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Rules for International - European Wushu Federation

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<strong>Rules</strong> <strong>for</strong> <strong>International</strong><strong>Wushu</strong> Taolu Competition<strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>November 20051


CONTENTSCHAPTER 1 ORGANIZATIONAL STRUCTUREArticle 1 Competition CommitteeArticle 2 Jury of AppealArticle 3 OfficialsArticle 4 Duties of Contest OfficialsArticle 5 Duties of Support StaffCHAPTER 2 GENERAL RULES FOR COMPETITIONArticle 6 Types of CompetitionArticle 7 Competition EventsArticle 8 Age-groups in CompetitionArticle 9 AppealsArticle 10 Determination of the Starting Order of CompetitionArticle 11 RegistryArticle 12 ProtocolArticle 13 TimekeepingArticle 14 Display of ScoresArticle 15 DefaultArticle 16 Anti-doping TestArticle 17 PlacingArticle 18 Application <strong>for</strong> Recognition of Innovative MovementsArticle 19 Other Competition RegulationsCHAPTER 3 SCORING METHODS & CRITERIAArticle 20 Scoring Methods & Criteria <strong>for</strong> Optional EventsArticle 21 Scoring Methods & Criteria <strong>for</strong> Events Without Specific Requirements <strong>for</strong>Degree of DifficultyArticle 22 Decimal System of ScoresArticle 23 Determination of Actual ScoresArticle 24 Determination of Final ScoresArticle 25 Scoring Methods Without Computer Scoring SystemArticle 26 Bonus and Deduction by Head JudgeCHAPTER 4REQUIREMENTS FOR OPTIONAL TAOLU2


CHAPTER 1ORGANIZATIONAL STRUCTUREArticle 1Competition CommitteeThe Competition Committee of the World Championships and the World Cup shall becomposed of wushu experts appointed by the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong> and theOrganizing Committee. It is held responsible <strong>for</strong> all work of the Competition.According to the scale of competition, each continental, regional or nationalfederation may <strong>for</strong>m its own Competition Committee or Department composed of technicalofficials to take charge of the whole organizational work of the Competition underthe leadership of the Organizing Committee.Article 2Jury of Appeal2.1 The Jury of Appeal shall be composed of one (1) chairman, one (1) vice chairmanand three (3), five (5) or seven (7) members.2.2 Duties:2.2.1 To accept a team's appeal and make timely decisions -- without, however,changing the judge’s scoring results.2.2.2 The decisions of the Jury of Appeal are valid only when more than half of itsmembers have voted <strong>for</strong> it. In case of a tie vote, the chairman of the Jury of Appealshall have the right to make the final decision. No Jury member shall participatein the discussion and voting on issues in which his Association is involved.2.2.3 The decisions of the Jury of Appeal shall be final.Article 3Officials3.1 Contest Judges3.1.1 One (1) chief referee and one (1) or two (2) assistant chief referees;3.1.2 Each jury shall consist of ten (10) members, namely, one (1) head judge andthree (3) judges in Panel A, Panel B and Panel C each.3.1.3 One chief scheduler-recorder.3.1.4 One chief registrar.3.1.5 Support staff3.2.1 3-5 assistant scheduler-recorders;3.2.2 3-6 registrars;4


3.2.3 1-2 announcers;3.2.4 1-2 sound technicians; and3.2.5 2-4 video cameramen working <strong>for</strong> the Jury of Appeal.Article 4Duties of Contest OfficialsThe contest officials shall work under the leadership of the Competition Committee.Their duties are as follows:4.1 The chief referee shall4.1.1 Organize and lead the work of juries and see to it that the Competition <strong>Rules</strong>are carried out and everything is ready <strong>for</strong> competition;4.1.2 Interpret the <strong>Rules</strong> and Regulations but have no right to alter them;4.1.3 Replace officials in the process of competition, if necessary, and have theright to take disciplinary actions against officials who have committed seriousmistakes;4.1.4 Give warnings to competitors and coaches making trouble at the competitionsite and, if they refuse to listen to advice, to propose to the Technical Committeeto take strict measures against them, including cancellation of their results; and4.1.5 Examine and announce the results of competition, and make a summary of theofficiating work.4.2 The assistant chief referees shall4.2.1 Assist the chief referee;4.2.2 One of them shall act on his behalf in his absence.4.3 The head judge shall4.3.1 Organize his jury to study and implement the <strong>Rules</strong>;4.3.2 Award bonus points <strong>for</strong> innovative difficult movements;4.3.3 Deduct points <strong>for</strong> repetitive movements and <strong>for</strong> overtime or undertimeper<strong>for</strong>mances;4.3.4 Propose to the chief referee to take appropriate measures against judges whohave made serious misjudgments; and4.3.5 Participate in Panel B’s evaluation of overall per<strong>for</strong>mance.4.4 The judges shall4.4.1 Do their best in the jury under the guidance of its head judge;4.4.2 Evaluate independently in con<strong>for</strong>mity with the <strong>Rules</strong>, and keep a detailed record;4.4.3 Be responsible, as members of Panel A, <strong>for</strong> evaluating the quality of movements5


in competitors’ whole routines;4.4.4 Be responsible, as members of Panel B, <strong>for</strong> evaluating the overall per<strong>for</strong>manceof competitors’ whole routines; and4.4.5 Be responsible, as members of Panel C, <strong>for</strong> evaluating the degree of difficultyof competitors’ whole routines.4.5 The chief scheduler-recorder shall4.5.1 Work out a whole plan <strong>for</strong> recording and scheduling, examine the entry <strong>for</strong>ms,the scoresheets of difficult movements in optional taolu, and compile a Programmeas required by the Competition;4.5.2 Prepare other necessary <strong>for</strong>ms and charts, and check and verify the resultsand placings; and4.5.3 Compile a Results.4.6 The chief registrar shall be responsible <strong>for</strong> the entire registration, and reportto the chief referee and notify the announcers of the resultant changes, if any.Article 5 Duties of Support Staff5.1 The scheduler-recorders shall work as assigned by the chief scheduler-recorder.5.2 The registrars shall keep a timely record of competitions according to thestarting order; inspect the competitors' apparatus and costumes; guide thecompetitors into the competition area; and submit the registration <strong>for</strong>ms to the headjudge.5.3 The announcers shall introduce the competitors to the audience, announce theirresults, and provide useful in<strong>for</strong>mation about the <strong>Rules</strong> and Regulations, thecharacteristics of the going-on event and a general idea of taolu competition.5.4 The sound technicians shall5.4.1 Collect all tapes or CD's at the first registration <strong>for</strong> events with musicalaccompaniment, and number them according to the starting order of competition;5.4.2 Play the music when the competitor has stood still on the carpet <strong>for</strong> three(3) seconds;5.4.3 Return all the tapes and CD's to the teams immediately after the competition,without damaging, lending or copying them.5.5 The video cameramen working the Jury of Appeal shall5.5.1 Film all the competition events;5.5.2 Replay videotapes at the request of the Jury of Appeal; and5.5.3 Keep all the videotapes according to the Competition Committee.6


CHAPTER 2 GENERAL RULES FOR COMPETITIONArticle 6Types of Competition6.1 The Competition is divided into6.1.1 Individual competition;6.1.2 Team competition; and6.1.3 Individual/team competition.6.2 The Competition may be divided into6.2.1 Senior competition;6.2.2 Junior competition; and6.2.3 Children’s competition.Article 7Competition Events7.1 Changquan (long-range boxing; CQ)7.2 Nanquan (southern-style boxing; NQ)7.3 Taijiquan (taiji boxing; TJQ)7.4 Jianshu (swordplay; JS)7.5 Daoshu (broadswordplay; DS)7.6 Qiangshu (spearplay; QS)7.7 Gunshu (cudgelplay; GS)7.8 Taijijian (taiji swordplay; TJJ)7.9 Nandao (southern-style broadswordplay; ND)7.10 Nangun (southern-style cudgelplay; NG)7.11 Duilian (dual events; DL), subdivided into duilian without weapons; duilianwith weapons; and duilian with bare hands against weapons.7.12 Jiti (group events; JT)Article 8Age-groups in Competition8.1 Senior: full age of 18 and above8.2 Junior: from 12 to 188.3 Children: under 127


Article 9Appeals9.1 Scope of appealsThe Jury of Appeal shall handle appeals submitted by a participating team whichdisagrees with deductions made by the head judge or with Panel C’s judgment againstmembers of the team in the process of competition.9.2 Procedures & requirements <strong>for</strong> appealsIf a participating team disagrees with the judges' decisions against its members,the appeal shall be submitted by the team leader or coach in written <strong>for</strong>m to the Juryof Appeal within 15 minutes after the conclusion of the event concerned, togetherwith an appeal fee of US$100. Each appeal is limited to one issue.The Jury of Appeal shall examine the case through videotapes. If the judgment madeby the jury proves to be correct, the appealing team shall abide by it. If anytrouble-making is caused by disobedience, the Jury of Appeal may, according to theseverity of the case, propose to the IWUF Technical Committee to take strict measures,including cancellation of the competition results. If the judgment made by the juryproves to be wrong, the Jury of Appeal shall propose to the IWUF Technical Committeeto take measures, in accordance with regulations concerned, against the wrong judgment.The appeal fee shall be returned. But the original results shall not be changed.Article 10Determination of the Starting Order of CompetitionThe starting order of competition <strong>for</strong> each event shall be determined by drawing lotsconducted by the scheduling-recording group under the supervision of the CompetitionCommittee and the chief referee. If both preliminaries and finals are held, thestarting order in the finals shall be determined by the results of the preliminaries,with the lowest scorer appearing first and the highest scorer appearing last. In caseof a tie in the preliminaries, the starting order shall be determined by drawing lots.Article 11 RegistryCompetitors shall arrive at the designated place 40 minutes prior to the competition<strong>for</strong> the first roll-call and <strong>for</strong> an inspection of the costume and apparatus. The secondroll-call will take place 20 minutes, and the third roll-call 10 minutes, be<strong>for</strong>e thecompetition starts.8


Article 12 ProtocolAt the roll-call and the announcement of final scores, the competitors should givethe head judge a fist-palm salute.Article 13TimekeepingTimekeeping shall start when the competitor begins his per<strong>for</strong>mance from a stationaryposition and stop when his whole routine ends in a standing position.Article 14 Display of ScoresThe competitors’ scores shall be displayed to the public.Article 15DefaultAny failure to come in time <strong>for</strong> registry and competition shall be treated as default.Article 16Anti-doping TestAnti-doping tests shall be conducted according to IOC’s regulations and IWUF’srequirements.Article 17 Placing17.1 Placing in individual(including duilian)competitionCompetitors in individual events shall be placed according to their scores, with thebest scorer placed first, the second best scorer placed second, and so on and so <strong>for</strong>th.17.2 Placing in individual all-around competitionCompetitors in the individual all-around event shall be placed according to theirtotal scores or to specific methods provided in the Regulations, with the best scorerplaced first, the second best scorer placed second, and so on and so <strong>for</strong>th.17.3 Placing in group eventsThe group with the best score shall be placed first, the group with the second bestscore placed second, and so on and so <strong>for</strong>th.17.4 Team placingTeams shall be placed according to methods provided in the Regulations of competition.17.5 Tied Scores9


17.5.1 Tied scores in individual events shall be solved in the following ways:17.5.1.1 The competitor who has successfully completed movements of higher degreesof difficulty shall be placed higher;17.5.1.2 The competitor who has completed a greater number of difficult movementsshall be placed higher;17.5.1.3 The competitor with a higher score <strong>for</strong> difficult movements shall be placedhigher;17.5.1.4 If the tie remains, the competitor with a higher score <strong>for</strong> overallper<strong>for</strong>mance shall be placed higher;17.5.1.5 If the tie remains, the competitor with a lower deduction of points <strong>for</strong>overall per<strong>for</strong>mance shall be placed higher;17.5.1.6 If the tie remains, the tied competitors shall share the place.17.5.1.7 In competitions with preliminaries and finals, the competitor with betterresults in the preliminaries shall be placed higher. If the tie remains, the placingin the finals shall be determined as provided in the above paragraphs.17.5.2 In the individual all-around event, the competitor who ranks first in moreindividual events shall be placed higher. If the tie remains, the competitor who rankssecond in more individual events shall be placed higher, and so on and so <strong>for</strong>th. Incase of an equal number of places in all individual events, the tied competitors shallshare the place.17.5.3 In events without specific requirements <strong>for</strong> degree of difficulty, the placingshall be determined as provided in 17.5.1.4-6 <strong>for</strong> individual events.17.5.4 In the team total points, the team which ranks first in more individual eventsshall be placed higher. If the tie remains, the team with more second places inindividual events shall be placed higher, and so on and so <strong>for</strong>th. In case of an equalnumber of places in all individual events, the tied teams shall share the place.Article 18 Application <strong>for</strong> Recognition of Innovative Movements18.1 Principles of InnovationAll innovative movements must con<strong>for</strong>m with the intrinsic characteristics of wushuand the laws governing exercises; their execution requires a high level of specificqualities and skills; and they are not included in Grade B and above in the tables<strong>for</strong> determining the grades and values of difficult movements in optional events.Innovative jumps and tumbles should contain difficult connections.18.2 Procedure of Application10


18.2.1 Application can be made only once <strong>for</strong> each innovative movement.18.2.2 The applicant team should fill out an Application Form <strong>for</strong> InnovativeMovements in Optional Routines and supply a technical chart and a videotape of themovements done by the competitor himself. These materials should be sent to the IWSFTechnical Committee at least sixty (60) days (according to the postmark) be<strong>for</strong>e thecommencement of the Competition.18.3 The assessment organizationThe Assessment Committee shall be composed of five (5) or seven (7) wushu expertsappointed by the IWUF Technical Committee to assess the innovative movements inoptional routines.18.4 Procedure of AssessmentThe Assessment Committee shall discuss the application with reference to theprinciples of innovation. A two-thirds majority of votes by the committee membersis required <strong>for</strong> the recognition of an innovative movement in regard to its name, grade,value and code, as well as criteria <strong>for</strong> non-recognition. The Assessment Committeeshall notify the applicant team in time. The Jury of Appeal and the juries shall alsobe notified in written <strong>for</strong>m prior to the Competition.Article 19 Other Competition Regulations19.1 Registration of degrees of difficultyEach competitor shall choose the degrees of difficulty according to the Competition<strong>Rules</strong> and Regulations and fill out an Application and Assessment Form <strong>for</strong> the Degreeof Difficulty in Optional Routines via designated website, taking into account thevalue of innovative movements when determining the starting score <strong>for</strong> his optionalroutines. The Registration Form, confirmed and signed by the team coach, shall besubmitted to the host organization, at least thirty (30) days be<strong>for</strong>e the commencementof the Competition.12.2 Duration of routines19.2.1 Routines of changquan, nanquan, jianshu, daoshu, qiangshu, gunshu, nandaoand nangun shall last <strong>for</strong> no less than 1 minute and 20 seconds <strong>for</strong> the seniors, and<strong>for</strong> no less than 1 minute and 10 seconds <strong>for</strong> the juniors and children.19.2.2 Optional routines of taijiquan and taijijian and group events shall last <strong>for</strong>3-4 minutes. Compulsory routines of taijiquan shall last <strong>for</strong> 5-6 minutes.19.2.3 Dual routines shall last <strong>for</strong> no less than 50 seconds.19.3 Musical accompaniment11


Routines with musical accompaniment as provided in the Regulations shall be conductedto melodies without words. The competitor may choose a piece of music on his own tomatch the choreography.19.4 CostumeAll judges shall wear uni<strong>for</strong>ms and badges showing their grades. All competitors shallwear competition costumes (see bylaws) with numbers on them.19.5 Competition Area19.5.1 Competitions shall be held in competition areas designated by the IWUF.Individual events shall be conducted on a 14 m x 8 m carpet, surrounded by a 2-m-widesafety area. Group events shall be conducted on a 16 m x 14 m carpet, surrounded bya 1-meter-wide safety area. The edges of the carpet shall be marked with a 5-cm-widewhite band.19.5.2 The ceiling shall be at least 8 m over the carpet.19.5.3 The distance between two carpets shall be at least 6 m.19.5.4 The vertical luminance of the competition area shall be over 1500 LUX, andthe horizontal luminance over 800 LUX.19.6 Competition apparatus19.6.1 Ony IWUF-designated apparatus shall be used in competition.19.6.2 When a sword or broadsword is held in a competitor’s left hand, its tip shallbe no lower than his ear-top. The length of a cudgel shall be no shorter than theper<strong>for</strong>mer's height, and the length of a spear no shorter than the distance from thefloor up to his middle fingertip when he stands upright with his arm held straightoverhead. When a southern-style broadsword is held in his left hand, its tip shallbe no lower than his lower jaw.19.7 Competition equipmentA large-scale Competition shall be equipped with four (4) video cameras, three (3)video players, three (3) television sets, and a complete set of computer scoring systemand sound system.19.8 These <strong>Rules</strong> apply to all IWUF Taolu Competitions.CHAPTER 3SCORING METHODS & CRITERIAArticle 20Scoring Methods & Criteria <strong>for</strong> Optional EVENTS12


