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ux-design-for-startups-marcin-treder

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If your prototype is static, it’s either a mockup ora wireframe. A prototype is not the final productthough. It’s a simulation of the final interactionbetween the user and the interface. It might not lookexactly like the final product, but should be vastlysimilar (it’s definitely not a greyish, sketchy thing).Interactions should be modelled with care and havea significant resemblance to the final experience.Interdependence between the interface and backendmechanisms is often omitted to reduce costs and speedup development cycles.Prototypes are used to their full potential in usertesting. Such a simulation of the final interactions<strong>for</strong>ms great material to check the usability of theinterface, be<strong>for</strong>e the development actually begins.Prototypes usually aren’t the best documentationyou can imagine, since they <strong>for</strong>ce the ‘reader’ totake some ef<strong>for</strong>t to understand the interface. On theother hand, a prototype is the most engaging <strong>for</strong>m of<strong>design</strong> documentation, as the interface is tangible andstraight<strong>for</strong>ward.efficient <strong>design</strong> techniques73

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