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disarray, they are still out there, and any Immortalthat comes into contact with a Hunter is bestadvised to run for her life, for the Hunters give noquarter and are not bound by the Rules of theGame.The SanctuaryMethos: “You know a little about Buddhistmonks. Some of them come to cherish life somuch that to step on an insect, or harm a bladeof grass becomes a violation of their creed, sothey place themselves under an extreme form ofprotective custody—a Sanctuary of sorts. Well,for an immortal who comes to abhor thebloodshed, there's a similar solution, A way tobe removed from the game forever. The price isunimaginably high, but you are, for all practicalpurposes, protected from the violence withinyou. And it's called The Sanctuary.”Methos, Highlander: EndgameAnother important splinter group of theWatchers are the Sanctuary. The Sanctuarybegan as a grand experiment, a voluntary retreatwhere Immortals who had tired of the Game couldhide in absolute solitude, guarded over by menand women who had sworn an Oath to maintaintheir hiding place. Unfortunately, the evil ImmortalKell tracked the Sanctuary down and slaughteredevery Immortal hiding there, save one: ConnorMacLeod, who was set free that Kell might hunthim down later. Kell, too, was defeated at thehands of Duncan Macleod, but the Sanctuary as ithad been was finished. Since then, the SanctuaryWatchers have also become fractured andsplintered, but the Sanctuary itself is no longervoluntary. The Sanctuary Watchers hunt and7abduct Immortals, forcing them into their druginducedstasis in an effort to prevent the Gamefrom ending, and thus keep the Prize from thehands of an evil Immortal.The Mood of HighlanderMethos: "We're none of us perfect, MacLeod.Not you, not me, not even Darius. And sure notyour friend Steven Keane."Duncan: "You should write fortune cookies."Methos: "Yeah, well, maybe I should. Just solong as I am not writing your epitaph. WhatKeane hates you for, happened. Nothing you dois going to change that. You accept it,MacLeod. It's part of who you are."Duncan: “We talking about me, now?”Methos: “Yes.”Methos and Duncan, 5:16, Forgive Us OurTrespassesImmortals are faster, stronger, more agile, andgenerally superior to humans in almost everyrespect, but the key element is that they are indeedstill human beings, just human beings with a veryspecial gift. Immortals have all of the samepassions and pains as mortal beings, although theiroutlooks and way of dealing with these issuestends to differ due to their extraordinarily longlifespan and the fact that they kill to survive, on adaily basis.These aren’t Slayers or Demon Hunters.They’re not dusting vamps and turning evilsupernatural creatures to puddles of ooze. Rather,they kill others just like them. They look into theirfoes’ eyes, face them in single combat, and cut offtheir heads. They live a “kill or be killed” lifestyle,and live it by a very strict and rigid code, the Rulesof the Game. Immortals who try and removethemselves from the cycle of battle generally windup dead, and those who disobey the Rules findthemselves hunted or punished by whatevermysterious force out there enforces the code. TheRules of the Game are as follows.Holy GroundRamirez: You are safe only on Holy Ground.None of us will violate that law. It’s tradition.

-Ramirez, HighlanderDawson: In all of our records, there’s only onemention of an Immortal killing on holyground…It was in Pompeii. 79 AD.-Joe Dawson, 5:8, Little Tin GodThis is the single most important Rule of theGame that all Immortals follow. No Immortal willever face another on Holy Ground. This rule isabsolute and is enforced by unseen powers. HolyGround doesn’t just mean Christian Churches,either. Cemeteries, Native American sites ofpower, even Buddhist shrines apply. Immortals canalways sense when they are on Holy Ground, andcan not battle therein, at least, not to the death.Fisticuffs, however, are permitted.Rules of EngagementDuncan: What, it’s a team sport, now?Calvin: Didn’t anyone tell you? Whole new ballgame.Two or more Immortals are not allowed toteam up against a single one. All combat betweenImmortals must be one-on-one; if two Immortalsboth carry a grudge against the third, they’resupposed to get in line. In addition, once achallenge has been issued and joined, no Immortalis allowed to interfere with a battle in progress.Unfortunately as we’ve seen on the show and inthe films, this rule is a matter of honor, and whilethe vast majority of Immortals do follow it, there arethose who have broken the rule. Tradition aloneholds this one intact, and a group of unethicalImmortals who choose to violate the rule canindeed be a force to be reckoned with; however, itshould be noted that even the Four Horsemen, themost cruel and feared band of Immortals in history,abided by this tradition.Weaponry(Methos shoots Keane)Keane: You bastard…(falls)Methos: Sticks and stones.Methos and Keane, 5:16: Forgive Us OurTrespassesWhile Immortals cannot be killed by gunshots,stakes through the heart, fire, or falling from abuilding, such things do indeed incapacitate themfor a time. The interesting facet of Immortality isthat Immortals suffer damage just as normalpeople; they just always get better so long as theirhead is attached. This being said, guns arecertainly a device that gives one an unfairadvantage in a sword duel. Another strictlyadheredto tradition is that all battles betweenImmortals are to be fought with archaic weaponry.Swords are the most typical, though some do useaxes. If an Immortal shoots another, she isexpected to not take their head. Unfortunately, thisis one of the most often disobeyed Rules of theGame, and even some non-evil (we hesitate tocall Methos a “good guy”) Immortals have resortedto the Great Equalizer at times.Playing the GameKell: “What you need to understand is that Idon't care about the Game. I don't care aboutthe rules. I don't even care about these otherpathetic souls you lock away as a barrier to thePrize.”-Jacob Kell, Highlander: EndgameOne of the keys to playing a character in theHighlander world is angst. Like any Gothic actionfranchise, Highlander has plenty of “why me”about it. Immortals are characters who are forcedto live for centuries, watching and suffering as allthose who love them age and die. They cannotprocreate; they are all sterile. No Immortal hasnatural parents; all are foundlings. They are trulyalone in the world because the only others likethem are as likely to kill them as they are to getalong. Any ties they make in the human worldbind them only temporarily, as mortals will oftendie long before Immortals, or the Immortal inquestion will have to move on from where hecurrently resides. Some Immortals start to feel thatdeath would be better than eternity alone, and sothey actively seek it out, picking fights with otherImmortals or challenging the authorities anywherethey go in hopes of drawing enough attention tothemselves that they meet death somehow.Unfortunately for those poor souls caught in the8