20.1 Scoring methods20.1.1 The jury shall be composed of three (3) judges in Panel A responsible <strong>for</strong> evaluating the qualityof movements; three judges in Panel B responsible <strong>for</strong> evaluating the overall per<strong>for</strong>mance and the headjudge, and three judges in Panel C responsible <strong>for</strong> evaluating the degree of difficulty.20.1.2 The full starting score <strong>for</strong> all events is ten (10) points (not counting bonus<strong>for</strong> innovative movements), including five (5) points <strong>for</strong> the quality of movements,three (3) points <strong>for</strong> the overall per<strong>for</strong>mance, and two (2) points <strong>for</strong> the degree ofdifficulty.A competitor’s starting score means the total value he claims <strong>for</strong> the degree ofdifficulty, overall per<strong>for</strong>mance and quality of movements.20.1.3 The judges in Panel A shall deduct points according to the errors committedby a competitor during his per<strong>for</strong>mance of the whole routine.21.1.4 The four judges in Panel B shall evaluate the overall per<strong>for</strong>mance of the wholeroutine and deduct points <strong>for</strong> choreographical errors in it. The highest point andthe lowest point shall be deducted. The average of the two middle scores shall beawarded to the competitor as points <strong>for</strong> grade of overall per<strong>for</strong>mance.All choreographical errors found in the per<strong>for</strong>mance and resultant deductions shallcome into effect only with the simultaneous confirmation by at least two of the fourpanel members. The total of deducted points shall be the deduction <strong>for</strong> choreographicalerrors.20.1.5 The judges in Panel C shall confirm the degree of difficulty completed bythe competitor in his actual per<strong>for</strong>mance.20.2 Scoring criteria20.2.1 Scoring criteria <strong>for</strong> quality of movementsWhen a competitor commits an error in regard to standards of movements, 0.1 pointshall be deducted; and 0.1-0.3 point shall be deducted <strong>for</strong> other errors. (Refer toTable 1-1 Deduction Criteria in Standards of Movements in Optional Changquan, Jianshu,Daoshu, Qiangshu, and Gunshu; Table 1-2 Deduction Criteria <strong>for</strong> Errors in Standardsof Movements in Optional Taijiquan and Taijijian; Table 1-3 Deduction Criteria <strong>for</strong>Errors in Standards of Movements in Optional Nanquan, Nandao and Nangun; Table 1-4Deduction Criteria <strong>for</strong> Other Errors in Optional Events and (Individual) Events WithoutSpecific Requirements <strong>for</strong> Degree of Difficulty)20.2.2 Scoring criteria <strong>for</strong> overall per<strong>for</strong>manceThe scoring <strong>for</strong> overall per<strong>for</strong>mance includes evaluation <strong>for</strong> grading and choreography13


of a routine.20.2.2.1 Evaluation <strong>for</strong> gradingIn regard to power, harmony, rhythm, style and musical accompaniment, overallper<strong>for</strong>mance is graded into three (3) levels and nine (9) sublevels, with 3.00-2.51points <strong>for</strong> “superior”, 2.50-1.91 points <strong>for</strong> “average”, and 1.90-1.01 points <strong>for</strong>“inferior”.As a whole, a competitor is required to per<strong>for</strong>m with standard movements, correctmethods, full <strong>for</strong>ce flowing smoothly to the right points, good coordination betweenhands and eyes, between body and steps (between apparatus and body <strong>for</strong> events withapparatus), distinct rhythm, conspicuous style, and unison between movements andaccompanying music. All these elements should be taken into consideration in gradingthe technical execution of a competitor’s routine.20.2.2.2 Scoring criteria <strong>for</strong> choreography20.2.2.2.1 0.2 point shall be deducted <strong>for</strong> missing each compulsory movement asprovided in the Regulations of Optional Events;20.2.2.2.2 0.1-0.5 point shall be deducted <strong>for</strong> each error in regard to the structure,composition and musical accompaniment of the routine.(Refer to Table 2-1 Criteria <strong>for</strong> Grading and Evaluating Overall per<strong>for</strong>mance andDeductions <strong>for</strong> Choreographical Errors in Optional Events)20.2.3 Criteria <strong>for</strong> evaluating degree of difficulty20.2.3.1 Degree of difficulty (1.40 points)According to the tables under Grading and Evaluating the Degree of Difficulty <strong>for</strong>Movements in Optional Events, 0.20 point will be awarded <strong>for</strong> an A-Part, 0.30 point<strong>for</strong> a B-Part, and 0.40 point <strong>for</strong> a C-Part. A total in excess of 1.40 points <strong>for</strong> eachgrade shall be considered 1.40 points.(Refer to Table 4-1 Determination of Grade and Value of Difficult Movements in OptionalChangquan, Jianshu, Daoshu, Qiangshu and Gunshu; Table 4-2 Determination of Gradeand Value of Difficult Movements in Optional Taijiquan and Taijijian; Table 4-3Determination of Grade and Value of Difficult Movements in Optional Nanquan, Nandaoand Nangun)If the competitor’s movements fail to meet the requirements <strong>for</strong> degree of difficultyprovided in the Regulations, no bonus <strong>for</strong> such will be given.(Refer to Table 4-4 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements<strong>for</strong> Degree of Difficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu;Table 4-5 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degreeof Difficulty in Optional Taijiquan and Taijijian; Table 4-6 Confirmation of14


Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree of Difficulty in OptionalNanquan, Nandaoshu and Nandao)20.2.3.2 Degree of Difficulty <strong>for</strong> Connecting Movements (0.60 point)According to the degree of difficulty <strong>for</strong> connecting movements under Table <strong>for</strong> Gradingand Evaluating the Degree of Difficulty <strong>for</strong> Connecting Movements in Optional Events,0.1 point shall be awarded <strong>for</strong> a connecting A-Part, 0.15 point <strong>for</strong> a connecting B-Part,0.2 point <strong>for</strong> a connecting C-Part, and 0.25 point <strong>for</strong> a connecting D-Part. The total<strong>for</strong> each category shall not exceed 0.6 point.(Refer to Table 4-1 Determination of Grade and Value of Difficult Movements in OptionalChangquan, Jianshu, Daoshu, Qiangshu and Gunshu; Table 4-2 Determination of Gradeand Value of Difficult Movements in Optional Taijiquan and Taijijian; Table 4-3Determination of Grade and Value of Difficult Movements in Optional Nanquan, Nandaoand Nangun)If a competitor’s connecting movements fail to meet the requirements <strong>for</strong> the degreeof difficulty, no bonus shall be given.(Refer to Table 4-4 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements<strong>for</strong> Degree of Difficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu;Table 4-5 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degreeof Difficulty in Optional Taijiquan and Taijijian; Table 4-6 Confirmation of MovementsNot in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree of Difficulty in Optional Nanquan,Nandao and Nangun)If only points <strong>for</strong> degree of difficulty are needed, choice can only be made from amongdifficult movements under 1.4 point and among difficult connections under 0.6 point.20.2.3.3 Bonus <strong>for</strong> innovative movementsFor the successful per<strong>for</strong>mance of an innovative movement applying <strong>for</strong> recognition,bonus shall be awarded by the head judge beyond 10 points according to criteria <strong>for</strong>assessment: 0.10 point <strong>for</strong> an innovative B-Part (including connecting movements),0.15 point <strong>for</strong> an innovative C-Part (including connecting movements); and 0.20 point<strong>for</strong> an innovative Super C-Part.No bonus shall be given <strong>for</strong> an innovative movement which fails in completion, or whichis not in con<strong>for</strong>mity with the degree of difficulty as specified <strong>for</strong> assessment.Article 21 Scoring Methods and Criteria <strong>for</strong> Events Without Specific Requirements<strong>for</strong> Degree of Difficulty21.1 Events without specific requirements <strong>for</strong> degree of difficulty include:15


21.1.1 Compulsory routines in various events;21.1.2 Dual events;21.1.3 Group events; and21.1.4 Optional routines in which no requirements are made in the Regulations touse degree of difficulty.21.2 Scoring methods21.2.1 The jury shall be composed of three (3) judges in Panel A responsible <strong>for</strong>evaluating the quality of movements, three (3) judges in Panel B responsible <strong>for</strong>evaluating the overall per<strong>for</strong>mance, and the head judge.21.2.2 The full score <strong>for</strong> each event shall be ten (10) points, including five (5)points <strong>for</strong> the quality of movements and five (5) points <strong>for</strong> the overall per<strong>for</strong>mance.21.2.3 The judges in Panel A shall deduct points according to the errors committedby a competitor in his per<strong>for</strong>mance.21.2.4 The three judges in Panel B, together with the head judge, shall evaluatethe overall per<strong>for</strong>mance of the whole routine and deduct points <strong>for</strong> choreographicalerrors in it. The average of the two middle scores shall be awarded to the competitoras points <strong>for</strong> grade of overall per<strong>for</strong>mance.All choreographical errors found in the per<strong>for</strong>mance and resultant deductions shallcome into effect only with the simultaneous confirmation by at least two of the fourpanel members. The total of deducted points shall be the deduction <strong>for</strong> choreographicalerrors.21.3 Scoring Criteria21.3.1 Scoring criteria <strong>for</strong> the quality of movements0.10 point will be deducted <strong>for</strong> each failure to meet the requirements of movementsin the course of the whole routine, and 0.10-0.30 point shall be deducted <strong>for</strong> eachoccurrence of other errors.(Refer to Table 1-1 Deduction Criteria <strong>for</strong> Errors in Standards of Movements in OptionalChangquan, Jianshu, Daoshu, Qiangshu, and Gunshu; Table 1-2 Deduction Criteria <strong>for</strong>Errors in Standards of Movements in Optional Taijiquan and Taijijian; Table 1-3Deduction Criteria <strong>for</strong> Errors in Standards of Movements in Optional Nanquan, Nandaoand Nangun; Table 1-4 Deduction Criteria <strong>for</strong> Other Errors in Optional Events and(Individual) Events Without Specific Requirements <strong>for</strong> Degree of Difficulty; Table6 Errors and Deduction Criteria <strong>for</strong> Quality of Movements and Other Errors in DualEvents; Table 7 Errors and Deduction Criteria <strong>for</strong> Quality of Movements in Group Events)21.3.2 Scoring criteria <strong>for</strong> Overall per<strong>for</strong>manceThis includes the grading of overall per<strong>for</strong>mance and the choreography of a routine.16


21.3.2.1 Scoring criteria <strong>for</strong> the grading of technical executionIn regard to power, harmony, rhythm, style and musical accompaniment, overallper<strong>for</strong>mance is graded into three (3) levels and nine (9) sublevels, with 5.00-4.21points <strong>for</strong> “superior”, 4.20-3.01 points <strong>for</strong> “average”, and 3.00-1.51 points <strong>for</strong>“inferior”.As a whole, a competitor is required to per<strong>for</strong>m his routine with standard movements,correct methods, full <strong>for</strong>ce flowing smoothly to the right points, good coordinationbetween hands and eyes, between body and steps (between apparatus and body in eventswith apparatus), distinct rhythm, conspicuous style, rich contents, radicalchoreography, and unison between movements and music. All these elements should betaken into consideration when evaluating and grading a competitor’s routine.21.3.2.2 Scoring criteria <strong>for</strong> choreography21.3.2.2.1 According to provisions in Deductions <strong>for</strong> Choreographical Errors inEvents Without Specific Requirements <strong>for</strong> Degree of Difficulty, 0.2 point shall bededucted <strong>for</strong> missing or adding a compulsory movement in per<strong>for</strong>ming a routine.21.3.2.2.2 0.1-0.5 point will be deducted <strong>for</strong> a failure to meet requirements in regardto structure, composition or musical accompaniment.(Refer to Table 5 Criteria <strong>for</strong> Grading Overall per<strong>for</strong>mance and Deduction <strong>for</strong>Choreographical Errors in Events Without Specific Requirements <strong>for</strong> Degree ofDifficulty)Article 22Decimal System of Scores22.1 Judges in Panel A may display scores with one (1) decimal place.22.2 Judges in Panel B and Panel C may display scores with two (2) decimal places.Article 23Determination of Actual Scores23.1 Optional EventsA competitor’s actual score in optional events is the sum total of the actual scoreshe has obtained <strong>for</strong> quality of movements, overall per<strong>for</strong>mance and degree of difficulty.23.1.1 Determination of the actual score <strong>for</strong> quality of movementsThe three judges in Panel A shall deduct points <strong>for</strong> errors committed in standardmovements and other errors in a competitor’s per<strong>for</strong>mance. The total of deductionsmade by at least two of the three judges <strong>for</strong> such errors shall be the actual deduction<strong>for</strong> quality of movements. Subtract the actual deduction from the value <strong>for</strong> quality17


of movements, and the remainder will be the actual score <strong>for</strong> quality of movements.23.1.2 Determination of the actual score <strong>for</strong> overall per<strong>for</strong>manceGrading scores of overall per<strong>for</strong>mance deduct choreographical errors will be the actualscore <strong>for</strong> overall per<strong>for</strong>mance.23.1.3 Determination of the actual score <strong>for</strong> degree of difficultyThe three judges in Panel C shall confirm the degree of difficulty of the routineand connecting movements. The total bonus awarded by at least two judges in accordancethe criteria and requirements <strong>for</strong> optional events, will be the actual score <strong>for</strong> degreeof difficulty.23.2 Events without specific requirements <strong>for</strong> degree of difficultyThe total of actual score <strong>for</strong> quality of movements and that <strong>for</strong> technical executionwill be a competitor’s actual score.23.2.1 Determination of the actual score <strong>for</strong> quality of movementsThe three judges in Panel A shall deduct points <strong>for</strong> errors in standards of movementsand other errors in a competitor’s per<strong>for</strong>mance. The total of deductions made by atleast two judges will be his actual deduction. Subtract it from the value <strong>for</strong> qualityof movements, and the remainder will be the actual score <strong>for</strong> quality of movements.23.2.2 Determination of the actual score <strong>for</strong> overall per<strong>for</strong>manceGrading scores of overall per<strong>for</strong>mance deduct choreographical errors will be the actualscore <strong>for</strong> overall per<strong>for</strong>mance.Article 24Determination of Final Scores24.1 Optional eventsThe head judge shall subtract his deduction from a competitor’s actual score, andadd the bonus, if any, <strong>for</strong> his innovative movements, and the sum will be thecompetitor’s final score.24.2 Events without specific requirements <strong>for</strong> degree of difficultyThe head judge shall subtract his deduction from a competitor’s actual score, andthe remainder will be his final score.Article 25 Scoring Methods Without the Computer Scoring SystemIf no computer scoring system is available, scoring shall be done in writing.25.1 Add 1–2 recorders25.2 Add 1 timekeeper18


25.3 Add 1 announcer25.4 Refer to the Bylaws <strong>for</strong> detailsArticle 26 Bonus and Deduction by the Head Judge26.1 The head judge shall be responsible <strong>for</strong> awarding bonus <strong>for</strong> innovative movements.26.2 The head judge shall be responsible <strong>for</strong> deduction <strong>for</strong> repetitive movements andovertime or undertime per<strong>for</strong>mances.26.2.1 Repetitive movementsA competitor whose per<strong>for</strong>mance is interrupted by un<strong>for</strong>eseen circumstances may repeatit with the head judge’s permission, and no deduction will be made. If the interruptionis caused by <strong>for</strong>getfulness, errors or broken apparatus, the competitor may repeathis per<strong>for</strong>mance once, with a deduction of 1 point. When a competitor is not able tocontinue his per<strong>for</strong>mance due to injuries, the head judge may stop it. If he is ableto go on after simple treatment, arrangements shall be made <strong>for</strong> him to resume hisper<strong>for</strong>mance at the end of his heat, with a deduction of 1 point, as is the case withrepetitive movements.26.2.2 For taijiquan, taijijian and group events, 0.1 point shall be deducted <strong>for</strong>undertime or overtime per<strong>for</strong>mance <strong>for</strong> five (5) seconds and above, 0.20 point <strong>for</strong> five(5) to ten (10) seconds, and so on and so <strong>for</strong>th.26.2.3 For changquan, nanquan, jianshu, daoshu, qiangshu, gunshu, nandao, nangunand dual events, 0.1 point shall be deducted <strong>for</strong> undertime or overtime per<strong>for</strong>mance<strong>for</strong> two (2) seconds and above; 0.2 point <strong>for</strong> two (2) to four (4) seconds, and so onand so <strong>for</strong>th.26.3 In case of obviously improper or mistaken judgment made by a judge in evaluation,the head judge may, be<strong>for</strong>e the visual display of the competitor’s final score, makeadjustments with the chief referees’ permission.CHAPTER 4REGULATIONS FOR OPTIONAL ROUTINESArticle 27 Requirements <strong>for</strong> Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu27.1 Changquan shall contain at least three hand <strong>for</strong>ms, namely, fist, palm and hook;three stances, namely, bow stance, horse-riding stance and empty stance; three leg19


techniques, namely, snap kick, sideward sole kick and back sweep; and elbow strikeand cross-leg balance.27.2 Jianshu shall contain at least three main stances, namely, bow stance,horse-riding stance and empty stance; one longtime balance; and eight mainapparatus-wielding methods, namely, thrust, upward parry, uppercut, point, chop,flick up, intercept, and figure 8 (necessarily including a complete set of upwardparry from right and left followed by upward parry from the back).27.3 Daoshu shall contain at least three main stances, namely, bow stance,horse-riding stance and empty stance; eight main apparatus-wielding methods, namely,around-the-head twining, around-the-head wrapping, chop, thrust, hack, upward parry,cloud broadsword and back figure 8 (necessarily including a complete set ofaround-the-head twining and wrapping movements completed at a stretch).27.4 Qiangshu shall contain at least three main stances, namely, bow stance,horse-riding stance and empty stance; eight apparatus-wielding methods, namely,outward block, inward block, thrust, slide, tilt, point, figure 8 and end-tilt(necessarily including three consecutive sets of parry, catch and thrust completedat a stretch).27.5 Gunshu shall contain at least three main stances, namely, bow stance,horse-riding stance and empty stance; eight main apparatus-wielding methods, namely,downward strike, tilt, twist, horizontal swing, cloud cudgel, poke, figure 8, anduppercut carry (necessarily including three consecutive sets of carry, uppercut andfigure 8 with both hands, to be completed at a stretch).Article 28Requirements <strong>for</strong> Optional Taijiquan and TaijijianTaijiquan shall contain at least two leg techniques; three main stances, namely, bowstance, horse-riding stance and empty stance; and eight main <strong>for</strong>ms, namely, graspthe sparrow’s tail, part the wild horse’s mane, brush the knee, cloud hand, fair ladyworks at loom, cover hand and strike with arm , step back and curl arms, and deflectdownward, parry and punch.Taijijian shall contain at least main three stances, namely, bow stance, crouch stanceand empty stance; and eight main apparatus-wielding methods, namely, thrust, upwardparry, uppercut, point, chop, intercept, slice and envelopment.Article 29Requirements <strong>for</strong> Optional Nanquan, Nandao and Nangun20


29.1 Nanquan shall contain at least tiger’s claw; two main fist techniques, namely,downward strike with crossed fist and uppercut; five stances, namely, bow stance,crouch step, butterfly stance and dragon-riding stance; and unicorn stance, side nailkick, and rolling bridge.29.2 Nandao shall contain at least three main stances, namely, bow stance, emptystance and dragon-riding stance; eight main apparatus-wielding methods, namely,around-the-head twining, around-the-head wrapping, chop, slice, block, intercept,sweep, and figure 8 (necessarily including a complete set of around-the-head twiningand wrapping movements completed at a stretch).29.3 Nangun shall contain at least three main stances, namely, bow stance, emptystance and dragon-riding stance; and eight main apparatus-wielding methods, namely,downward strike, tilt, envelopment, roll together with cudgel, block, strike, topand throw.21


