ux-design-for-startups-marcin-treder

ux-design-for-startups-marcin-treder ux-design-for-startups-marcin-treder

correctdesign
from correctdesign More from this publisher
12.07.2015 Views

Before you start thinking about the right designtechnique to use in your project, get back to yourC-P-S hypothesis. Great user experience design is allabout the problem of a specific target group that you’rejust dying to solve. Without acknowledging and in factdeeply understanding the problem of your users-to-be,any design technique will be just an empty shell.If you haven’t considered your C-P-S hypothesis yet,do it now.The power of analogBack in 2010 together, two of my friends and I startedto think about a solution to the internal problem of thecompany we used to work in the R&D departmentof: how to engage non-designers in design activities.They couldn’t be bothered with professional software(we were using Axure at the time), because it was waytoo hard to use and too far removed from fun (fun isactually an important factor here). Just the sight of a60efficient design techniques

complex interface scared them to death and we weretrying to get these ideas out of their minds and engagethem in the UX design process.We came up with the idea of using sticky notes asdesign elements and creating workshops in whichanybody could express their ideas. It was a blast, andnot long afterwards we commercialised the method asUXPin Paper Prototyping Kits, selling it to designersin 41 countries.efficient design techniques61

Be<strong>for</strong>e you start thinking about the right <strong>design</strong>technique to use in your project, get back to yourC-P-S hypothesis. Great user experience <strong>design</strong> is allabout the problem of a specific target group that you’rejust dying to solve. Without acknowledging and in factdeeply understanding the problem of your users-to-be,any <strong>design</strong> technique will be just an empty shell.If you haven’t considered your C-P-S hypothesis yet,do it now.The power of analogBack in 2010 together, two of my friends and I startedto think about a solution to the internal problem of thecompany we used to work in the R&D departmentof: how to engage non-<strong>design</strong>ers in <strong>design</strong> activities.They couldn’t be bothered with professional software(we were using Axure at the time), because it was waytoo hard to use and too far removed from fun (fun isactually an important factor here). Just the sight of a60efficient <strong>design</strong> techniques

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!