-Ramirez, <strong>Highlander</strong>Dawson: In all of our records, there’s only onemention of an Immortal killing on holyground…It was in Pompeii. 79 AD.-Joe Dawson, 5:8, Little Tin GodThis is the single most important Rule of theGame that all Immortals follow. No Immortal willever face another on Holy Ground. This rule isabsolute and is enforced by unseen powers. HolyGround doesn’t just mean Christian Churches,either. Cemeteries, Native American sites ofpower, even Buddhist shrines apply. Immortals canalways sense when they are on Holy Ground, andcan not battle therein, at least, not to the death.Fisticuffs, however, are permitted.Rules of EngagementDuncan: What, it’s a team sport, now?Calvin: Didn’t anyone tell you? Whole new ballgame.Two or more Immortals are not allowed toteam up against a single one. All combat betweenImmortals must be one-on-one; if two Immortalsboth carry a grudge against the third, they’resupposed to get in line. In addition, once achallenge has been issued and joined, no Immortalis allowed to interfere with a battle in progress.Unfortunately as we’ve seen on the show and inthe films, this rule is a matter of honor, and whilethe vast majority of Immortals do follow it, there arethose who have broken the rule. Tradition aloneholds this one intact, and a group of unethicalImmortals who choose to violate the rule canindeed be a force to be reckoned with; however, itshould be noted that even the Four Horsemen, themost cruel and feared band of Immortals in history,abided by this tradition.Weaponry(Methos shoots Keane)Keane: You bastard…(falls)Methos: Sticks and stones.Methos and Keane, 5:16: Forgive Us OurTrespassesWhile Immortals cannot be killed by gunshots,stakes through the heart, fire, or falling from abuilding, such things do indeed incapacitate themfor a time. The interesting facet of Immortality isthat Immortals suffer damage just as normalpeople; they just always get better so long as theirhead is attached. This being said, guns arecertainly a device that gives one an unfairadvantage in a sword duel. Another strictlyadheredto tradition is that all battles betweenImmortals are to be fought with archaic weaponry.Swords are the most typical, though some do useaxes. If an Immortal shoots another, she isexpected to not take their head. Unfortunately, thisis one of the most often disobeyed Rules of theGame, and even some non-evil (we hesitate tocall Methos a “good guy”) Immortals have resortedto the Great Equalizer at times.Playing the GameKell: “What you need to understand is that Idon't care about the Game. I don't care aboutthe rules. I don't even care about these otherpathetic souls you lock away as a barrier to thePrize.”-Jacob Kell, <strong>Highlander</strong>: EndgameOne of the keys to playing a character in the<strong>Highlander</strong> world is angst. Like any Gothic actionfranchise, <strong>Highlander</strong> has plenty of “why me”about it. Immortals are characters who are forcedto live for centuries, watching and suffering as allthose who love them age and die. They cannotprocreate; they are all sterile. No Immortal hasnatural parents; all are foundlings. They are trulyalone in the world because the only others likethem are as likely to kill them as they are to getalong. Any ties they make in the human worldbind them only temporarily, as mortals will oftendie long before Immortals, or the Immortal inquestion will have to move on from where hecurrently resides. Some Immortals start to feel thatdeath would be better than eternity alone, and sothey actively seek it out, picking fights with otherImmortals or challenging the authorities anywherethey go in hopes of drawing enough attention tothemselves that they meet death somehow.Unfortunately for those poor souls caught in the8

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