Bylaws22


CONTENTSCHAPTER 1 JUDGMENT OFOPTIONAL EVENTSSection 1 Evaluation of Quality of Movements1.1 Deduction Criteria <strong>for</strong> Errors in Standards <strong>for</strong> Movements in Optional Events1.1.1 Deduction Criteria <strong>for</strong> Errors in Standards <strong>for</strong> Movements in Optional Changquan,Jianshu, Daoshu, Qiangshu, and Gunshu (Table 1-1)1.1.2 Deduction Criteria <strong>for</strong> Errors in Standards <strong>for</strong> Movements in Optional Taijiquanand Taijijian (Table 1-2)1.1.3 Deduction Criteria <strong>for</strong> Errors in Standards <strong>for</strong> Movements in Optional Nanquan,Nandao and Nangun (Table 1-3)1.2 Other Errors and Deduction Criteria <strong>for</strong> Optional Events and (Individual) EventsWithout Specific Requirements <strong>for</strong> Degree of Difficulty1.2.1 Other Errors and Deduction Criteria (Table 1-4)Section 2 Evaluation of Overall per<strong>for</strong>mance2.1 Criteria <strong>for</strong> Grading and Evaluating and Deductions <strong>for</strong> ChoreographicalErrors in Optional Events (Table 2-1)2.2 Codes of Major Movements in Optional Events (Table 2-2)Section 3 Evaluation of Degree of Difficulty3.1 Codes of Degree of Difficulty in Optional Events3.1.1 Codes of Balances and Leg Techniques (Table 3-1)3.1.2 Codes of Jumps and Tumbles (Table 3-2)3.1.3 Codes of Connections and Throw-and-Catch Movements (Table 3-3)3.2 Determination of Grades and Values of Difficult Movements in Optional Events3.2.1 Determination of Grades and Values of Difficult Movements in Optional Changquan,Jianshu, Daoshu, Qiangshu and Gunshu (Table 4-1)3.2.2 Determination of Grades and Values of Difficult Movements in Optional Taijiquanand Taijijian (Table 4-2)3.2.3 Determination of Grades and Values of Difficult Movements in Optional Nanquan,Nandao and Nangun (Table 4-3)3.3 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty3.3.1 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table4-4)23


3.3.2 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty in Optional Taijiquan and Taijijian (Table 4-5)3.3.3 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty in Optional Nanquan, Nandao and Nangun (Table 4-6)CHAPTER 2JUDGEMENT OF EVENTS WITHOUTSPECIFIC REQUIREMENTS FOR DEGREE OF DIFFICULTYSection 1 Evaluation of Quality of MovementsSection 2 Evaluation of Overall per<strong>for</strong>mance2.1 Criteria <strong>for</strong> Grading Overall per<strong>for</strong>mance and Deduction <strong>for</strong> ChoreographicalErrors in Events Without Specific Requirements <strong>for</strong> Degree of Difficulty (Table 5)Section 3 Evaluation of Dual Events3.1 Errors and Deduction Criteria <strong>for</strong> Quality of Movements in Dual Events (Table6)Section 4 Evaluation of Group Events4.1 Errors and Deduction Criteria <strong>for</strong> Quality of Movements in Group Events (Table7)CHAPTER 3 TECHNICAL REQUIREMENTS FOR MOVEMENTS OF OPTIONAL EVENTSSection 1Optional Changquan Events1.1 Technical Requirements <strong>for</strong> Major Movements in Changquan1.2 Technical Requirements <strong>for</strong> Major Movements in Jianshu1.3 Technical Requirements <strong>for</strong> Major Movements in Daoshu1.4 Technical Requirements <strong>for</strong> Major Movements in Qiangshu1.5 Technical Requirements <strong>for</strong> Major Movements in GunshuSection 2Optional Taiji Events2.1 Technical Requirements <strong>for</strong> Major Movements in Taijiquan2.2 Technical Requirements <strong>for</strong> Major Movements in TaijijianSection 3 Optional Nanquan Events3.1 Technical Requirements <strong>for</strong> Major Movements in Nanquan3.2 Technical Requirements <strong>for</strong> Major Movements in Nandao24


3.3 Technical Requirements <strong>for</strong> Major Movements in NangunCHAPTER 4 MISCELLANYSection 1 Protocol of <strong>Wushu</strong> Taolu Competition1.1 Fist-Palm Salute1.2 Salute with Broadsword1.3 Salute with Sword1.4 Salute with Spear or CudgelSection 2 Costumes of <strong>Wushu</strong> Taolu Competition2.1 Pattern of Costumes of Changquan Events2.2 Pattern of Costumes of Taiji Events2.3 Pattern of Costumes of Nanquan Events2.4 Requirements in GeneralSection 3 Forms <strong>for</strong> Common Use in <strong>Wushu</strong> Taolu Competition3.1 Entry Form of <strong>Wushu</strong> Taolu Competition (Table 8)3.2 Application & Assessment Form <strong>for</strong> Degree of Difficulty of Optional Taolu (Table9)3.3 Application & Assessment Form <strong>for</strong> Compulsory Movements in Optional Taolu (Table10)3.4 Application & Assessment Form <strong>for</strong> Optional Taolu Innovations (Table 11)3.5 Scoresheet <strong>for</strong> Events Without Computer Scoring System3.5.1 Scoresheet <strong>for</strong> Quality of Movements (Table 12-1)3.5.2 Scoresheet <strong>for</strong> Overall per<strong>for</strong>mance (Table 12-2)3.5.3 Scoresheet <strong>for</strong> Degree of Difficulty (Table 12-3)3.5.4 Scoresheet <strong>for</strong> Optional Events (Table 12-4)3.5.5 Scoresheet <strong>for</strong> Events Without Specific Requirements on Difficulties (Table12-5)3.6 Master Scoresheet <strong>for</strong> Taolu Competition (Table 13)3.7 Placing List of Individual (Dual and All-Around) Events in Taolu Competition(Table 14)3.8 Placing List of Group (Team) Events in Taolu Competition (Table 15)3.9 Statistics of Events in Taolu Competition (Table 16)3.10 Statistics of Participants (Table 17)Section 4Bulletin of Competition Results25


Section 5Diagram of Competition Area第 一 章 自 选 项 目 的 评 判CHAPTER 1 JUDGMENT OF OPTIONAL EVENTS第 一 节 动 作 质 量 的 评 分Section 1 Evaluation of Quality of Movements一 、 自 选 项 目 动 作 规 格 错 误 内 容 及 扣 分 标 准1.1 Deduction Criteria <strong>for</strong> Errors in Standards of Movements in Optional Events( 一 ) 自 选 长 拳 、 剑 术 、 刀 术 、 枪 术 、 棍 术 动 作 规 格 错 误 内 容 及 扣 分 标 准 ( 表 1-1)1.1.1 Deduction Criteria <strong>for</strong> Errors in Standards of Movements in Optional Changquan,Jianshu, Daoshu, Qiangshu and Gunshu (Table 1-1)Type Movement Errors <strong>for</strong> Deduction Code I Code IIBring leg to head level and hold it withheel up (side kick with heel up) instanding positionBack kick and hold leg in standingpositionBalances Yangshen Pingheng YSPHBackward balanceShizi Pingheng SZPHBalance with arms spread sidewaysCross-leg balanceQiansaotui QSTFront sweepHuosaotui HSTSupporting leg bentRaised leg bentSupporting leg bentUpper body over 45°in <strong>for</strong>ward bend1011Raised leg below horizontal level112Upper body below horizontal level 13Thigh of supporting leg not nearhorizontal level14Thigh of supporting leg abovehorizontal levelSole of sweeping foot off carpet20Sweeping leg bentSole of sweeping foot off carpetLegTechniquesBack sweepDiecha DCSweeping leg bentToes of front foot off carpetLanding to front splitLegs not alignedTantui TKSnap kickKicking leg not fully extended fromChuaitui CTbendSide kick with sole212222326


JumpsStancesApparatus–wieldingmethodsTengkong Feijiao TKFJXuanfengjiao XFJ and TengkongBailian TKBLKick in flight,tornado kick andlotus kickTengkong Zhengtitui TKZTTFront straight kick in flightCekongfan CKF, CKF 360°Aerial cartwheel and aerialcartwheel with full twistXuanzi XZ, Xuanzi Zhuanti XZZTButterfly and butterfly with twistTengkongjiantan TKJTFront snap kick in flightGongbu GBBow stanceMabu MBHorse-riding stanceXubu XBEmpty stanceGuajian GJ, Liaojian LJUpward parry and uppercutWojian WJHold the swordChantou CT, Guonao GNAround-the-head twining andwrappingLanqiang LQ, Naqiang NQParry outward and parry inwardZhaqiang ZQThrust with spearKicking leg below shoulder levelSlap missingHanging leg bent3031Leg bent obviously 3 32Upper body higher than 45 ° inaerial twistLegs obviously bent during twist in33flightTake-off leg not fully extended duringsnap kick34Kicking leg below horizontal levelKnee of front leg not over instepThigh of front leg not level50Heel of rear foot off carpetToes of rear foot not turned inwardUpper body bent obviously <strong>for</strong>wardThighs not level5Feet not wide apart enough51Heels off carpetToes point outwardHeel of rear foot off carpet52Thigh of bent leg not levelWrist straightForefinger around top of guardtouches blade6061Back of broadsword too far frombodyom the the body6 62No circular movement by spearhead 63Rear hand on spear tail 6427


Liwu Huaqiang LWHQ, Liwu HuagungLWHG, Shuangshou Tiliao HuagunSSTLHGVertical figure 8 with spear orcudgel, and uppercut with bothhandsThrow and catch apparatusNo vertical circle 65Catch apparatus in folded armsFailure to catch apparatus with66single handNotes: 1. 0.10 point will be deducted <strong>for</strong> more than two (2) errors in standards in one (1) movement.2. 0.10 point will be deducted <strong>for</strong> more than two (2) errors in apparatus-wielding methods inone (1) set of movements.3. A balance should be held motionless <strong>for</strong> at least two (2) seconds.( 二 ) 自 选 太 极 拳 、 太 极 剑 动 作 规 格 错 误 内 容 及 扣 分 标 准 ( 表 1-2)1.1.2 Deduction Criteria <strong>for</strong> Errors in Standards of Movements in Optional Taijiquanand Taijijian (Table 1-2)Type Movement Errors <strong>for</strong> Deduction Code I Code IILow balance with leg stretched<strong>for</strong>wardLow balance with leg insertedbehindBalancesStamp in low body positionCechuai Pingheng CCPHSide kick with sole in balanceFenjiao FJ, Dengjiao DJParting kick and heel kickBailianjiao BLJLegTechniquesJumpsStretched leg below horizontallevelFoot of inserted leg touches carpet1516Heel of supporting leg off carpet 1 17Stamping leg bent at kneeTiptoes not turned outwardKicking leg not extended from bend 18Raised leg below horizontal levelRaised leg not straight24Swing leg bent when slappingLotus kickSlap missingPaijiao PJSwing leg bent when slapping2Pat legSlap missingSole of front foot touches carpet whenQuedilong QDLturned inwardDragon’s dive to the groundAngle between legs smaller than 45°Tengkong Feijiao TKFJ, Xuanfengjiao XFJ,Tengkong Bailian TKBLToes of slapped leg below shoulder levelKick in flight, tornado kick and lotus Slap missingkick2526273 3028


Tengkong Zhengtitui TKZTTHanging leg bent 31Front kick in flightGongbu GBKnee of front leg not over instep50Bow stanceHeel of rear foot off carpetRear leg not bent completelyStancesPubu PBFront leg bent53Crouch stanceSole of front foot not turned inward andflat on carpetShangbu SBTake a step <strong>for</strong>ward5Tuibu TBTake a step backwardShuffle (except <strong>for</strong> special movements)Jinbu JBCenter of gravity up and down in moves54Forward stepFoot raised too highGenbu GBFollow-up stepCexingbu CXBSide stepGuajian GJ, Liaojian LJApparatusWrist straight60Upward parry and uppercut-wielding6Wojian WJForefinger around top of guard touchesmethods61Hold the swordbladeNote: 1. 0.10 point will be deducted <strong>for</strong> more than two simultaneous (2) errors in standards in one(1) movement.2. 0.10 point will be deducted <strong>for</strong> more than two simultaneous (2) errors in one (1) set ofapparatus-wielding movements.( 三 ) 自 选 南 拳 、 南 ( 三 ) 自 选 南 拳 、 南 刀 、 南 棍 动 作 规 格 错 误 内 容 及 扣 分 标 准 ( 表 1-3)1.1.3 Deduction Criteria <strong>for</strong> Errors in Standards of Movements in Optional Nanquan,Nandao, and Gunshu (Table 1-3)( 三 ) 自 选 南 拳 、 南 刀 、 南 棍 动 作 规 格 错 误 内 容 及 扣 分 标 准 ( 表 1-3)1.1.3 Deduction Criteria <strong>for</strong> Errors in Standards of Movements in Optional Nanquan,Nandao, and Gunshu (Table 1-3)Type Movement Errors <strong>for</strong> Deduction Code I Code IILegTechniquesQiansaotui QSTFront sweepHengdingtui HDTHorizontal nail kickThigh of supporting leg above levelSole of sweeping foot off carpetSweeping leg bent 2Kicking leg not kept straight after kickNo nail kick to opposite side222829


Tengkongfeijiao TKFJXuanfengjiao XFJTengkong Waibaitui TKWBTJumpsKick in flight, tornado kick and outwardkick in flightTengkong Pantui 360° Cepu TKPTCPCross-leg kick in flight with full twistto land on sideTumbles Liyudating Zhili LYDTZLKip-upTengkong Shuangcechuai TKSCCDouble side kick with sole in flightGongbu GBBow stanceMabu MBHorse-riding stanceXubu XBEmpty stanceStancesPubu PBCrouch stanceDiebu DDBButterfly stanceGuibu GBBent-knee stanceQilongbu QLBDragon-riding stanceApparatusChantou CT, Guonao GN-wieldingAround-the-head twining and wrappingmethodsDinggun DGPush the cudgelToes of slapped leg below shoulder levelSlap missing in flight3 30Swing leg below head level40Lift-up on support of hands441Kicking legs not close togetherKicking legs bent42Front leg not bent into near half squatHeel of rear foot off carpet50Upper body obviously bent <strong>for</strong>wardLegs not bent into near half squatThighs below horizontal level51Feet not far apart enoughHeels off carpetHeel of rear leg off carpetRear leg not bent to near right angle52Rear leg not bent completely5Front leg bentSole of front foot not turned inward and53flat on carpetInner side of calf of kneeling leg not oncarpetInner side of heel of kneeling leg not on55carpetBent knee on carpetButtocks not on calf of bent leg56Knee of rear leg on carpetFront leg not bent into near half squat57Back of Broadsword too far from body 6 62End of cudgel not on carpetTop of cudgel below head level67Note: 1. 0.10 point will be deducted <strong>for</strong> more than two (2) errors in standards in one (1) movement.2. 0.10 point will be deducted <strong>for</strong> more than two (2) errors in one (1) set ofapparatus-wielding movements.二 、 自 选 项 目 和 无 难 度 要 求 项 目 ( 单 项 ) 其 他 错 误 内 容 及 扣 分 标 准30


1.2 Deduction Criteria <strong>for</strong> Other Errors in Optional Events and (Individual) EventsWithout Specific Requirements <strong>for</strong> Degree of Difficulty( 一 ) 其 他 错 误 内 容 及 扣 分 标 准 ( 表 1-4)1.2.1 Other Errors and Deduction Criteria (Table 1-4)Type Errors <strong>for</strong> Deduction CodeUpper body swaying, shuffles or skips in balance 70Loss ofBalanceDeduction of 0.2 point <strong>for</strong> extra support 71Deduction of 0.3 point <strong>for</strong> body-fall 72Blade goes off handle, or apparatus touches body or carpet, or gets de<strong>for</strong>med. 73Errors aboutApparatus,Costume &DecorationsDeduction of 0.2 point <strong>for</strong> breaking apparatus 74Deduction of 0.3 point <strong>for</strong> dropping apparatus 75Band drops from broadsword, tassel from sword or spearhead, or ornament fromcostume or headwear. Competitor’s body or hands get entangled with band or76tassel, or with soft apparatus. Buttons get loose, or costume torn up, or shoesoff feet.Longtime balance kept motionless <strong>for</strong> no more than two seconds 77Other ErrorsAny part of competitor’s body touches floor outside carpet. 78Movement <strong>for</strong>gotten 79Notes:1. The term “sway” here denotes the upper body moving in two opposite directions during supporton a single foot or on both.2. The term “moves” here means movements of either foot during support on a single foot or onboth.3. The term “extra support” implies one that occurs during loss of balance, when thecompetitor’s hand, elbow, knee, head, upperarm or non-supporting foot touches the carpetor is supported on it with the help of his apparatus.4. The term “body-fall” means one that occurs when the competitor’s hands, shoulder, buttocks,or trunk touches the carpet.5. The duration of a “longtime balance” starts with the beginning of a motionless state.6. Apparatus touching the floor outside the carpet or any part of the body going into the spacebeyond the vertical plane above the sidelines of the competition area should not be considered“outside the carpet”.7. All deductions are valued at 0.1 unless otherwise specified.8. When two (2) or more errors occur successively in one movement, the deductions <strong>for</strong> each shouldbe added up.31


第 二 节演 练 水 平 的 评 分Section 2Evaluation of Overall Per<strong>for</strong>mance一 、 自 选 项 目 演 练 水 平 等 级 分 评 分 标 准 和 编 排 错 误 内 容 及 扣 分 标 准 ( 表 2-1)2.1 Criteria <strong>for</strong> Grading and Evaluating Overall Per<strong>for</strong>mance and Deductions <strong>for</strong>Choreographical Errors in Optional Events (Table 2-1)LEVEL GRADE POINTS CRITERIA“SUPERIOR”1 级 3.00--2.91 “Superior” <strong>for</strong> correct movements and techniques, full power flowing2 级 2.90--2.71 smoothly to the right points, <strong>for</strong> good harmony between hands and eyes,3 级 2.70--2.51between body and steps, and between body and apparatus; <strong>for</strong> distinctrhythm and conspicuous style; and <strong>for</strong> accord between movements andaccompanying music“AVERAGE”“INFERIOR”4 级 2.50--2.315 级 2.30--2.116 级 2.10--1.917 级 1.90--1.618 级 1.60--1.319 级 1.30--1.01“Average” <strong>for</strong> above-mentioned elements to a fairly good degree“Inferior” <strong>for</strong> lack of above-mentioned elementsChoreography Code Errors <strong>for</strong> DeductionContentsStructureComposition01-0886-88Deduction of 0.2 point <strong>for</strong> missing one movement in optional routinePause <strong>for</strong> more than three seconds in a motionless posture (except <strong>for</strong>81 longtime balance), or pause be<strong>for</strong>e a difficult movement in taijiquan ortaijijian82 Unmethodical pause83 No full use of one of the four corners or center of competition area84 Deduction of 0.3 point <strong>for</strong> vocal accompanimentMusicDeduction of 0.5 point <strong>for</strong> lack of musical accompaniment as required by85RegulationsNote: All deductions are valued at 0.1 point unless otherwise specified.二 、 自 选 项 目 主 要 动 作 名 称 编 码 对 照 表 ( 表 2-2)2.2 Codes of Major Movements in Optional Events (Table 2-2)32


