12.07.2015 Views

Highlander PDF

Highlander PDF

Highlander PDF

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Second, the Immortal receives his reward fora battle well fought. First, a Drama Point shouldalways be awarded for winning a battle withanother Immortal, unless the loser wasphenomenally weaker than the victor. In the lattercase, it may be appropriate even to take a DramaPoint away from the victor, depending upon thecharacter and role playing involved. Besides theDrama Point, however, the Immortal gains thepower and experience of his opponent. Onebonus experience point should be awarded to thevictor in a battle between two Immortals. Also, forevery four Immortal opponents defeated, theImmortal makes a Willpower (not doubled) roll. Ifhe succeeds, he gains a level in the Old SoulQuality, as described earlier in this document.The strength, power, and knowledge of theloser of the contest between Immortals manifests asa kind of “alternate past life” for the victor, and hecan call upon this knowledge and experience intimes of need.In Series that use Essence-based Quickening,the Immortal victor gains levels in EssenceChanneling equal to half the Essence Channelingof the loser, rounded down (zero is possible); andgains Increased Essence Pool equal to 1/10 of theEssence Pool of the loser (minimum 1 level).ComplicationsHere’s where the Rules of the Game we talkedabout earlier come into play. Never can twoImmortals “gang up” on a single one; if they do,there are cosmic repercussions. The majority of theQuickening goes to the Immortal who actuallybeheads the opponent. It is the Immortal whoactually delivers the death stroke who gains theDrama Point, Old Soul, and/or IncreasedEssence. The secondary Immortal gains one bonusExperience Point, to be applied however theplayer sees fit. However, the Immortal whoactually delivers the death stroke also loses levelsin skills of the Director’s choosing, equal to thesecondary Immortal’s Intelligence score, whichare transferred to the secondary Immortal. It ispossible to forget skills entirely in this manner. In17the case of more than two victors, each Immortalinvolved loses ranks in skills equal to her ownIntelligence score; all points are then pooled andredistributed by the Director. Note that this onlyapplies if two or more Immortals actively gang upon a third. Merely being present at a Quickeningdoesn’t affect the observer in any waywhatsoever. No one knows why this is, but theQuickening seems somehow drawn to only thosewho participated in the battle.Consequences for battling on Holy Groundare entirely up to the Director, but they should becataclysmic at best.CrossoversProbably the greatest thing about usingImmortals in your Unisystem game is that theycross over almost seamlessly into any other setting,with little to no adjustment whatsoever. Sincethey’re mostly empowered, long-lived humans,Immortals can be important players in your game,and while their power level does indeed approachthat of the Slayer, they shouldn’t be sounbalancing as to overshadow such a character ina more “canon” game. Look, for example, at thevery first season of B:tVS. Before he was revealedas a vampire, Angel could very easily have beenan Immortal. He had the same sort of “feel” to himthat we’ve seen many times in the <strong>Highlander</strong>television series.Look also at the Watchers. Perhaps in acrossover universe the Watchers are a massive,all-encompassing organization with differentbranches to deal with different elements of the

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!