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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

Vec<strong>to</strong>r multiplication<br />

The rules for vec<strong>to</strong>r multiplication do not follow the simple algebraic rules for multiplying<br />

scalars.<br />

Vec<strong>to</strong>r (cross) product<br />

Figure 4.24 Vec<strong>to</strong>r cross-product.<br />

162<br />

The vec<strong>to</strong>r (or cross) product of two vec<strong>to</strong>rs is useful in rotational motion because it<br />

enables, for example, angular motion vec<strong>to</strong>rs <strong>to</strong> be related <strong>to</strong> translational motion<br />

vec<strong>to</strong>rs (see below). It will be stated here in its simplest case for two vec<strong>to</strong>rs at right<br />

angles, as in Figure 4.24. The vec<strong>to</strong>r product of two vec<strong>to</strong>rs p and q inclined <strong>to</strong> one<br />

another at right angles is defined as a vec<strong>to</strong>r p × q of magnitude equal <strong>to</strong> the product<br />

(p q) of the magnitudes of the two given vec<strong>to</strong>rs. Its direction is perpendicular <strong>to</strong> both<br />

vec<strong>to</strong>rs p and q in the direction in which the thumb points if the curled fingers of the<br />

right hand point from p <strong>to</strong> q through the right angle between them.<br />

Scalar (dot) product<br />

The scalar (dot) product of two vec<strong>to</strong>rs can be used, for example, <strong>to</strong> calculate power<br />

(a scalar, P) from force (F) and velocity (v), which are both vec<strong>to</strong>rs, using P = F.v. The<br />

dot product is a scalar so has no directional property. It is calculated as the product of<br />

the magnitudes of the two vec<strong>to</strong>rs and the cosine of the angle between them. It can also<br />

be calculated from the components of the vec<strong>to</strong>rs. For example, if F = F x + F y and v = v x<br />

+ v y then P = (F x + F y).(v x + v y). Now, the angle between the force and velocity along the<br />

same axis is 0°, so the cosine of that angle is 1; however, the angle between the force and<br />

velocity along different axes is 90°, so the cosine of that angle is 0. Hence, P = F xv x +<br />

F yv y. Please note that the power does NOT have x and y components, as it is a scalar (see<br />

also Figure 5.25(i)).

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