项 目Event86 87 88 01 02 03 04 05 06 07 08长 拳Changquan弓 步Gongbu虚 步Xubu仆 步Pubu弹 腿Tantui踹 腿Chuaitui后 扫 腿Housaotui顶 肘Dingzhou扣 腿 平 衡Koutuipingheng拳Quan掌Zhang勾Gou剪 腕 花剑 术弓 步虚 步仆 步刺 剑挂 剑撩 剑点 剑劈 剑截 剑崩 剑JianwanJianshuGongbuXubuPubuCijianGuajianLiaojianDianjianPijianChuojianPengjianhua刀 术Daoshu弓 步Gongbu虚 步Xubu仆 步Pubu缠 头Chantou裹 脑Guonao劈 刀Pidao斩 刀Zhandao挂 刀Guadao云 刀Yundao扎 刀Zhadao背 花 刀Beihuadao枪 术Qiangshu弓 步Gongbu虚 步Xubu仆 步Pubu拦 枪Lanqiang拿 枪Naqiang扎 枪Zhaqiang穿 枪Chuanqiang崩 枪Bengqiang点 枪Dianqiang舞 花 枪Wuhuaqiang挑 把Tiaoba棍 术Gunshu弓 步Gongbu虚 步Xubu仆 步Pubu劈 棍Pigun崩 棍Benggun绞 棍Jiaogun平 抡 棍Pinglungun云 棍Yungun戳 棍Chuogun舞 花 棍Wuhuagun提 撩 花 棍Tiliaohuagun太 极 拳Taijiquan弓 步Gongbu虚 步Xubu仆 步Pubu揽 雀 尾Lanquewei野 马 分 鬃Yemafenzong搂 膝 拗 步Louxiaobu云 手Yunshou左 右 穿 梭Zuoyouchuansuo掩 手 肱 捶Yanshougongchui到 卷 肱Daojuanhong搬 拦 捶Banlanchui太 极 剑弓 步虚 步仆 步刺 剑挂 剑撩 剑点 剑劈 剑截 剑抹 剑绞 剑TaijijianGongbuXubuPubuCijianGuajianLiaojianDianjianPijianJiejianMojianJiaojian南 拳Nanquan弓 步Gongbu虚 步Xubu仆 步Pubu骑 龙 步Qilongbu蝶 步Diebu麒 麟 步Qilinbu虎 爪Huzhao挂 盖 拳Guagaiquan抛 拳Paoquan滚 桥Gunqiao横 钉 腿Hengdingtui南 刀Nandao弓 步Gongbu虚 步Xubu骑 龙 步Qilongbu缠 头Chantou裹 脑Guonao劈 刀Pidao抹 刀Modao格 刀Gedao截 刀Jiedao扫 刀Modao剪 腕 花 刀Jianwanhuadao南 棍弓 步虚 步骑 龙 步劈 棍崩 棍绞 棍滚 压 棍格 棍击 棍顶 棍抛 棍NangunGongbuXubuQilongbuPigunBenggunJiaogunGunyagunGegunJigunDinggunPaogun第 三 节 难 度 的 评 分Section 3Evaluation of Degree of Difficulty一 、 自 选 项 目 难 度 编 码 识 别 对 照 表3.1 Codes of Degree of Difficulty in Optional Events( 一 ) 平 衡 、 腿 法 动 作 难 度 编 码 识 别 ( 表 3-1)3.1.1 Codes of Balances and Leg Techniques (Table 3 – 1)33


Type Code I Body Position Code IILegMovementCode IIICode IVBalances1Upright 1 Move 1 Class A 0Supine 2 Kick 2 Class B 1LegTechniques2Prone 3 Control 3+ Class C 2Squat 4 Sweep 4( 二 ) 跳 跃 、 跌 扑 动 作 难 度 编 码 识 别 ( 表 3-2)3.1.2 Codes of Jumps and Tumbles Techniques (Table 3 – 2)Type Code I Body position Code IIDirection ofLegCode IIICode IVStraight 1 None 1 Class A 0Twist 2 Kick upward 2 Class B 1JumpsTumbles34Somersault 3Inward,leftward3 Class C 2Roll 4Outward,rightward4Cartwheel 5 Forward 5Butterfly 6 Backward 6Downward 7( 三 ) 3.1.2 Codes of Jumps and Tumbles (Table 3-2)( 三 ) 被 连 接 动 作 及 抛 接 编 码 识 别 ( 表 3-3)3.1.3 Codes of Connected and Throw-and-Catch Movements (Table 3-3)34


Dieshucha Quedilong Zuopan Gongbu + CatchPubu Mabu DiebuTixidulionLandingsinglefoot+0 +1 +2 +3 +4 +5 +6 +7 +8 +9二 自 选 项 目 难 度 内 容 及 等 级 与 分 值 确 定 表3.2 Determination of Grades and Values of Difficult Movements in Optional Events( 一 ) 自 选 长 拳 、 剑 术 、 刀 术 、 枪 术 、 棍 术 难 度 内 容 及 等 级 与 分 值 确 定 ( 表 4-1)3.2.1 Grades and Values of Difficult Movements in Optional Changquan, Jianshu, Daoshu,Qiangshu and Gunshu (Table 4-1)Difficult MovementsType Grade Value Contents CodeBring leg to headlevel in standing 111ApositionType ofConnectionDifficult ConnectionsGrade Value Contents CodeTornado kick with full twist tohorse-riding stance323A + 1AA 0.2Side kick and holdleg in standingposition112ALotus kick with full twist tohorse-riding stance324A + 1ABalancesBackward balance123ATornado kick with full twistto front split323A + 4AB0.3Balance with armsoutspread133BButterfly with full twist tofront split353B + 4ABack kick and holdC 0.4leg in standingposition112CBetweenA 0.1Lotus kick with full twist tofront split324A + 4ALegA0.2Front sweep withone and half twist 244Adynamicand staticAerial cartwheel to front split 335A + 4AtechniquesB0.3Front sweep withtwo and half twists 244BTornado kick with full twist tositting position323A + 6ATornado kick withfull twist323ALotus kick with full twistto sitting position324A + 6AJumpsA 0.2Butterfly 333A Butterfly to sitting position 333A + 6ALotus kick withKick in flight to sitting324A312A + 6Afull twistposition35


B 0.3C 0.4Aerial cartwheelKick in flight(slant and double-leg flying kicks)335A312ATornado kick withone and half twist 323BButterfly with fulltwistLotus kick with oneand half twistAerialcartwheelwith full twistFront kick inflight353B324B355B312BAerial cartwheelwith double twists 355CTornado kick withdouble twistsButterflydouble twistswith323C353CBetweenthrow andcatch ofapparatusBetweendifficultmovementsBetweendynamicand staticBetweenthrow andcatch ofapparatusBetweentwodifficultmovementsBetweendynamicand staticBetweendynamic DB 0.15C 0.20Front sweep with one and halftwist to sitting positionLotus kick with full twist tobow stanceThrow and dive shoulder rollto catchThrow and kick in flight tocatchKick in flight followed byaerial cartwheel (within 1step)Tornado kick with full twist244A + 6A324A + 7A445A + 8A312A + 8A312A+335A(B)followed by butterfly with 323A+353C(B)double twists(within 4 steps)Tornado kick with one and halftwist to horse-riding stanceLotus kick with one and halftwist to horse-riding stanceTornado kick with full twist tostand with one knee raisedLotus kick with full twist tostand with one knee raisedTornado kick with one and halftwist to front splitThrow and tornado kick withfull twist to catchThrow and lotus kick with fulltwist to catchButterfly with full twist323B + 1B324B + 1B323A + 3B324A + 3B323B + 4B323A + 8B324A + 8Bfollowed by tornado kick with 353B+323C(C)double twists(within 4 steps)Tornado kick with double twiststo horse-riding stanceTornado kick with one and halftwist to stand with one kneeraisedLotus kick with one and halftwist to stand with one kneeraisedLotus kick with double twists0.25to horse-riding stance323C + 1C323B + 3C324B + 3C324C + 1D36


Lotus kick withdouble twists324Cand staticTornado kick with double twiststo front splitButterfly with double twists tofront split323C + 4D353C + 4DNotes:1. In difficult movements, only four run-up steps are allowed <strong>for</strong> a take-off, to be followed by landingto a front split <strong>for</strong> 353C; by the same or by landing to a horse-riding stance, or to stand withone knee raised <strong>for</strong> 323B; by landing in a horse-riding stance <strong>for</strong> 324C; and by landing to ahorse-riding stance or front split <strong>for</strong> 323C. For 312B the kicking leg must be the take-off one.2. The difficult connections between dynamic and static must end in a motionless state in the <strong>for</strong>m ofa horse-riding stance, standing with one knee raised, or landing to a front split, as the competitormay take choice. Only one kind of throw-and-catch movement can be chosen <strong>for</strong> a routine withapparatus.3. The difficult movements of balances shall be long time balance.( 二 ) 自 选 太 极 拳 、 太 极 剑 难 度 内 容 及 等 级 与 分 值 确 定 ( 表 4-2)3.2.2 Determination of Grades and Values of Difficult Movements in Optional Taijiquanand Taijijian (Table 4-2)Difficult movementsType Grade Value Contents CodeDifficult connectionsType ofGrade ValueConnectionContents CodeA 0.2Low balance withleg stretched<strong>for</strong>wardLow stepping on kick<strong>for</strong>ward143A142ABetweendifficultmovementsBetweenKick in flight followed by312A+324B(A)lotus kick with full twist(nostep)Tornado kick with full twist to323B + 9Aland on take-off footBalancesBalance withsideward sole kick 132ALow balance with legdynamicand staticA 0.1Lotus kick with full twist toland on take-off footJump <strong>for</strong> a front kick to324B + 9AB 0.3insertedbehind143BLand on take-off foot312A + 9Asupporting legLow stepping on kick <strong>for</strong>wardC0.4Raise leg sidewayswith heel up113CBetweenmotionlessFollowed by half twist to standwith one knee raised142A + 3Astates37


Low balance with legLegtechniquesA 0.2Parting kick &heel kick212Astretched <strong>for</strong>ward and halftwist to stand with one knee143A + 3AraisedA 0.2 Kick in flight 312ABetweendifficultmovementsKick in flight followed bylotus kick with one and half 312A+324C(B)twist (no step)Front kick inflight312BFront kick in flight to land ontake-off foot312B + 9BKick in flight with half twistKick in flight withhalf twist inward322BBetweendynamicinward to stand with one kneeraised322B + 3BB 0.3Tornado kick withfull twist323Band staticB 0.15Kick in flight to stand withone knee raisedLotus kick with full twistfollowed by dragon’s dive to312A + 3B324B + 5Bthe groundJumpsLotus kick with full324BBetweenmotionlessstatesLow balance with leginserted behind followed bylotus kick with half twistto land with one knee raised143B + 3BtwistLotus kick with one and halftwist followed by dragon’s324C + 5CBetweendive to the groundTornado kick withone and half twist 323Cdynamicand staticC 0.20Tornado kick with full twist tostand with one knee raisedLotus kick with full twist tostand with one knee raised324B + 3C324B + 3CC 0.4Lotus kick with oneand half twist324CBetweendynamicand staticD 0.25Tornado kick with one and halftwist to stand with one kneeraisedLotus kick with one and halftwist to stand with one knee323C + 3D324C + 3DraisedNotes: 1. In difficult movements, only one run-up step can be taken <strong>for</strong> a jump. The kicking leg mustbe the take-off leg in 312B. The landing must be followed by standing with one knee raisedin 322B, 323B and 323C, and by a dragon’s dive to the ground with the left leg in front in324B and 324C.2. In difficult connections, the competitor must land on the same foot used <strong>for</strong> kicking andslapping. He can only choose either dragon’s dive to the ground or the stance with one kneeraised.38


( 三 ) 自 选 南 拳 、 南 刀 、 南 棍 难 度 内 容 及 等 级 与 分 值 确 定 ( 表 4-3)3.2.3 Determination of Grades and Values of Difficult Movements in Optional Nanquan,Nandao and Nangun (Table 4-3)Difficult MovementsDifficult ConnectionsType Grade Value Contents CodeLegtech-niquesAB0.20.3Front sweep withone and half twist 244AFront sweep withtwo and half twists 244BType ofConnectionBetweendifficultmovementsGrade Value Contents CodeTornado kick with full twistfollowed by kick in flight 323A+312A(A)(within 2 steps)Tornado kick with full twistfollowed by single-step back 323A+346B(A)somersault (within 2 steps)Tornado kick withfull twistOutward kick inflight with fulltwist323A324ABetweendynamicand staticA 0.1Outward kick in flight withfull twist to horse-ridingstanceTornado kick with full twist tobutterfly stance324A + 1A323A + 2AA 0.2Kick in flight312AKick in flight to stand with oneknee raised312A + 3ATornado kick with full twistJumpsB 0.3followed by single-step back312A+366C(B)butterfly with full twistStationary back346A(within 2 steps)flipOutward kick in flightwith one and half twist to 323B + 1Ahorse-riding stanceTornado kick withone and half twist 323B Stationary back flip to346A + 2BB 0.15 butterfly stanceOutward kick inSingle-step back flip toflight with one 324Bbutterfly stanceand half twist346B + 2BSingle-step backTornado kick with one and half346Bfliptwist to butterfly stance323B + 2BKick in flight withinward half twist322BKick in flight with inward halftwist to stand with one kneeraised322B + 3BC0.4Tornado kick withdouble twists323CBetweendynamicC0.20Tornado kick with full twist tostand with one knee raised323A + 3C39


TypeOutward kick inand staticOutward kick in flight with fullFlight with double324Ctwist to stand with one knee324A + 3CtwistsraisedSingle-step backbutterfly with fulltwist366CSingle-step back butterfly withfull twist to butterfly stance366C + 2CDouble sidewardsole kicks inflight415ATornado kick with double twiststo horse-riding stance323C + 1DTumblesA 0.2Cross legs inflight with fulltwist to land onside423ABetweendynamicand staticD 0.25Outward kick in flight withdouble twists to horse-ridingstance324A + 1DC 0.4 Kip-up 447CKip-up to stand with one kneeraised447C + 3DNotes:1. Only four run-up steps are allowed <strong>for</strong> a jump in difficult movements. The landing must be followedby a butterfly stance <strong>for</strong> 346A, 346B and 323B; by a stance with one knee raised <strong>for</strong> 323A and 445A;and by a horse-riding stance <strong>for</strong> 324B, 323C and 324C. No slapping is needed <strong>for</strong> 324A,324B and324C.2. In difficult connections, the landing must be made on the same foot as used <strong>for</strong> kicking and slapping.Connections between dynamic and static should end in a motionless state. The competitor can only choosefrom among the horse-riding stance, butterfly stance and stance with one knee raised.三 自 选 项 目 难 度 完 成 不 符 合 规 定 的 确 认3.3 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty in Optional Events( 一 ) 自 选 长 拳 、 剑 术 、 刀 术 、 枪 术 、 棍 术 难 度 完 成 不 符 合 规 定 的 确 认 ( 表 4-4)3.3.1 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty in Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu (Table4-4)Difficulty类别ContentsNot in Con<strong>for</strong>mity withRequirementsBring leg to head level in standingDifficultpositionMovementsBalancesSide kick and hold leg in standingpositionRaised leg not verticalShizi Pingheng SZPHBalance with arms spread sideways40


Leg techniquesJumpsBack kick and hold leg in standingpositionYangshen Pingheng YSPHBackward balanceZhishen Qiansao ZSQSFront sweep with double twistsZhishen Qiansao ZSQSFront sweep with two and halftwistsXuanfengjiao XFJ 360°Tornado kick with full twistXuanfengjiao XFJ 540°Tornado kick with one and halftwistXuanfengjiao XFJ 720°Tornado kick with double twistsXuanzi XZ, Cekongfan CKFButterfly and aerial cartwheelTengkong Bailian TKBL 360°Lotus kick with full twistTengkong Bailian TKBL 540°Lotus kick with one and half twistTengkong Bailian TKBL 720°Lotus kick with double twistsXuanzi Zhuanti 360° XZZTButterfly with full twistXuanzi Zhuanti XZZT 720°Butterfly with double twistsCekongfan Zhuanti CKFZT 360°Aerial cartwheel with full twistCekongfan Zhuanti CKFZT 720°Aerial cartwheel with doubletwistsTengkongfeijiao TKFJKick in flight (with slanting legor both legs)Raised leg not verticalKicking leg not held from behindshoulderUpper body 45°above horizontal levelIncomplete rotationRun-up with more than 4 stepsIncomplete rotationInward kicking leg not high enoughRun-up with more than 4 stepsNot executed in flightRun-up with more than 4 stepsIncomplete rotationOutward kicking leg not high enoughRun-up with more than 4 stepsIncomplete rotationRun-up with more than 4 stepsNot executed in flightSlapped leg not high enoughFront kick in flightRun-up with more than 4 stepsNot executed in flightTiptoes of kicking leg not touching<strong>for</strong>ehead41


DifficultconnectionsBetweendifficultmovementsBetweendynamic andstaticTengkong Feijiao TKFJ + CekongfanCKFKick in flight with full twistfollowed by aerial cartwheel withdouble twists (within 1 step)Xuanfengjiao XFJ 360 + XuanziZhuanti XZZT 720°Tornado kick with full twistfollowed by butterfly with doubletwists (within 4 steps)Xuanzi Zhuanti XZZT 360°+Xuanfengjiao XFJ 720°Butterfly with full twist followedby tornado kick with double twists(within 4 steps)Zhishenqiansao ZSQS + Zuopan ZPFront sweep with one and half twistto sitting positionXuanfengjiao XFJ 360°+ Zuopan ZPLotus kick with full twist tositting positionXuezi XZ + Zuopan ZPButterfly to sitting positionTengkong Bailian TKBL + Zuopan ZPLotus kick with full twist tositting positionTengkong Feijiao TKFJ + Zuopan ZPKick in flight to sitting positionRun-up with more than 1 or 4 stepsbetween jumpsDegree of difficulty not completedLegs not crossed42


Xuanfengjiao XFJ 360 + Mabu MBTornado kick with full twist tohorse-riding stanceXuanfengjiao XFJ 540°+ Mabu MBTornado kick with one and halftwist to horse-riding stancestanceXuanfengjiao XFJ 720 + Mabu MBTornado kick with double twists tohorse-riding stanceLanding on feet alternatelyTengkong Bailian TKBL 360°+ Mabu Shuffles, skips, additional support,MBor fall on carpetLotus kick with full twist tohorse-riding stanceTengkong Bailian TKBL 720°+ MabuMBLotus kick with double twists tohorse-riding stanceTengkong Bailian TKBL 360°+Gongbu MBLotus kick with full twist to bowstance43


