12.07.2015 Views

curriculum and assessment policy statement (caps) - Department of ...

curriculum and assessment policy statement (caps) - Department of ...

curriculum and assessment policy statement (caps) - Department of ...

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

WEEK 21Mathematics - Grade RTERM THREESuggested contact time:7 hours per weekOne teacher- directed planned class activity (ring) <strong>of</strong> ± 30 min per day (± 5 Mathematics activities per week)Content Area Content Clarification / Notes / Activities / Examples Recommended ResourcesApproximateDurationSuggested FormalAssessmentNumbers & NumberOperationsThe meaning <strong>of</strong> thenumbers 1, 2, 3, 4 <strong>and</strong>5• Reinforce the knowledge gained involving the numbers 1 to 5Count everyday objects up to 5.Count forwards <strong>and</strong> backwards up to 5.Number songs <strong>and</strong> rhymes1 dayReinforce the concepts <strong>of</strong> ” many <strong>and</strong> few”Clap your h<strong>and</strong>s many times…STOP.Clap your h<strong>and</strong>s fewer times. The teacher claps her h<strong>and</strong>s up to 5 times.KinaestheticLet’s play a game:‣ The teacher plays an instrument e.g. a drum.‣ The learners move around.‣ When the drum stops beating, the teacher calls out a numberbetween 1 <strong>and</strong> 5. The learners arrange themselves into smallgroups e.g. the teacher calls out 3 <strong>and</strong> learners arrangethemselves into groups <strong>of</strong> 3.Concrete using 3-D objectsLet’s play a game:The teacher creates a number line or ladder on the floor or ground. Thenumber on the number ladder is the number <strong>of</strong> the house the learner livesin.The teacher selects learners using a counting rhyme <strong>and</strong> gives instructionssuch as:‣ Always st<strong>and</strong> on the zero or start at the zero. Point out that zeromeans “nothing” <strong>and</strong> that counting actually starts at 1.‣ Always count while moving.‣ You are at house number 2, which house comes after number 2?‣ Move to house number 3. Move back to house number 2. Moveforward to house number 4.‣ I am at number 3, which house comes after mine?‣ Move to house number 4. Move 1 number forward. Move 2numbers backward.‣ St<strong>and</strong> between house number 3 <strong>and</strong> 5.‣ The teacher places objects in a pile on the table. Let learnersestimate how many objects are in the pile.‣ Count them afterwards.A drum012Counting rhyme:1, 2, 3, 4, 5,Once I caught a fish alive6, 7, 8, 9, 10Then I let it go again345Use numbers incontext• Develop memory <strong>and</strong> encourage learners to memorise theirhouse number, address <strong>and</strong> telephone numberPlay games such as:1 day50 | P age

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!