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0.75 seconds, SEM:NDF ratio not applicable. Base-typehumanoids are rendered unconscious for up to fifteen minutes,resistant humanoids up to five minutes. Long exposuresproduce low levels of irreversible CNS and epithelial damage.Structural materials are not affected, though higher levels ofvibrational warming are evident. The damage index is zero.• Setting 3: Heavy Stun; discharge energy 160.65 for1.025 seconds, SEM:NDF ratio not applicable. Base humanoidsremain in a sleep state for approximately one hour,resistant bioforms for fifteen minutes. Single discharges raise1ccof liquid water by 100°C. Structural samples experiencesignificant levels of thermal radiation. The damage index is 1.• Setting 4: Thermal Effects; discharge energy 515.75for 1.5 seconds, SEM:NDF ratio not applicable. Base humanoidsexperience extensive CNS damage and epidermal EMtrauma. Structural materials exhibit visible thermal shock.Discharges of longer than five seconds produce deep heatstorage effects within metal alloys. The damage index is 3.5.• Setting 5: Thermal Effects; discharge energy 857.5 for1.5 seconds, SEM:NDF ratio 250:1. Humanoid tissue experiencessevere burn effects but, due to water content, deeplayers will not char. Simple personnel forcefields are penetratedafter five seconds. Large Away Team fields will not beaffected. The damage index is 7.• Setting 6: Disruption Effects; discharge energy 2,700for 1.75 seconds, SEM:NDF ratio 90:1. Organic tissues andstructural materials exhibit comparable penetration and moleculardamage effects as higher energies cause matter todissociate rapidly. Familiar thermal effects begin decreasingat this level. The damage index is 15.• Setting 7: Disruption Effects; discharge energy 4,900for 1.75 seconds, SEM:NDF ratio 1:1. Organic tissue damagecauses immediate cessation of life processes, since disruptioneffects become widespread. The damage index is 50.• Setting 8: Disruption Effects; discharge energy 15,000for 1.75 seconds, SEM:NDF ratio 1:3. Cascading disruptionforces cause humanoid organisms to vaporize, as 50% ofaffected matter transitions out of the continuum. The damageindex is 120; all unprotected matter is affected and penetratedaccording to depth/time.• Setting 9: Disruption Effects; discharge energy 65,000for 1.5 seconds, SEM:NDF ratio 1:7. The damage index is300; medium alloy or ceramic structural materials over 100 cmthickness begin exhibiting energy rebound prior to vaporization.• Setting 10: Disruption Effects; discharge energy 125,000for 1.3 seconds, SEM:NDF ratio 1:9. The damage index is450; heavy alloy structural materials absorb or reboundenergy, 0.55 sec delay before material vaporizes.11.7.3 Type III phaser rifle

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