Xuanfengjiao XFJ 360° +Dieshucha DSCTornado kick with full twist tofront splitXuanfengjiao XFJ 540 + DieshuchaDSCTornado kick with one and halftwist to front splitXuanfengjiao XFJ 720 + DieshuchaDSCTornado kick with double twists tofront splitXuanzi Zhuanti XZZT 360°+Dieshucha DSCButterfly with full twist to frontsplitXuanzi Zhuanti XZZT 720°+Dieshucha DSCButterfly with double twists tofront splitTengkong Bailian TKBL360° +Dieshucha DSCLotus kick with full twist to frontsplitCekongfan CKF + Dieshucha DSCAerial cartwheel to front splitLanding on feet alternatelyAdditional support or fall on carpet44


Xuanfengjiao XFJ 360 + Tixi DuliTXDLTornado kick with full twist tostand with one knee raisedXuanfengjiao XFJ 540 + Tixi DuliTXDLTornado kick with one and halftwist to stand with one knee raisedTengkong Bailian TKBL 360 + TixiDuli TXDLLotus kick with full twist tostand with one knee raisedTengkong Bailian TKBL 540 + TixiDuli TXDLLotus kick with one and half twistto stand with one knee raisedNot landing on single foot slappedShuffles or skips in landingRaised foot touching carpetConnectionswithapparatusthrow & catchPao + Qiangbei QB + JieThrow and dive shoulder roll tocatchPao + Tengkong Feijiao TKFJ 360°+ JieThrow and kick in flight with fulltwist to catchPao + Xuanfengjiao XFJ 360° + JieThrow and tornado kick with fulltwist to catchPao + Tengkong Bailian TKBL 360°+ JieThrow and lotus kick with fulltwist to catchJump not in flightFoot swing incompleteButtocks or knees not off carpet aftershoulder rollApparatus dropped, or caught only byband or tasselNotes:1. In jumps with twist to land on both feet, or to land in a horse-riding stance or front split,the calculation of the degree of rotation is based on the angle <strong>for</strong>med by the line betweenthe two feet at the time of take-off and that at the time of landing.2. In jumps with twist to land on a single foot, the calculation of the degree of rotation isbased on the angle <strong>for</strong>med by the extended toe-to-heel line at the time of take-off and that atthe time of landing.3. In leg sweeps, the angle of the whole sweeping movement should be taken into account <strong>for</strong>calculation.4. In connections between dynamic and static in 323A+353C and 353B+323C, the first run-up stepis counted from the one taken by either foot after the landing on both feet in the previous jumpand, in the case of 312A+335A, from the run-up step taken by either foot after the landing of the45


previous jump.5. The degree of difficulty will not be confirmed <strong>for</strong> any balance aided with support of apparatuson carpet.6. Difficult balances and connections between dynamic and static must end in a motionless state.( 二 ) 自 选 太 极 拳 、 太 极 剑 难 度 完 成 不 符 合 规 定 的 确 认 ( 表 4-5)3.3.2 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> Degree ofDifficulty in Optional Taijiquan and Taijijian (Table 4-5)Difficulty Type ContentsLow balance with leg stretched<strong>for</strong>wardLow balance with leg insertedbehindNot in con<strong>for</strong>mity withrequirementsThigh of supporting leg abovelevelHand on supporting legBalancesLow stepping on kick <strong>for</strong>wardBalance with sideward sole kickThigh of supporting leg abovelevelKicking foot touching carpetKicking leg below shoulder levelUpper body leaning over 45 ODifficultMovementsLegtechniquesJumpsHeel-up side kick in standingpositionFenjiao FJParting kickDengjiao DJHeel kickXuanfengjiao XFJ360°Tornado kick with full twistXuanfengjiao XFJ 540°Tornado kick with one and halftwistTengkong Bailian TKBL 360°Lotus kick with full twistTengkong Bailian TKBL 540°Lotus kick with one and half twistTengkong Feijiao TKFJKick in flightRaised leg not verticalUpper body leaning to side over45°Heel of raised leg belowshoulder levelMore than one run-up stepRotation incompleteInward crescent kicking leg below horizontal levelMore than one run-up stepIncomplete rotationOutward crescent kicking legbelow horizontal levelMore than one run-up stepNot executed in flight46


DifficultconnectionsBetweendifficultmovementsBetweendynamic andstaticMore than one run-up stepTengkong Zhengtitui TKZTTTiptoes of kicking leg notFront kick in flighttouching <strong>for</strong>eheadTengkong Feijiao Xiangnei Zhuanti180°TKFJXNZT 180°More than one run-up stepKick in flight with half inward Incomplete rotationtwistTengkong Feijiao TKFJ + TengkongBailian TKBL 360°Kick in flight followed by lotuskick with full twist (no run-up Run-up steps taken betweenstep)jumpsTengkong Feijiao TKFJ + Tengkong Bailian Degree of difficulty notTKBL 540°completedKick in flight followed by lotuskick with one and half twist (norun-up step)Tengkong Feijiao TKFJ +Qitiaojiao Luodi QTJLDKick in flight to land on take-offfootXuanfengjiao XFJ 360°+Qitiaojiao Luodi QTJLDTornado kick with full twist toland on take-off footlanding not on single slappedTengkong Bailian TKBL 360°+ footQitiaojiao Luodi QTJLDShuffles and skipsLotus kick with full twist to landon take-off footTengkong Zhengtitui TKZTT +Qitiaojiao Luodi QTJLDFront kick in flight to land ontake-off foot47


Tengkong Feijiao TKFJ + Tixi DuliTXDL Kick in flight to stand withone knee raisedTengkong Feijiao Xiangnei Zhuanti180°TKFJXNZT 180°+ Tixi DuliTXDLKick in flight with half inwardtwist to stand with one kneeraisedXuanfengjiao XFJ 360° + TixiDuli TXDLTornado kick with full twist tostand with one knee raisedXuanfengjiao XFJ 540° + TixiDuli TXDLTornado kick with one and halftwist to stand with one kneeraisedTengkong Bailian TKBL360° + Tixi Duli TXDLLotus kick with full twist tostand with one knee raisedTengkong Bailian TKBL540° + Tixi Duli TXDLLotus kick with one and half twistto stand with one knee raisedLanding not on single slapped footShuffles and skips in landingFoot of raised knee touchingcarpetTengkong Bailian TKBL360°+ Quedilong QDLLotus kick with full twist todragon’s dive to the groundTengkong Bailian TKBL540° + Quedilong QDLLotus kick with one and halftwist to dragon’s dive to thegroundLanding on feet alternatelyAdditional support or fall oncarpet48


Low stepping on kick <strong>for</strong>ward withhalf twist to stand with one kneeraisedBetweenmotionlessstatesLow balance with leg stretched<strong>for</strong>ward followed by half twist tostand with one knee raisedLow balance with leg insertedbehind followed by lotus kick withhalf twist to stand with one kneeraisedUpper body swaying in connectionsShuffle and skipsIncomplete rotationNotes:1. In jumping movements followed by dragon’s dive to the ground with a front split, thecalculation of degree of rotation is based on the angle <strong>for</strong>med by the extended toe-to-heelline of the foot in the direction of body turn at the time of take-off and that of the non-landingfoot.2. In jumps with twist to land on a single foot, the calculation of degree of rotation is basedon the angle <strong>for</strong>med by the extended toe-to-heel line of the landing foot at the time of take-offand that at the time of landing.3. In connections between two movements <strong>for</strong> 312A+324A and 312A+324C, the take-off must be madeafter the two feet have landed at the same time in the previous jump.4. No <strong>for</strong>ward step should be taken in the connection between two static movements. The calculationof degree of rotation is based on the angle <strong>for</strong>med by the extended toe-to-heel line be<strong>for</strong>ethe body turn and that after it.5. In landing on a single foot, it should be the same foot as used <strong>for</strong> kicking and slapping.( 三 ) 自 选 南 拳 、 南 刀 、 南 棍 难 度 完 成 不 符 合 规 定 的 确 认 ( 表 4-6)3.3.3 Confirmation of Movements Not in Con<strong>for</strong>mity with Requirements <strong>for</strong> DegreeDifficulty in Optional Nanquan, Nandao and Nangun (Table 4-6)Difficulty Type Movements Not in con<strong>for</strong>mity with requirementsZhishen Qiansao ZSQS 540°Front sweep with one and halfDifficultmovementsLegtechniquestwistZhishen Qiansao ZSQS 900°Rotation incompleteFront sweep with two and halftwists49


JumpsTumblesXuanfengjiao XFJ 360°Tornado kick with full twistXuanfengjiao XFJ 540°Tornado kick with one and halftwistXuanfengjiao XFJ 720°Tornado kick with double twistsTengkong Waibaitui TKWBT 360°Outward kick in flight with fulltwistTengkong Waibaitui TKWBT 540°Outward kick in flight with oneand half twistTengkong Waibaitui TKWBT 720°Outward kick in flight with doubletwistsDandi Houkongfan YDHKFStationary back flipDantiao Houkongfan DTHKFSingle-step back flipDiantiaohouxuanfan DTHXFSingle-step back butterflywith full twistTengkong Feijiao Xiangnei Zhuanti180°TKFJXNZT 180°Kick in flight with inward halftwistTengkong Shuangcechuai TKSCCDouble sideward sole kicks inflightCross-leg jump kick in flight withfull twist to land on sideLiyudating Zhili LYDTZLKip-upMore than 4 run-up stepsRotation incompleteInward crescent kicking leg not high enoughMore than 4 run-up stepsIncomplete rotationKicking leg below horizontal levelShuffle be<strong>for</strong>e take-offMore than 2 run-up stepsMore than 2 run-up stepsMore than 1 run-up stepRotation incompleteMore than 4 run-up stepsKicking legs not high enoughMore than 4 run-up stepsRotation incompleteBody not upright during kip-up50


DifficultconnectionsBetweenmovementsXuanfengjiao XFJ 360°+Tengkong Feijiao TKFJTornado kick with full twist <strong>for</strong>a kick in flight(within 2 steps)Xuanfengjiao XFJ 360° +Dantiao Houkongfan DTHKFTornado kick with full twist <strong>for</strong> More than 2 run-up stepsa single-step back flip (within Execution under degree of difficulty2 steps)Xuanfengjiao XFJ 360° +Dantiao Houxuanfan 360°DTHXFTornado kick with full twist followed by single-stepback butterfly with full twist(within 2 steps)Betweendynamicand staticXuanfengjiao XFJ 360°+ Diebu DBTornado kick with full turn tobutterfly stanceXuanfengjiao XFJ540°+ Diebu DBTornado kick with one and halftwist to butterfly stanceDantiao Houxuanfan 360°DTHXF +Diebu DBSingle-step back butterfly withfull twist to butterfly stanceLanding on feet alternatelyShuffles, skips, additional support orfall on carpet51


Xuanfengjiao XFJ 720°+Mabu MBTornado kick with double twists tohorse-riding stanceTengkong Waibaitui TKWBT 360°Mabu MBOutward kick in flight with fulltwist to horse-riding stanceTengkong Waibaitui TKWBT 540°Mabu MBOutward kick in flight with oneand half twist to horse-ridingstanceTengkong Waibaitui TKWBT 720°Mabu MBOutward kick in flight with doubletwists to horse-riding stanceYuandi Houkongfan YDHKF +Diebu DBStationary back flip to butterflystanceDantiao Houkongfan DTHKF +Diebu DBSingle-step back flip tobutterfly stanceLanding with hand support on carpet52


Tengkong feijiao TKFJ + TixiDuli TXDLKick in flight to stand with oneknee raisedTengkong Feijiao XiangneiZhuanti 180°TKFJXNZT 180°+ Tixi Duli TXDLKick in flight with inward halftwist to stand with one kneeraisedLanding not on slapped foot aloneXuanfengjiao XFJ 360°+Shuffles and skips in landingTixi Duli TXDLFoot of raised leg touching carpetTornado kick with full twist tostand with one knee raisedTengkong Bailian TKBL360° + Tixi Duli TXDLLotus kick with full twist tostand with one knee raisedLiyudating Zhili LYDT ZL+Tixi Duli TXDLKip-up to stand upright with oneknee raisedNotes:1. In jumps with twist to land on both feet or in various stances, the calculation of degree ofrotation is based on the angle <strong>for</strong>med by the line between the two feet at the time of take-upand that at the time of landing.2. In jumps with twist to land on a single foot, the calculation of degree of rotation is basedon the angle <strong>for</strong>med by the extended toe-to-heel line of this foot at the time of take-off andthat at the time of landing.3. In leg sweeps, the angle of the whole sweeping movement should be taken into account <strong>for</strong>calculation.4. In connections between two movements in 323A+346B,323A+312A and 323A+366C,the first run-upstep is the one taken by either foot after the landing in the previous jump.5. In landing on a single foot, the slapped (kicking) foot should be the same used <strong>for</strong> landing.6. Connections between dynamic and static should end in a motionless state.第 二 章 无 难 度 要 求 项 目 的 评 判CHAPTER 2 JUDGEMENT OF EVENTS WITHOUT SPECIFIC REQUIREMENTSFOR DEGREE OF DIFFICULTY第 一 节 动 作 质 量 的 评 分Section 1Evaluation of Quality of Movements53


Deduction criteria are specified in tables 1-1, 1-2, and 1-3 <strong>for</strong> optional events in regard to errorsin standards of movements and in table 1-4 <strong>for</strong> other errors in optional (individual) events withoutspecific requirements <strong>for</strong> degree of difficulty.第 二 节 演 练 水 平 的 评 分Section 2Evaluation of Overall per<strong>for</strong>mance一 、 无 难 度 要 求 项 目 演 练 水 平 等 级 分 评 分 标 准 和 编 排 错 误 扣 分 标 准 ( 表 5)2.1 Criteria <strong>for</strong> Grading Overall per<strong>for</strong>mance and Deduction <strong>for</strong> Choreographical Errors in EventsWithout Specific Requirements <strong>for</strong> Degree of Difficulty (Table 5)Grading CriteriaChoreographyLevel Grade Points Errors <strong>for</strong> Deduction Code1 级 5.00--4.81Deduction of 0.2 point <strong>for</strong> missing or adding one completemovement in compulsory routines80Superior2 级 4.80--4.51ContentsNo required sound is uttered in compulsory nanquan,nandao and nangun.81Average3 级4 级5 级4.50--4.214.20--3.813.80--3.41Fewer or more run-up steps than required <strong>for</strong> jumps inStructure compulsory routines6 级 3.40--3.01CompositionThe path and direction exceed 45 O <strong>for</strong> taijiquan andtaijijian movements, and 90°<strong>for</strong> changquan and nanquan7 级 3.00--2.51movements8283Inferior8 级 2.50--2.01Deduction of 0.3 point <strong>for</strong> vocal music in accompaniment 849 级 2.00--1.51MusicDeduction of 0.5 point <strong>for</strong> absence of musicalaccompaniment85Note: All deductions <strong>for</strong> choreographical errors are valued at 0.10 point unless otherwise specified.第 三 节 对 练 项 目 的 评 分Section 3Evaluation of Dual Events一 、 对 练 项 目 动 作 质 量 和 其 他 错 误 内 容 及 扣 分 标 准 ( 表 6)3.1 Errors and Deduction Criteria <strong>for</strong> Quality of Movements in Dual Events (Table 6)54


Type Errors <strong>for</strong> Deduction CodeUpper body swaying, shuffles or skips in final position 70Deduction of 0.2 point <strong>for</strong> extra support 71Deduction of 0.3 point <strong>for</strong> fall down due to erroneous movement 72Apparatus blade gets off handle or touches body 73Deduction of 0.2 point <strong>for</strong> breaking apparatus 74OtherErrorsDeduction of 0.3 point <strong>for</strong> apparatus or spearhead falling onto carpet 75Band drops from broadsword, tassel from sword or spear; ornament from costume or headwear.Competitor’s hands or body get entangled with band, tassel or soft apparatus. Buttons get 76loose or costume torn up, or shoes off feet.Deduction of 0.2 point <strong>for</strong> de<strong>for</strong>mation of apparatus 77Any part of body touching floor outside carpet 78Movement <strong>for</strong>gotten 79Wide of target area 90Motionless state exceeds time limit 91Coordinationof methodsDuration without attack and defense exceeds time limit 92Misses in attack or defense 93Waiting 94Mishit on partner 95Notes:1. Apparatus touching body means the apparatus wielded by the competitor touching his own body.2. “Wide of target area” means the attacker's body or apparatus being too far from the target area.3. Time limit is set at 3 seconds <strong>for</strong> the motionless state of the final position and the fall.4. Time limit is set at 3 seconds <strong>for</strong> the duration without attack and defense.5. Misses in attack or defense apply to both sides.6. Waiting denotes a <strong>for</strong>ced pause or stop caused by either side advancing a movement by mistake.7. “De<strong>for</strong>mation of apparatus”means a bend over 45°.8. Apparatus touching the floor outside the carpet or any part of body going beyond the spaceabove the competition area is not considered “outside the carpet”.9. All deductions are valued at 0.1 point unless otherwise specified.10. All deductions mentioned above, <strong>for</strong> every error committed by a competitor on each occasion, willbe totaled.第 四 节 集 体 项 目 的 评 分Section 4Evaluation of Group Events一 . 集 体 项 目 动 作 质 量 和 其 他 错 误 内 容 及 扣 分 标 准 ( 表 7)4.1 Errors and Deduction Criteria <strong>for</strong> Quality of Movements in Group Events (Table7)Type Errors <strong>for</strong> Deduction CodeUpper body swaying, shuffles or skips in final position 7055


OtherErrorsDeduction of 0.2 point <strong>for</strong> extra support 71Deduction of 0.3 point <strong>for</strong> fall down 72Apparatus blade gets off handle, touches body or carpet, or gets de<strong>for</strong>med 73Deduction of 0.2 point <strong>for</strong> breaking apparatus 74Deduction of 0.3 point <strong>for</strong> apparatus dropping onto carpet 75Band drops from broadsword, or tassel from sword or spear. Ornament of costume or headwear dropsto carpet. Hands or body gets entangled with band, tassel or soft apparatus. Buttons get looseor costume torn up, or shoes off feet.76Longtime balance kept motionless <strong>for</strong> less than two (2) seconds 77Any part of body touching floor outside carpet. 78Movement <strong>for</strong>gotten 79Footwork and leg techniques not up to required standards 96MethodsJumps and tumbles not up to required standards 97Apparatus-wielding methods not up to required standards 98Same movements not unified in <strong>for</strong>m 99CooperationMisses in attack or defense. 93Waiting <strong>for</strong> partner to attack in dual events 94Deduction of 0.2 point <strong>for</strong> mishitting or injuring partner by mistake in dual events 95Notes:1. All deductions are valued at 0.1 unless otherwise specified.2. All above-mentioned deductions <strong>for</strong> every error committed by a competitor on each occasion will betotaled.第 三 章 自 选 项 目 主 要 动 作 技 术 要 求CHAPTER 3 TECHNICAL REQUIREMENTSFOR THE MAJOR MOVEMENTS IN OPTIONAL EVENTS第 一 节 自 选 长 拳 类 项 目Section 1Optional Changquan Events一 、 长 拳 主 要 动 作 技 术 要 求1. 1 Technical Requirements <strong>for</strong> Major Movements in Optional Changquan( 一 ) 拳 : 五 指 卷 紧 , 拳 面 要 平 , 拇 指 压 于 食 指 、 中 指 第 二 指 节 上 。56


