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ux-design-for-startups-marcin-treder

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At UXPin, we’re trying to be as agile as we possiblycan. We launch new versions of our user experience<strong>design</strong> app every couple of days. Some features staywith us <strong>for</strong> good, some are killed soon after the launch,and some are improved in time to meet our (and ourusers’) expectations. We accept constant change and anever-ending quest <strong>for</strong> improvement. Let me explainthe basic tenets of our approach and tell you how to useit in your startup.The golden ruleWhen I used to work as an in-house UX manager,my UX team had one golden rule: “a <strong>design</strong>er neverleaves a project”. We meant that the launch of a newproduct/feature doesn’t authorise anyone to have acrazy celebration. No champagne, no running aboutnaked, no dancing around. There’s nothing to drinkto or jump <strong>for</strong> joy. Launching a product is just anopportunity to measure your users’ behaviour, learnfrom it and optimise the <strong>design</strong>. It’s a time <strong>for</strong> crucialGet it optimised103

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