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Highlander PDF

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Quickening Defense works the same asQuickening Attack, but applies to defensivemaneuvers rather than attack actions. Thus, acharacter can use this ability to add her successlevels beyond 3 to a single defense action, mayadd her additional success levels to her ArmorValue against a single attack, or may make anumber of additional Defense actions at no penaltyequal to half her success levels (minimum of 1additional).Quickening HealingPower level: 1Quickening Healing may only be attemptedwhile the character is conscious and instantly knitswounds the character has suffered. Successfullyinvoking this ability instantly heals wounds equalto the character’s Willpower multiplied by heradditional success levels on the roll. So acharacter with a Willpower of 3 who gains a totalof four success levels on a Quickening Healing rollinstantly gets 9 Life Points back (4 success levels,minus 1 to activate the power, leaves 3 times thecharacter’s Willpower of 3).Recognize BuzzPower level: 10A very difficult ability to master, and one veryfew Immortals possess, this power allowsImmortals to recognize the distinctive pattern ofenergy put off by another. Since Essence is merelylife energy, one signature is very much likeanother; not to mention, the energy put off byplants, animals, and the Earth itself interferes withthe Buzz. Recognizing the miniscule differences inthe energy signature that denote a specific personare difficult at best. A successful use of this rollallows an Immortal to glean the identity of theImmortal she’s sensed. The character may gainbonuses or penalties to the roll depending on howfamiliar she is with the target, at the Director’sdiscretion. Regardless, it is impossible to positivelyidentify any Immortal that the character is notfamiliar with. If you haven’t met him, you can’t IDhim.Track QuickeningPower level: Special (treat as 4 for purposesof starting powers)This ability allows an Immortal to track the“buzz,” or Quickening trail, of another. Rather thana Willpower (Doubled) Roll, this power reliesupon a Perception + Willpower roll, and lasts aslong as the Immortal concentrates (though multiplerolls may be required.) Invoking this abilityrequires a number of successes equal to theWillpower of the Immortal being tracked, plus one;however, Immortals who are aware they arebeing tracked, or who want to be found, canvoluntarily reduce this target as low as they wish,to a minimum of 1. Sometimes they just want you tofind ‘em.Por ejemplo: Methos is hiding in a warehousefrom a group of Hunters; he senses a buzz that herecognizes as Duncan’s. Anxious for his friend tofind him, Methos drops the veil on his signature toallow Duncan to locate him. Duncan wouldnormally have to roll a number of successes equalto Methos’ Willpower of 3 to track the signature;however, since Methos wants to be found, Duncanonly needs one success level to track theQuickening. He does, and finds his friendcowering in an old broom closet and looking veryindignant.Losing Your HeadRamirez: Never lose your temper. If your headcomes away from your neck, it’s over.Juan Sanchez-Villalobos Ramirez, <strong>Highlander</strong>14

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