(1) Quan (fist) abbrev. QFive fingers are tightly clenched, with the face of fist flat, thumb pressed on the second phalangesof the index and middle fingers.( 一 ) 掌 : 拇 指 外 展 或 屈 曲 , 其 余 四 指 伸 直 并 拢 向 后 伸 张 。(2) Zhang (palm) abbrev. ZThumb is turned outward or bent, while the other fingers are held together and stretched backward.( 三 ) 勾 : 屈 腕 五 指 撮 拢 。(3) Gou (hook) abbrev. HBend wrist (in palmar flexion) with the five fingers held together.( 四 ) 弓 步 : 弓 出 腿 屈 膝 半 蹲 , 大 腿 成 水 平 ; 另 一 腿 挺 膝 蹬 直 , 脚 跟 不 得 离 地 。(4) Gongbu (bow stance) abbrev. GBBend the front leg at knee, with thigh held horizontal, while the rear leg is straightened , both solesflat on floor.( 五 ) 虚 步 : 屈 蹲 腿 大 腿 成 水 平 , 脚 跟 不 得 离 地 , 另 一 腿 脚 尖 点 地 。(5) Xubu (empty stance) abbrev. XBBend one leg at knee, with thigh held horizontal and heel on floor, while toes of the other leg are pointedon floor.( 六 ) 仆 步 : 全 蹲 腿 大 腿 接 近 脚 跟 , 另 一 腿 接 近 地 面 仆 直 , 两 脚 脚 跟 不 得 离 地 。(6) (crouch stance) abbrev. PBBend the rear leg into a full squat, with buttocks close to its heel, while the front leg is stretchedout close to floor, both heels flat on it.( 七 ) 弹 腿 : 支 撑 腿 直 立 或 微 屈 , 另 一 腿 绷 足 由 屈 到 伸 向 前 挺 膝 弹 出 , 力 达 脚 尖 。(7) Tantui (snap kick) abbrev: TTKeep the supporting leg straight or slightly bent, while snapping out the other leg from bend to fullextension, foot bent downward (in plantar flexion), with power of the kick reaching the toes.( 八 ) 踹 腿 : 支 撑 腿 直 立 或 微 屈 , 另 一 腿 勾 脚 内 扣 由 屈 到 伸 向 侧 挺 膝 踹 出 , 脚 高 过 腰 , 力 达 脚 底 。(8) Chuaitui (sideward sole kick) abbrev. CTKeep the supporting leg straight or slightly bent, while kicking out the other leg sideways from bend tofull extension, foot hooked and above waist level and toes turned inward, with power of the kick reachingthe sole.( 九 ) 后 扫 腿 : 支 撑 腿 脚 跟 提 起 全 蹲 旋 转 , 扫 转 腿 挺 膝 扫 转 一 周 或 以 上 , 脚 掌 不 得 离 地 。(9)Housaotui (back sweep) abbrev: HSTRaise the heel of the supporting leg and drop into a full squat. With a body turn, move the outstretchedleg with a sweeping <strong>for</strong>ce in a full circle or more, sole flat on floor.57


( 十 ) 顶 肘 : 屈 肘 握 拳 , 手 心 向 下 , 肘 尖 前 顶 或 侧 顶 , 力 达 肘 尖 。(10) Dingzhou (elbow strike) abbrev: DZBend arm at elbow and <strong>for</strong>m a fist, palm side down. Strike with a <strong>for</strong>ward or sideward thrust of the elbow,with power reaching its point.( 十 一 ) 扣 腿 平 衡 : 支 撑 腿 屈 膝 半 蹲 , 大 腿 接 近 水 平 , 另 一 腿 屈 膝 , 脚 尖 勾 起 并 紧 扣 于 支 撑 腿 的 膝 后 。(11) Koutui Pingheng ( cross-leg balance)Bend the supporting leg and drop into a half-squat, kneel close to horizontal level. Bend the other legat knee and tuck the hooked foot behind the knee of the supporting leg.二 、 剑 术 主 要 动 作 技 术 要 求1.2 Technical Requirements <strong>for</strong> Major Movements in Optional Jianshu( 一 ) 刺 剑 : 剑 直 向 刺 出 , 力 达 剑 尖 , 臂 与 剑 身 成 一 直 线 。(1) Cijian (sword thrust) abbrev: CJThrust <strong>for</strong>ward, arm aligned with the sword, <strong>for</strong>ce reaching its tip.( 二 ) 挂 剑 : 立 剑 由 前 向 上 、 向 后 或 向 下 、 向 后 贴 身 立 圆 环 绕 , 力 达 剑 身 前 部 。(2) Guajian (upward parry) abbrev: GJMove the sword upward in a vertical circle in front, then backward or downward, <strong>for</strong>ce reaching the foible.( 三 ) 撩 剑 : 立 剑 由 下 向 前 上 方 弧 形 撩 击 , 力 达 剑 身 前 段 。(3) Liaojian (uppercut) abbrev: LJMove the sword in a <strong>for</strong>ward-upward vertical circle, <strong>for</strong>ce reaching the foible.( 四 ) 点 剑 : 立 剑 提 腕 , 使 剑 尖 猛 然 向 前 下 点 击 , 力 达 剑 尖 。(4) Dianjian (point with sword) abbrev: DJPull wrist back to erect the sword and then point it suddenly downward in front, <strong>for</strong>ce reaching its tip.( 五 ) 劈 剑 : 立 剑 由 上 向 下 劈 击 , 力 达 剑 身 。(5) Pijian (chop or hack with sword) abbrev: PJErect the sword vertically and chop downward, <strong>for</strong>ce reaching the blade.( 六 ) 截 剑 : 剑 身 斜 向 上 或 下 摆 击 , 力 达 剑 身 前 部 。(6) Jiejian (intercept with sword) abbrev: JJBlock and strike out obliquely up or down, <strong>for</strong>ce reaching the foible.( 七 ) 崩 剑 : 立 剑 坐 腕 , 使 剑 尖 猛 然 向 前 上 方 崩 击 , 力 达 剑 尖 。(7) Bengjian (flick up with sword) abbrev: BJPull wrist back to flick up the sword suddenly, <strong>for</strong>ce reaching its tip.( 八 ) 剪 腕 花 : 以 腕 为 轴 , 立 剑 在 臂 两 侧 向 前 下 贴 身 立 圆 环 绕 , 力 达 剑 尖 。(8) Jian wanhua (figure 8 sword) abbrev: JWHWith wrist as pivot, move the sword in <strong>for</strong>ward-downward vertical circles on both sides close to your body,58


<strong>for</strong>ce reaching tip of the sword.( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances) :Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).三 、 刀 术 主 要 动 作 技 术 要 求1.3 Technical Requirements <strong>for</strong> Major Movements in Optional Daoshu( 一 ) 缠 头 : 刀 尖 下 垂 , 刀 背 沿 左 肩 贴 背 绕 过 右 肩 。(1) Chantou (twining around the head with broadsword) abbrev: CTWith the broadsword pointing downward, move it anticlockwise around the shoulders, with back of the bladeclose to your body.( 二 ) 裹 脑 : 刀 尖 下 垂 , 刀 背 沿 右 肩 贴 背 绕 过 左 肩 。(2) Guonao (wrapping around the head with broadsword) abbrev: GNWith the broadsword pointing downward, move it clockwise around the shoulders , with the back of the bladeclose to your body.( 三 ) 劈 刀 : 立 刀 由 上 向 下 劈 击 , 力 达 刀 刃 。(3) Pidao (chop with broadsword) abbrev: PDErect the broadsword and chop downward, <strong>for</strong>ce reaching sharp edge of the blade.( 四 ) 斩 刀 : 平 刀 向 左 右 横 砍 , 高 不 过 头 , 低 不 过 肩 , 力 达 刀 刃 。(4) Zhandao (hack with broadsword) abbrev: ZDMove the broad sword horizontally to both sides, at a level between the shoulder and head, with <strong>for</strong>ce reachingsharp edge of the blade.( 五 ) 挂 刀 : 立 刀 由 前 向 上 、 向 后 或 向 下 、 向 后 贴 身 立 圆 环 绕 , 力 达 刀 背 前 部 。(5) Guadao (upward parry with broadsword) abbrev: GDErect the broadsword and move it in an upward-backward or downward-backward vertical circle, with the bladeclose to your body and <strong>for</strong>ce reaching front part of the blade.( 六 ) 云 刀 : 刀 身 在 头 顶 或 头 前 上 方 平 圆 环 绕 , 力 达 刀 背 。(6) Yundao ("cloud" broadsword) abbrev: YDMove the broadsword in horizontal circles like a cloud overhead or in front of your body, with <strong>for</strong>ce reachingback of the blade.( 七 ) 扎 刀 : 刀 直 向 扎 出 , 力 达 刀 尖 , 臂 与 刀 身 成 一 直 线 。(7) Zhadao (thrust with broadsword) abbrev: ZDThrust the broadsword straight <strong>for</strong>ward, arm aligned with the blade and <strong>for</strong>ce reaching the tip.( 八 ) 背 花 刀 : 以 腕 为 轴 , 刀 在 身 前 、 背 后 向 下 贴 身 立 圆 环 绕 , 力 达 刀 身 。(8) Beihuadao (figure 8 behind the back) abbrev: BHD59


With wrist as pivot, move the broadsword in vertical circles in front and behind, with its tip pointingdown and its back close to your body, <strong>for</strong>ce reaching the blade.( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances) :Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).四 、 枪 术 主 要 动 作 技 术 要 求1.4 Technical Requirements <strong>for</strong> Major Movements in Optional Qiangshu( 一 ) 拦 枪 : 枪 尖 向 外 划 弧 , 高 不 过 头 , 低 不 过 胯 , 力 达 枪 身 前 段 。(1) Lanqiang (outward block with spear) abbrev: LQMove the spearhead in outward arcs, at a level between your head and hips, <strong>for</strong>ce reaching front part ofthe spear.( 二 ) 拿 枪 : 枪 尖 向 内 划 弧 , 高 不 过 头 , 低 不 过 胯 , 力 达 枪 身 前 段 。(2) Naqiang (inward block) abbrev: NQMove the spearhead in inward arcs, between your head and hips, <strong>for</strong>ce reaching front part of the spear.( 三 ) 扎 枪 : 枪 直 线 扎 出 , 力 达 枪 尖 , 后 手 必 须 触 及 前 手 。(3) Zhaqiang (thrust with spear) abbrev: ZQThrust the spear straight <strong>for</strong>ward, with your rear hand touching your front hand and <strong>for</strong>ce reaching tipof the spearhead.( 四 ) 穿 枪 : 枪 身 必 须 贴 近 喉 或 腰 或 臂 快 速 穿 出 , 枪 身 要 直 。(4) Chuanqiang (pierce with spear) abbrev: CQPlunge the spear <strong>for</strong>ward quickly, with the shaft kept straight and close to your throat, waist or arm.( 五 ) 崩 枪 : 枪 尖 向 上 或 向 左 右 短 促 用 力 弹 抖 , 力 达 枪 尖 。(5) Bengqiang (tilt spear) abbrev: BQTilt the spearhead <strong>for</strong>cefully, upward or to left and right in short vibrations, <strong>for</strong>ce reaching tip of thespearhead.( 六 ) 点 枪 : 枪 尖 向 上 、 向 前 、 向 下 短 促 用 力 击 出 , 力 达 枪 尖 。(6) Dianqiang (point spear) abbrev: DQMove the spearhead <strong>for</strong>cefully in a quick upward-<strong>for</strong>ward-downward strike, <strong>for</strong>ce reaching tip of thespearhead.( 七 ) 舞 花 枪 : 枪 身 要 贴 近 身 体 连 续 快 速 立 圆 绕 行 。(7) Wuhuaqiang (figure 8 with spear) abbrev: WHQMove the spearhead rapidly in vertical circles, with shaft close to your body.( 八 ) 挑 把 : 枪 把 由 下 向 上 挑 , 力 达 把 端 。(8) Tiaoba (raise spear with arm) abbrev: TB60


Tilt up the shaft of the spear with arm, <strong>for</strong>ce reaching the shaft.( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances) :Gongbu (bow stance), (crouch stance) and xubu (empty stance).五 、 棍 术 主 要 动 作 技 术 要 求1.5 Technical Requirements <strong>for</strong> Major Movements in Optional Gunshu( 一 ) 劈 棍 : 棍 梢 由 上 向 下 击 出 , 力 达 棍 前 段 。(1) Pigun (strike downward with cudgel) abbrev: PGMove the cudgel tip with a downward strike, <strong>for</strong>ce reaching its front part.( 二 ) 崩 棍 : 棍 梢 向 上 或 向 左 右 短 促 用 力 抖 弹 , 力 达 棍 梢 。(2) Benggun (tilt cudgel) abbrev: BGTilt the cudgel tip <strong>for</strong>cefully, upward or to right and left in short vibrations, <strong>for</strong>ce reaching the tip.( 三 ) 绞 棍 : 棍 梢 或 棍 把 向 内 或 向 外 立 圆 绕 动 , 高 不 过 肩 , 低 不 过 膝 , 力 达 梢 端 或 把 端 。(3) Jiaogun (envelopment with cudgel) abbrev: JGMove the cudgel tip or butt in inward or outward vertical circles, at a level between your head and knees,with <strong>for</strong>ce reaching the tip or butt.( 四 ) 平 抡 棍 : 棍 梢 在 胸 部 以 上 向 左 或 向 右 平 抡 半 周 以 上 , 力 达 棍 前 端 。(4) Pinglungun (swing cudgel in horizontally)Move the cudgel tip in leftward or rightward horizontal plus-semicircles above the chest level, with <strong>for</strong>cereaching front part of the cudgel.( 五 ) 云 棍 : 棍 在 头 前 上 方 或 上 方 平 圆 绕 环 一 周 , 力 达 棍 前 段 。(5) Yungun (cloud cudgel) abbrev: YGMove the cudgel in a horizontal circle above or in front of your head , with <strong>for</strong>ce reaching front partof the cudgel.( 六 ) 戳 棍 : 棍 梢 或 棍 把 直 线 向 前 击 出 , 力 达 梢 端 或 把 端 。(6) Chuogun (poke with cudgel) abbrev: CGPoke with the cudgel tip or butt in a straight <strong>for</strong>ward strike, <strong>for</strong>ce reaching the tip or butt.( 七 ) 舞 花 棍 : 棍 身 要 贴 近 身 体 连 续 快 速 立 圆 绕 行 。(7) Diangun (point cudgel downward) abbrev: DGMove the cudgel quickly in vertical circles close to your body.( 八 ) 提 撩 花 棍 : 棍 要 贴 近 身 体 左 右 立 圆 绕 动 , 速 度 要 快 。(8) Ti Liao Hua Gun (carry, uppercut, figure 8 with cudgel) abbrev: TLHGMove the cudgel quickly in vertical circles close to both sides of your body.61


( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances):Gongbu (bow stance), 仆 步 (crouch stance) and xubu (empty stance).第 二 节 自 选 太 极 类 项 目Section 2Optional Taiji Events一 、 太 极 拳 主 要 动 作 技 术 要 求2.1 Technical Requirements <strong>for</strong> Major Movements in Optional Taijiquan( 一 ) 揽 雀 尾 : 掤 出 臂 必 须 呈 弧 型 , 低 不 过 胸 , 弓 步 前 腿 膝 不 可 超 过 脚 尖 ;“ 捋 ” 两 手 必 须 沿 弧 形 运 行 , 重 心 后 移 时两 腿 要 虚 实 分 明 , 上 体 保 持 中 正 ;“ 挤 ” 两 臂 向 前 须 撑 圆 , 前 臂 高 不 过 口 ;“ 按 ” 两 臂 必 须 弧 形 运 行 。(1) (1) Lanquewei (grasp the peacock's tail) abbrev: LQWThe parrying arm must be kept rounded and above the chest level. In the bow stance, the knee of thefront leg should not go beyond the toes. Move both hands in a curve <strong>for</strong> a gentle stroke. When shiftingcenter of gravity backward, make a clear disctinction between the void and solid about the two legs,and keep the upper body upright. Keep both arms rounded when you“squeeze”them <strong>for</strong>ward, with thefront arm no higher than the mouth level. Move both arms in arcs when you“press”them downward.( 二 ) 野 马 分 鬃 : 分 手 时 两 臂 要 保 持 弧 形 , 前 手 高 不 过 头 , 低 不 过 肩 , 弓 步 前 腿 膝 不 可 超 过 脚 尖 。(2) Yemafengzong (part the wild horse's mane) abbrev: YMFZWhen separating the hands, keep both arms rounded, with the front hand at a level between your head andshoulders. The knee of the front leg should not go beyond the toes.( 三 ) 搂 膝 拗 步 : 搂 手 不 可 直 臂 , 推 掌 须 经 耳 旁 向 前 推 出 , 上 步 时 后 脚 不 可 拖 地 、 支 撑 腿 不 可 跪 膝 , 弓 步 前 腿 膝 不 可超 过 脚 尖 。(3) Lou xi ao bu (brush knee on twisted step) abbrev: LXABKeep the arm rounded while brushing around the knee. Push the hand <strong>for</strong>ward past your ear. Neither dragthe rear foot nor bend the supporting leg during the <strong>for</strong>ward step. The knee of the front leg in a bow stanceshould not go beyond the toes.( 四 ) 云 手 : 以 腰 为 轴 带 动 两 手 在 体 前 翻 转 拧 裹 立 圆 云 拨 , 手 高 不 过 眉 , 重 心 不 可 忽 高 忽 低 。(4) Yun shou (cloud hand) abbrev: YSWith the waist as pivot, move both hands in vertical circles in front, at a level below your eyebrows,without sudden rises and falls of the body.( 五 ) 左 右 穿 梭 : 两 手 上 托 和 前 推 要 协 调 一 致 , 两 臂 成 弧 形 , 前 推 之 手 高 不 过 眉 , 低 不 过 腰 , 沉 肩 垂 肘 , 松 腰 敛 臀 。(5) Zuo you chuan suo (work at shuttles on both sides) abbrev: ZYCSKeep both arms rounded, with one hand propping up and the other pushing <strong>for</strong>ward in unison, and the latterat a level between your shoulders and waist. Keep your shoulders and elbows dropped, your waist relaxedand your buttocks tucked in.( 六 ) 掩 手 肱 捶 : 臂 内 旋 使 拳 由 肋 间 向 前 发 劲 冲 抖 , 高 不 过 胸 , 低 不 过 腰 , 力 达 拳 面 。62


