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ux-design-for-startups-marcin-treder

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product).A UX <strong>design</strong>er’s work should always be derivedfrom people’s problems and aim at finding apleasurable, seductive, inspiring solution. The resultsof that work should always be measurable throughmetrics describing user behaviour. UX <strong>design</strong>ersuse knowledge and methods that originate frompsychology, anthropology, sociology, computer science,graphic <strong>design</strong>, industrial <strong>design</strong> and cognitive science.When you’re <strong>design</strong>ing an experience, you are in factplanning a change in the behaviour of your targetgroup. You’ve found out their problem and you’retrying to destroy the burden using <strong>design</strong> methods.User experience lies at the crossroads of art and scienceand requires both extremely acute analytical thinkingand creativity.Let’s consider an example: we’re about to create a doorhandle. As a usability specialist your task will be tomake sure that the person faced with the need to open20The age of user experience <strong>design</strong>

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