIC EMERGENCY PROCEDURESHardware failures and override commands can placeabnormal stress on the total impulse propulsion system (IPS),requiring various degrees of engine shutdown. Systemsensors, operational software, and human action work inconcert to deactivate impulse propulsion system componentsunder conditions such as excessive thermal loads, thrust imbalancesbetween groups of individual engines, and a varietyof other problems.The most common internal causes for low-level emergencyshutdown in Starfleet experience include fuel flowconstriction, out-of-phase initiator firings, exhaust vane misalignment,and plasma turbulence within the acceleratorstage. Some external causes for shutdown include asteroidalmaterial impacts, survivable combat phaser fire, stellar thermalenergy effects, and crossing warp field interaction fromother spacecraft.Emergency shutdown computer routines generally involvea gradual valving off of the deuterium fuel flow andsafing of the fusion initiator power regulators, simultaneouslydecoupling the accelerator by bleeding residual energy intospace or into the ship's power network. As these proceduresare completed, the driver coil assembly (DCA) coils are safedby interrupting the normal coil pulse order, effectively settingthem to a neutral power condition, and allowing the field tocollapse. If the shutdown is in an isolated engine, the powerload distribution is reconfigured at the first indication oftrouble.As with the warp propulsion system, the IPS may sustainvarious degrees of damage requiring repair or deliberaterelease of the damaged hardware. Standard procedures fordealing with major vehicle damage apply to IPS destructionand include but are not limited to: safing any systems thatcould pose further danger to the ship, assessing IPS damageand collateral damage to ship structures and systems, andsealing off hull breaches and other interior areas which are nolonger habitable.Deuterium and fusion-enhancement antimatter reactantsare automatically valved off at points upstream from theaffected systems, according to computer and crew damagecontrol assessments. Where feasible, crews will enter affectedareas in standard extravehicular work garments (SEWG)to assure that damaged systems are rendered totally inert,and perform repairs on related systems as necessary. Irreparablydamaged IPS components, <strong>star</strong>ting with the thrust ventsand moving inboard to the drive coils and reaction chambers,can be taken off-line and released if their continued retentionadversely affects the integrity of the rest of the <strong>star</strong>ship.Variations on these procedures are stored within themain computer and IPS command coordinators. Crew monitoringof a shutdown is a Starfleet requirement, although manyscenarios have seen engines being safed before reliablehuman reactions could be incorporated. Voluntary shutdownprocedures are dependable and accepted by the main computerin 42% of the recorded incidents.The Galaxy class <strong>star</strong>ship Enterprise has a lot of windows that look out into space, giving many of our sets a wonderful senseof "really" being on a <strong>star</strong>ship. This requires us to do a lot of bluescreen shots to show streaking "warp <strong>star</strong>s" whenever theship is traveling faster than light. Naturally, these visual effects are very expensive. The result is that there have been a fewtimes when budget considerations have forced our producers to find an excuse — any excuse — to have the captain take theship down to impulse so that we can avoid the extra expense.