(6) Yan Shou Gong Chui (hide hand under elbow) abbrev: YSGCWith an internal rotation of the arm, thrust the fist straight <strong>for</strong>ward with a jerk from the ribs, at alevel between your chest and waist, with <strong>for</strong>ce reaching the face of the fist.( 七 ) 倒 卷 肱 : 退 步 轻 灵 , 身 体 平 稳 , 不 可 左 右 歪 斜 , 前 推 手 指 高 不 过 眉 , 低 不 过 肩 。(7) Dao Juan Hong (step back and whirl arms) abbrev: DJHTake a light back step, with the body kept steady without moving up and down or leaning to right and left,and with the pushing hand at a level between your eyebrows and shoulders.( 八 ) 搬 拦 捶 : 手 臂 不 可 伸 直 , 搬 ( 压 ) 拳 和 拦 掌 动 作 要 有 明 显 的 弧 度 , 不 可 直 来 直 往 , 身 体 转 动 与 两 臂 动 作 要 配 合恰 当 。(8) Ban, Lan, Chui (deflect downward, parry and punch) abbrev: BLCKeep the elbow bent in deflections and parries, with the hand moving in apparent curves instead of rigidstraight lines. Body turns should be properly coordinated with arm movements.( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances):Gongbu (bow stance), 仆 步 (crouch stance) and xubu (empty stance).二 、 太 极 剑 主 要 动 作 技 术 要 求2.2 Technical Requirements <strong>for</strong> Major Movements in Optional Taijijian( 一 ) 刺 剑 : 剑 直 向 刺 出 , 力 达 剑 尖 , 臂 与 剑 身 成 一 直 线 。(1) Cijian (thrust with sword) abbrev: CJThrust the sword straight <strong>for</strong>ward, with the arm in alignment and <strong>for</strong>ce reaching the tip of the sword.( 二 ) 挂 剑 : 立 剑 由 前 向 上 、 向 后 或 向 下 、 向 后 贴 身 立 圆 环 绕 , 力 达 剑 身 前 部 。(2) Guajian (upward parry with sword) abbrev: GJErect the sword and move it in upward-backward or downward-backward vertical circles close to your body,with <strong>for</strong>ce reaching the front part of the blade.( 三 ) 撩 剑 : 立 剑 由 下 向 前 上 方 弧 形 撩 击 , 力 达 剑 身 前 段 。(3) Liaojian (uppercut with sword) abbrev: LJErect the sword and move it in an upward curve in front, with <strong>for</strong>ce reaching the front part of the blade.( 四 ) 点 剑 : 立 剑 提 腕 , 使 剑 尖 向 前 下 点 击 , 力 达 剑 尖 。(4) Dianjian (point sword downward) abbrev: DJErect the sword and raise the wrist to point the sword downward, with <strong>for</strong>ce reaching the tip of the sword.( 五 ) 劈 剑 : 立 剑 由 上 向 下 劈 击 , 力 达 剑 身 。(5) Pijian (chop with sword) abbrev: PJErect the sword and move it downward in a chopping motion, with <strong>for</strong>ce reaching the blade.( 六 ) 截 剑 : 剑 身 斜 向 上 或 下 摆 击 , 力 达 剑 身 前 部 。63


(6) Jiejian (intercept with sword) abbrev: JJBlock with the sword in an upward oblique strike or a downward swing, with foce reaching the front partof the blade.( 七 ) 抹 剑 : 平 剑 由 右 ( 左 ) 向 前 向 左 ( 右 ) 弧 形 抽 回 , 高 度 在 胸 腹 之 间 , 力 达 剑 身 。(7) Mojian (move sword horizontally) abbrev: MJWith the sword held horizontal, draw it back in a clockwise or anticlockwise curve, at a level betweenyour chest and abdomen, with <strong>for</strong>ce reaching the blade of the sword.( 八 ) 绞 剑 : 平 剑 , 剑 尖 向 左 ( 右 ) 小 立 圆 绕 环 , 力 达 剑 身 前 部 , 肘 部 微 屈 。(8) Jiaojian (development with sword) abbrev: JJWith the sword held horizontal and elbow slightly bent, rotate the tip of the sword clockwise oranticlockwise in small vertical circles, with <strong>for</strong>ce reaching the front part of the blade.( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances):Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).第 三 节 自 选 南 拳 类 项 目Section 3Optional Nanquan Events一 、 南 拳 主 要 动 作 技 术 要 求3.1 Technical Requirements <strong>for</strong> Major Movements in Optional Nanquan( 一 ) 骑 龙 步 : 一 腿 屈 膝 下 蹲 , 另 一 腿 脚 跟 提 起 , 屈 膝 外 撑 接 近 地 面 , 两 腿 间 距 保 持 在 两 脚 半 长 , 后 小 腿 成 水 平 。(1) Qilongbu (dragon-riding stance) abbrev: QLBBend one leg into a squat and raise the heel of the other leg, with its knee close to the floor and lowerleg stretched outward and held parallel to the floor, and the two legs about two and half lengths of footapart.( 二 ) 蝶 步 : 单 碟 步 必 须 一 腿 屈 膝 下 蹲 , 另 一 腿 跪 地 , 小 腿 及 脚 内 侧 贴 地 ; 双 蝶 步 必 须 两 膝 靠 拢 , 两 小 腿 及 脚 的 内 侧 均贴 地 .(2) Diebu (butterfly stance)For a single butterfly stance, bend one leg into a squat and kneel on the other knee, with the calf and inside ofthe lower leg touching the floor. For a double butterfly stance, kneel on both knees close together, with thecorresponding parts of both legs touching the floor.( 三 ) 麒 麟 步 : 连 续 左 右 斜 向 横 脚 交 叉 迈 步 , 盖 步 要 短 促 , 落 步 要 沉 实 , 两 脚 不 可 跺 震 。(3) Qilinbu (unicorn-riding stance) abbrev: QLBMove two steps <strong>for</strong>ward to cross the legs quickly, planting both feet firmly on the floor, yet withoutstamping.( 四 ) 虎 爪 : 虎 爪 要 求 五 指 分 开 , 第 二 、 三 指 骨 弯 曲 , 除 拇 指 外 , 其 余 四 指 第 一 节 指 骨 尽 力 向 手 背 一 面 伸 展 , 使 掌 心64


凸 出 。(4) Huzhao (tiger’s claw) abbrev: HZSeparate the fingers and bend them at the second and third joints. Except the thumb, bend the fingers backwardat the knuckle to expose the palm.( 五 ) 挂 盖 拳 : 挂 拳 必 须 自 上 向 下 快 速 扣 击 , 力 经 拳 棱 滚 至 拳 背 ; 盖 拳 必 须 自 上 向 下 成 弧 形 挥 击 , 臂 微 屈 , 力 达 拳 面 。(5) Guagaiquan (downward strike with fists one after another) abbrev: GGQStrike downward quickly, with <strong>for</strong>ce shifted from the face to the back of the fist. The downward blow shouldbe delivered in a curve with the arm slightly bent at elbow and <strong>for</strong>ce reaching the face of the fist.( 六 ) 抛 拳 : 臂 微 屈 使 拳 自 下 向 上 环 形 挥 摆 , 力 达 拳 眼 。(6) Paoquan (uppercut) abbrev: PQThe blow should be delivered in an upward curve in a swing, with <strong>for</strong>ce reaching the thumb side of the fist.( 七 ) 滚 桥 : 前 臂 向 前 下 伸 出 , 同 时 向 内 滚 转 , 力 达 前 臂 内 侧 。(7) Gunqiao (rolling <strong>for</strong>earm) abbrev: GQStretch out the <strong>for</strong>earm <strong>for</strong>ward and downward with an internal rotation, <strong>for</strong>ce reaching the inside of the<strong>for</strong>earm.( 八 ) 横 钉 腿 : 脚 尖 勾 起 , 腿 由 屈 到 伸 , 由 一 侧 向 异 侧 前 方 横 踢 , 力 达 脚 掌 外 沿 。(8) Hengdingtui (side nail kick) abbrev: HDTWith toes hooked up, unbend the leg <strong>for</strong> a side kick across the body, with <strong>for</strong>ce reaching the outside ofthe sole.( 九 ) 步 型 : 弓 步 、 仆 步 、 虚 步 。(9) Buxing (stances):Gongbu (bow stance), pubu (crouch stance) and xubu (empty stance).二 、 南 刀 主 要 动 作 技 术 要 求3.2 Technical Requirements <strong>for</strong> Major Movements in Optional Nandao( 一 ) 缠 头 : 刀 尖 下 垂 , 刀 背 沿 左 肩 贴 背 绕 过 右 肩 , 头 部 正 直 。(1) Chantou (twine broadsword around the head) abbrev: CTWith the tip pointing down, circle the broadsword anticlockwise from around the left shoulder to the rightshoulder, with the back of the blade close to your back, and your head kept upright.( 二 ) 裹 脑 : 刀 尖 下 垂 , 刀 背 沿 右 肩 贴 背 绕 过 左 肩 , 头 部 正 直 。(2) Guonao (wrap broadsword around the head) abbrev: GNWith the tip pointing down, circle the broadsword closckwise from around the right shoulder to the leftshoulder, with the back of the blade close to your back, and your head kept upright.( 三 ) 劈 刀 : 立 刀 由 上 向 下 劈 击 , 力 达 刀 刃 , 臂 与 刀 成 一 直 线 。65


(3) Pidao (chop with broadsword) abbrev: PDErect the broadsword and move it downward in a chopping motion, with <strong>for</strong>ce reaching the sharp edge of theblade and your arm aligned with the broadsword.( 四 ) 抹 刀 : 刀 刃 朝 左 ( 右 ) 向 前 向 左 ( 右 ) 弧 形 抽 回 , 高 度 在 胸 腹 之 间 , 力 达 刀 刃 。(4) Modao (move broadsword horizontally) abbrev: MDWith the sharp edge facing left (right), draw back the broadsword in a <strong>for</strong>ward-leftward(-rightward) curve,at a level between your chest and abdomen, with <strong>for</strong>ce reaching the sharp edge of the blade.( 五 ) 格 刀 : 刀 尖 向 上 ( 下 ), 向 左 ( 右 ) 摆 动 , 力 达 刀 身 。(5) Gedao (block with broadsword) abbrev: GDWith the tip pointing up (down), move the broadsword to left (right) in a blocking motion, with <strong>for</strong>cereaching the blade of the broadsword( 六 ) 截 刀 : 刀 刃 斜 向 上 或 斜 向 下 为 截 , 力 达 刀 刃 前 部 。(6) Jiedao (intercept with broadsword) abbrev: JDBlock with the sharp edge of the broadsword in an upward or downward motion across the body, with <strong>for</strong>cereaching the front part of the blade.( 七 ) 扫 刀 : 刀 刃 朝 左 ( 右 ), 向 前 向 左 ( 右 ) 横 砍 , 与 踝 关 节 同 高 , 力 达 刀 刃 。(7) Saodao (sweep with broadsword) abbrev: SDWith the sharp edge of the blade facing left (right), move the broadsword in a horizontal chopping motion,first to the front and then to the left (right) at ankle level, with <strong>for</strong>ce reaching the sharp edge.( 八 ) 剪 腕 花 刀 : 以 腕 为 轴 , 刀 在 臂 两 侧 贴 身 立 圆 绕 环 , 刃 背 分 明 。(8) Jian Wan Hua Dao (Move broadsword in figure 8 with scissors wrist) abbrev: JWHDRotate the wrist to move the tip of the broadsword in figure 8, close to both sides of your body, witha clear distinction in the movement between the blunt and sharp edges of the blade.( 九 ) 步 型 : 弓 步 、 虚 步 、 骑 龙 步 。(9) Stances:Gongbu (bow stance), xubu (empty stance) and qilongbu (dragon-riding stance)三 、 南 棍 主 要 动 作 技 术 要 求3.3 Technical Requirements <strong>for</strong> Major Movements in Optional Nangun( 一 ) 劈 棍 : 两 手 握 棍 , 使 棍 由 上 向 下 用 力 劈 出 , 力 达 棍 前 段 。(1) Pigun (chop with cudgel) abbrev: PGHolding the cudgel in both hands, bring it down in a powerful cutting motion, with <strong>for</strong>ce reaching the frontpart of the cudgel.( 二 ) 崩 棍 : 两 手 握 棍 , 前 手 屈 肘 回 拉 , 后 手 前 推 , 使 棍 梢 向 上 或 向 左 右 短 促 用 力 , 力 达 棍 梢 。(2) Benggun (tilt cudgel) abbrev: BGHolding the cudgel in both hands, draw it back with the front hand, arm bent at elbow, while the rear hand66


pushes <strong>for</strong>ward to jerk the cudgel upward or to right and left, <strong>for</strong>ce reaching the tip of the cudgel.( 三 ) 绞 棍 : 棍 梢 或 棍 把 向 内 或 向 外 立 圆 绕 动 , 高 不 过 肩 , 低 不 过 膝 , 力 达 梢 端 或 把 端 。(3) Jiaogun (envelopment with cudgel) abbrev: JGMove the cudgel tip or butt in vertical circles clockwise or anticlockwise, at a level between your shouldersand knees, with <strong>for</strong>ce reaching the tip or butt.( 四 ) 滚 压 棍 : 两 手 握 棍 同 时 回 拉 , 前 手 臂 外 旋 , 沉 压 于 大 腿 上 方 , 手 心 朝 上 , 力 达 棍 前 端 .(4) Gunyagun (roll together with cudgel) abbrev: GYGHolding the cudgel in both hands, draw it back and press it above your thighs with an external rotationof the front arm, palm side up, with <strong>for</strong>ce reaching the front part of the cudgel.( 五 ) 格 棍 : 棍 身 竖 直 在 身 前 向 左 ( 右 ) 横 格 , 力 达 棍 身 。(5) Gegun (block with cudgel) abbrev: GGWith the cudgel held erect in front, move it to left and right with a blocking motion, with <strong>for</strong>ce reachingthe whole cudgel.( 六 ) 击 棍 : 两 手 握 棍 , 使 棍 的 梢 端 或 把 端 向 左 右 横 向 击 出 , 力 达 棍 端 。(6) Jigun (strike with cudgel) abbrev: JGHolding the cudgel in both hands, move its tip or butt to left and right in horizontal strikes, with <strong>for</strong>cereaching the end of the cudgel.( 七 ) 顶 棍 : 两 手 握 棍 , 使 棍 梢 向 前 上 顶 撞 , 棍 把 柱 地 , 力 达 棍 尖 。(7) Dinggun (Push up cudgel) abbrev: DGHolding the cudgel in both hands in front, butt facing down, push up the cudgel to the front, with <strong>for</strong>cereaching its tip.( 八 ) 抛 棍 : 两 手 握 棍 , 由 下 向 上 合 力 抛 击 , 力 达 棍 梢 。(8) Paogun (throw cudgel) abbrev: PGWith the cudgel held in both hands, throw it up with <strong>for</strong>ce reaching its tip.( 九 ) 步 型 : 弓 步 、 虚 步 、 骑 龙 步 。(9) Buxing (stances) :Gongbu (bow stance), xubu (empty stance) and qilongbu (dragon-riding stance).第 四 章 其 他CHAPTER 4 MISCELLANY第 一 节 武 术 套 路 竞 赛 礼 仪Section 1Protocol of <strong>Wushu</strong> Taolu Competition67


一 、 抱 拳 礼 : 并 步 站 立 , 左 掌 右 拳 在 胸 前 相 抱 ( 左 指 根 线 与 右 拳 棱 相 齐 ), 高 与 胸 齐 , 拳 、 掌 与 胸 间 距 离 为 20-30 厘 米 。1.1 Fist-Palm SaluteIn a standing position with feet together, place the right fist against the upright left palm, withthe <strong>for</strong>mer’s knuckles at the root of the latter’s fingers, in front of and 20-30cm away from thechest.二 、 抱 刀 礼 : 并 步 站 立 , 左 手 抱 刀 , 屈 臂 抬 起 使 刀 横 于 胸 前 , 刀 刃 向 上 ; 右 手 成 掌 , 以 掌 心 附 于 左 手 拇 指 第 一指 节 上 , 高 与 胸 齐 , 两 手 与 胸 间 距 离 为 20-30 厘 米 。1.2 Salute with BroadswordIn a standing position with feet together and the broadsword held in the left hand, bend the elbowto place the broadsword across the chest with the sharp edge facing up, the first joint of the leftthumb in contact with the center of the right palm and the two hands 20-30 cm away from the chest.三 、 持 剑 礼 : 并 步 站 立 , 左 手 持 剑 , 屈 臂 抬 起 使 剑 身 贴 前 臂 外 侧 斜 横 于 胸 前 ; 右 手 成 掌 , 以 掌 外 沿 附 于 左 手 食指 根 节 , 高 与 胸 齐 , 两 手 与 胸 间 距 离 为 20-30 厘 米 。1.3 Salute with SwordIn a standing position with feet together and the sword held in the left hand, bend the elbow to bringup the blade across the chest and close to the outside of the <strong>for</strong>earm, with the ulnar side of theright palm at the root of the left index finger and the two hands 20-30 cm away from the chest.四 、 持 枪 ( 棍 ) 礼 : 并 步 站 立 , 右 手 持 枪 ( 棍 ) 把 段 ( 靠 把 端 三 分 之 一 处 ), 屈 臂 置 于 胸 前 , 枪 ( 棍 ) 身 直 立 ;左 手 成 掌 , 附 于 右 手 姆 指 第 二 指 节 上 , 两 手 与 胸 间 距 离 为 20-30 厘 米 。1.4 Salute with Spear or CudgelIn a standing position with feet together and both arms bent at elbow in front of the chest, holdthe spear or cudgel erect in the right hand at one-third of the length from the butt or end, whilethe left palm is placed on the second joint of the right thumb, with the two hands 20-30 cm away fromthe chest.抱 拳 礼 抱 刀 礼 持 剑 礼 持 枪 ( 棍 ) 礼Fist-Palm Salute With Salute with Sword Salute with SpearSalute Broadsword or Cudgel68


注 :1、 运 动 员 若 持 双 器 械 , 应 将 器 械 交 一 手 执 握 , 行 抱 刀 礼 或 持 剑 礼 、 持 枪 ( 棍 ) 礼 ; 若 不 适 合 行 礼时 , 则 应 两 手 持 械 面 向 裁 判 长 立 正 行 注 目 礼 。 其 他 器 械 参 照 以 上 各 种 礼 仪 执 行 。2、 当 检 录 员 检 查 器 械 或 裁 判 长 要 求 检 查 器 械 时 , 若 是 短 器 械 , 运 动 员 应 使 器 械 尖 朝 下 , 将 器 械 竖 直 ,送 给 裁 判 人 员 ; 若 是 长 器 械 , 运 动 员 则 应 使 梢 ( 尖 ) 朝 上 , 将 器 械 竖 直 , 递 给 裁 判 人 员 。Notes:1. For routines with double apparatus, the latter should be held in one hand <strong>for</strong> a salute with broadsword,sword, spear or cudgel. If this is impractical, hold the apparatus in both hands and look at the head judge,by way of a salute with eyes.2. When an official wants to inspect an apparatus, the competitor should hand it upright to him, withthe tip pointing downward in case of a short apparatus, and upward in case of a long one.Section 2Costumes <strong>for</strong> <strong>Wushu</strong> Taolu Competition2.1 Competition costume <strong>for</strong> changquan events2.2 Competition costume <strong>for</strong> taiji events69


2.3 Competition costume <strong>for</strong> nanquan events2.4 Requirements in general2.4.1 Patterns and specifications <strong>for</strong> changquan, taijiquan, taijijian, daoshu,jianshu, qiangshu, gunshu, and dual events:2.4.1.1 A jacket with a Chinese-style upright collar and seven toggle-like clothbuttons down the front and short or long sleeves; and <strong>for</strong> taijiquan and taijijian,a long-sleeved jacket of a length not exceeding the wearer's thumb tip with arms hangingdown;2.4.1.2 Bloomerlike sleeves gathered at the cuffs;2.4.1.3 Chinese-style knickers with Western-style waist and fitting crotches;2.4.1.4 Of any material in any color, which shall be uni<strong>for</strong>m;2.4.1.5 Trims 3 cm in breadth <strong>for</strong> the whole garment, maybe of different materialand in a different single color; and2.4.1.6 A soft belt (except <strong>for</strong> taijiquan and taijijian), maybe of different materialand in a different single color.2.4.2. For nanquan events2.4.2.1 A collarless jacket with seven Chinese-style toggle-like cloth buttons downthe front, and with short sleeves <strong>for</strong> women and without sleeves <strong>for</strong> men;2.4.2.2 Chinese-style knickers;2.4.2.3 Of any material in any single color, which shall be uni<strong>for</strong>m;2.4.2.4 Trims 1 cm in breadth <strong>for</strong> the whole garment, maybe of different materialand in a different single color; and2.4.2.5 A soft belt, maybe of different material and in different single color.2.4.3 All costumes may be of any material of the wearer’s choice, maybe withadditional designs <strong>for</strong> various patterns.Section 3 Forms <strong>for</strong> Common Usein <strong>Wushu</strong> Taolu Competition70


3.1 Entry Form of <strong>Wushu</strong> Taolu Competition (Table 8)Entry Form of <strong>Wushu</strong> Taolu CompetitionAssociation: _______________________________________ Men’s/Women’s TeamTeam Leader: Name _________________Surname_____________________ Male/FemaleCoach: Name _____ ______________Surname___________________ _ Male/FemaleDoctor:_____Name________________________Surname______________________Male/FemaleCompetition EventsDateNo. of NameChangquan EventsNanquan EventsTaijiquanEventsDual EventsBirthChang-quanDaoshuJianshuGunshuQiang-shuNanquanNandaoNangunTaijiquanTaijijianName ofItemsPartner12345678GroupEventsRemarksPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Notes:1. Please mark “О”in the column of the event. For dual events, please mark out the partner’sname.2. The entry <strong>for</strong>m should be printed into two copies, one to be submitted to the host organizationand one to the organizer.3. Specifications: A4 paper and 10 point font4. The events may vary with the Regulations of different competitions.71


Official Seal of AssociationSignature of President/Secretary GeneralDate: ____(year)/____ (month)/____ (day)二 、 自 选 套 路 难 度 登 记 表 ( 表 9)3.2 Application and Assessment Form <strong>for</strong> Degree of Difficulty of OptionalTaolu (Table 9)自 选 套 路 难 度 登 记 表Application and Assessment Form <strong>for</strong> Degree of Difficulty of Optional TaoluAssociation:______________________________________________________Name: __________________Surname:_______________________ ____ Male/FemaleHeight: cm72


Degree of difficulty <strong>for</strong> movements, connections and InnovationsEvent:_________________1 ST SEGMENT2 ND SEGMENT3 RD SEGMENT4THSEGMENTTOTALVALUEFor move-mentsFor connec-tionsForInnova-tionsSignature of CoachContact InfoPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Note: The value of difficulty <strong>for</strong> movements, connections and innovations in a routine should becalculated be<strong>for</strong>e it is entered in the <strong>for</strong>m –- movement by movement in squares from left to right.Within each segement, the top square is to be filled with the code of degree of difficulty, the middlesquare with the corresponding value, and the bottom square with the score given by the judge on dutywhen no computer scoring system is available.三 、 自 选 套 路 必 选 动 作 登 记 及 评 分 表 ( 表 10)3.3 Application & Assessment Form <strong>for</strong> Compulsory Movements in Optional73


Taolu (Table 10)自 选 套 路 必 选 动 作 登 记 及 评 分 表Application & Assessment Form <strong>for</strong> Compulsory Movements of Optional TaoluASSOCIATION:__________________________________________________________Name: __________Surname:_____________________________________ Male/FemaleHeight: cmApplication <strong>for</strong> Compulsory MovementsEvent:____________1 STSEGMENTCompulsoryMovementsAssessment2 NDSEGMENTCompulsoryMovementsAssessment3 RDSEGMENTCompulsoryMovementsAssessment4 THSEGMENTCompulsoryMovementsAssessmentTotal Deduction <strong>for</strong>ChoreographySignature of CoachContact InfoPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Note: Enter the compulsory movements in sequence, in squares from left to right within each segment.四 、 自 选 套 路 创 新 难 度 申 报 审 批 表 ( 表 11)3.4 Application & Assessment Form <strong>for</strong> Optional Taolu Innovations (Table11)自 选 套 路 创 新 难 度 申 报 审 批 表74


Application & Assessment Form <strong>for</strong> Optional Taolu InnovationsASSOCIATION NAME SEXEVENTCOACHMovementsAction series(Serial photos or pictures may be attached)Explanationson difficultpointsVideomaterialsAlready submitted to __________________________________________________To be submitted to ____________________________________________________Name of movementTotal votesDegree ofdifficultyForResults ofverificationValueof difficultyCode ofdifficulty(For both movements & connections)(For both movements & connections)AgainstAbstentionCriteria <strong>for</strong>Non-recognitionSignatures ofappraisersSignature ofchairmanPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Official Seal ofApplicant AssociationDate:____ (year)/____(month)/____(day)五 、 无 电 脑 计 分 系 统 的 评 分 表3.5 Assessment Form Without Computer Scoring System75


( 一 ) 动 作 质 量 评 分 表 ( 表 12-1)3.5.1 Assessment Form <strong>for</strong> Quality of Movements (Table 12-1)动 作 质 量 评 分 表Scoresheet <strong>for</strong> Quality of MovementsEvent:Round No. ____ Competition area No._____Heat No._____Judge No._____No.Code of deduction <strong>for</strong> errorsPointsdeductedActualscorePrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Notes:1. Enter each competitor’s errors in standards of movements and other errors one by one in serial order,in the upper squares within each segment. The corresponding values <strong>for</strong> reduction are recorded in the lowersquares.2. Out of the large <strong>for</strong>m as shown above, each judge shall make a small <strong>for</strong>m as shown below <strong>for</strong> each competitorImmediately after his per<strong>for</strong>mance, the judge shall copy his results from the large <strong>for</strong>m into the small<strong>for</strong>m, which will be submitted to the recorder <strong>for</strong> calculating the general results by methods as providedin the Regulations.76


Event:Round No. ______ Competition area No._____Heat No. _____Judge No._____No.Code of deduction <strong>for</strong> errorsPointsdeductedActualscore( 二 ) 演 练 水 平 评 分 表 ( 表 12-2)3.5.2 Scoresheet <strong>for</strong> Overall per<strong>for</strong>mance (Table 12-2)演 练 水 平 评 分 表Scoresheet <strong>for</strong> Overall per<strong>for</strong>manceEvent: Number of round: Competition area No.Heat No._______Judge No._______No.Points ofgradeCode of deduction <strong>for</strong> chorographical errorsPointsdeductedActualscorePrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>77


Notes:1. Enter a competitor’s points of grade in the large squares according to his per<strong>for</strong>mance in competition,and enter his chorographical errors, if any, one by one from left to right, in the upper squares withineach segment. The corresponding values <strong>for</strong> deduction are recorded in the lower squares.2. Out of the large <strong>for</strong>m as shown above, each judge shall make a small <strong>for</strong>m as shown below <strong>for</strong> each competitorImmediately after his per<strong>for</strong>mance, the judge shall copy his results from the large <strong>for</strong>m into the small<strong>for</strong>m, which shall be submitted to the recorder <strong>for</strong> calculating the general results by methods as providedin the Regulations.Event: Round No. Competition area No.Heat No._____Judge No.____No.Points ofgradeCode of deduction <strong>for</strong> choreographical errorsPointsdeductedActualscore( 三 ) 难 度 评 分 表 ( 表 12-3)3.5.3 Scoresheet <strong>for</strong> Degree of Difficulty (Table 12-3)难 度 评 分 表Scoresheet <strong>for</strong> Degree of DifficultyEvent:__________________ Round No.Heat No..Competition area No.Judge No. __________78


No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14ActualscorePrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Notes:1. This <strong>for</strong>m shall be used together with the Application Form <strong>for</strong> Degree of Difficulty of OptionalTaolu. The Arabic numerals indicate the degree of difficulty to be confirmed.2. According to the competitor’s per<strong>for</strong>mance, the degree of difficulty shall be confirmed inthe order given in the “Application Form <strong>for</strong> Degree of Difficulty of Taolu”he has submitted.Marks <strong>for</strong> confirmation or non-confirmation shall be made in the smaller squares above the dotted line,with the corresponding values recorded in the squares beneath it. The marks may be of the judge’schoice, but they should be uni<strong>for</strong>m.3. Out of the large <strong>for</strong>m as shown above, each judge shall make a small <strong>for</strong>m as shown below <strong>for</strong> eachcompetitor. Immediately after his per<strong>for</strong>mance, the judge shall copy his results from the large <strong>for</strong>m intothe small <strong>for</strong>m, which shall be submitted to the recorder <strong>for</strong> calculating the general results by methodsas provided in the Regulations.Event: Round No. Competition area No.Heat No.________Judge No. ______79


序 号No.1 2 3 4 5 6 7 8 9 10 11 12 13 14Actualscore( 四 ) 自 选 项 目 检 录 ( 评 分 记 录 ) 表 ( 表 12-4)3.5.4 Scoresheet <strong>for</strong> Optional Events (Table 12-4)武 术 套 路 比 赛 自 选 项 目 检 录 ( 评 分 记 录 ) 表Scoresheet <strong>for</strong> Optional EventsEvent: ______________Competition area No.____ Round No.____ Heat No.____ Date:___ (m)/(d)____Dura- Quality ofDegree of DifficultyOverall per<strong>for</strong>mancetion of MovementsPer<strong>for</strong>mActualActualName -anceDeduction Code <strong>for</strong>PointsScoreDeduction Code Registration Confirmed Level ChoreographicalErrorsActualPointsPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Recorder:Head Judge:Chief Registrar:Notes:1. After collecting the small scoresheets submitted by the judges, the recorder should,according to the calculating methods of actual score as provided in the Regulations, keepa record of the deduction code <strong>for</strong> quality of movements (Panel A), of the points of grade80


and deduction <strong>for</strong> choreographical errors and <strong>for</strong> overall per<strong>for</strong>mance (Panel B), and ofconfirmed and non-confirmed degrees of difficulty (Panel C).2. In keeping these records, the sign of “/” may be used to separate numerals or marks, asin“10/30”,“√/×”and“80/82”.( 五 ) 无 难 度 要 求 项 目 检 录 ( 评 分 记 录 ) 表 ( 表 12-5)3.5.5 Scoresheet <strong>for</strong> Events Without Specific Requirements <strong>for</strong> Degree ofDifficulty(Table 12-5)武 术 套 路 比 赛 无 难 度 要 求 项 目 检 录 ( 评 分 记 录 ) 表Scoresheet <strong>for</strong> Events without Specific Requirements <strong>for</strong> DifficultyEvent: _________ Competition area No.___ Round No.____ Heat No.____ Date:____(m)/(d)____a-Name/EventDuration ofPer<strong>for</strong>manceQuality of MovementsDeduction CodeActualScoreLevelOverall per<strong>for</strong>manceDeduction Code <strong>for</strong>ChoreographicalErrorsActualScoreToPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Recorder:Head Judge:Chief Registrar:Notes: 1. After collecting the small scoresheets submitted by the judges, the recorder should,according to the calculating methods of actual score as provided in the Regulations, keepa record of the deduction codes <strong>for</strong> quality of movements (Panel A), of the average points<strong>for</strong> overall per<strong>for</strong>mance (Panel B) and the deduction code <strong>for</strong> choreographical errors.2. In keeping these records, the sign of “/”may be used to separate numerals and marks, as in “10/30”,“√/×”and“80/82”.81


六 、 武 术 套 路 比 赛 总 成 绩 记 录 表 ( 表 13)3.6 Master Scoresheet <strong>for</strong> Taolu Competition (Table 13)武 术 套 路 比 赛 总 成 绩 记 录 表Master Scoresheet <strong>for</strong> Taolu CompetitionCompetition Results. NameChangquan EventsNanquan EventsTaijiquanEventsDualAll-GChang-quanDaoshuJianshuGunshuQiang-shuNanquan Nandao Nangun Taiji-quanTaiji-jianEventaroundEPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Chief scheduler-recorder: Recorder: _____________Note: 1. In recording a result, the score and placing may be put in the same square, to be separatedby a slash“/”.2. The events and the number of participants may vary with the Regulations of differentcompetitions.七 、 单 项 ( 对 练 、 全 能 ) 录 取 名 次 表 ( 表 14)3.7 Ranking List of Individual (Dual and All-Around) Events (Table 14)武 术 套 路 比 赛 单 项 ( 对 练 、 全 能 ) 录 取 名 次 表Placing List of Individual (Dual and All-Around) EventsIn Taolu CompetitionEVENTREMARK82


PLACING NAME ASSOCIATION RESULTS1st Place2nd Place3rd Place4th Place5th Place6th Place7th Place8th PlacePrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Chief scheduler-recorder:Recorder:Note:The number of places may vary with the Regulations of different competitions.八 、 团 体 ( 集 体 ) 录 取 名 次 表 ( 表 15)3.8 Placing List of Group (Team) Events in Taolu Competition (Table 15)武 术 套 路 比 赛 团 体 ( 集 体 ) 录 取 名 次 表Placing List of Group (Team) Events in Taolu CompetitionPLACING ASSOCIATION RESULTS REMARK1st Place2nd Place3rd Place4th Place5th Place6th Place7th Place8th PlacePrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Chief scheduler-recorder:Recorder:Note:The number of places may vary with the Regulations of different competitions.九 、 比 赛 项 目 数 统 计 表 ( 表 16)83


3.9 Statistics of Events in Taolu Competition (Table 16)武 术 套 路 比 赛 项 目 数 统 计 表Statistics of Events in Taolu CompetitionMen’s / Women’s EventsTaijiquan EventsNanquan EventsTaijiquanEventsNo. AssociationChang-Jian-Dao-Qiang-Gun-Nan-Nan-Nan-Taiji-Taiji-Dui-lianGroupevent TotalGrandTotalquanshushushushuquandaogunquanjian12345678TotalPrinted by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Note:The events may vary with the Regulations of different competitions.十 、 参 加 人 数 统 计 表 ( 表 17)3.10 Statistics of Participants (Table 17)参 加 人 数 统 计 表Statistics of ParticipantsNO.123456ASSOCIATIONATHLETES COACHES TEAM LEADERS WORKING STAFF GRANDM F Total M F Total M F Total M F TotalTOTAL84


710Printed by the Technical Committee of the <strong>International</strong> <strong>Wushu</strong> <strong>Federation</strong>Note:The number of participants may vary with the Regulations of different competitions.第 四 节 成 绩 公 布 栏 示 意 图Section 4Bulletin of Competition ResultsEvent:Starting Order:_______Competitor:___________________________________________Association:__________________________________________Deduction Code <strong>for</strong> Quality of Movements:Actual Score <strong>for</strong> Quality of Movements:Points of Grade of Overall per<strong>for</strong>mance:Deduction Code <strong>for</strong> Choreographical Errors:Actual Score <strong>for</strong> Overall per<strong>for</strong>mance:Confirmed Degree of Difficulty:Actual Score <strong>for</strong> Degree of Difficulty:Final Score:Notes:1. The bulletin will be used when the computer scoring system is not available. The blanks will befilled by an additional announcer.2. The bulletin may be written on a board hung from a wall or put up on a tripod at the registry desk<strong>for</strong> the coaches and athletes to read and supervise.3.The codes <strong>for</strong> overall per<strong>for</strong>mance and choreographical errors may be written on the bulletin board85


or on small cards to be stuck on it.4.The confirmed degree of difficulty may be written on the bulletin board or indicated by magnetic buttonsto be attached to it -- 3cm in diameter, and in red colour <strong>for</strong> confirmation and in blue colour <strong>for</strong>non-confirmation.第 五 节 场 地 示 意 图Section 5Diagram of Competition Area比 赛 场 地 裁 判 席 位 图Layout of Officials’ Seats主 席 台RostrumJury of Appeal仲 裁 委 员 会 席技 术 ( 监 督 ) 委 员 会 席Technical (Supervision) Committee☆☆1 2 3 4 5 6 7 8 9裁 判 员 席Judges△ ★ ◎裁 判 长 席Head Judges◆ ◆ ◆总 裁 判 长 席Chief Referee工 作 台 ( 总 记 录 处 席 )Registry Desk86


Notes:1. The judges' seats are opposite to the rostrum and arranged into two rows, with the back row40 cm higher than the front one, and the judges 50 cm apart from one another.2. Among the judges’ seats, 1、4 and 7 are <strong>for</strong> Panel A to deal with the quality of movements;3、6 and 9 are <strong>for</strong> Panel B to deal with the overall per<strong>for</strong>mance; and 2、5 and 8 <strong>for</strong> PanelC to deal with the degree of difficulty.3. The sign ☆ stands <strong>for</strong> the video cameramen working <strong>for</strong> the Jury of Appeal; ★ <strong>for</strong> thehead judge, ◆<strong>for</strong> the chief referee and assistant chief referees; △ <strong>for</strong> the computeroperator, or <strong>for</strong> the recorder when no computer scoring system is available; and ◎ <strong>for</strong> thetimekeeper at such a time.87

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