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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

Figure 4.20 Vec<strong>to</strong>r representation: (a) vec<strong>to</strong>r F and (b) vec<strong>to</strong>r G = − F.<br />

158<br />

Vec<strong>to</strong>r addition and subtraction<br />

When two or more vec<strong>to</strong>r quantities are added <strong>to</strong>gether the process is called ‘vec<strong>to</strong>r<br />

composition’. Most vec<strong>to</strong>r quantities, including force, can be treated in this way. The<br />

single vec<strong>to</strong>r resulting from vec<strong>to</strong>r composition is known as the resultant vec<strong>to</strong>r or<br />

simply the resultant. In Figure 4.21 the vec<strong>to</strong>rs added are shown in black, the resultants<br />

in blue, and the graphical solutions for vec<strong>to</strong>r addition are shown between dashed<br />

vertical lines.<br />

The addition of two or more vec<strong>to</strong>rs having the same direction results in a vec<strong>to</strong>r<br />

that has the same direction as the original vec<strong>to</strong>rs and a magnitude equal <strong>to</strong> the sum of<br />

the magnitudes of the vec<strong>to</strong>rs being added, as shown in Figure 4.21(a). If vec<strong>to</strong>rs<br />

directed in exactly opposite directions are added, the resultant has the direction of the<br />

longer vec<strong>to</strong>r and a magnitude that is equal <strong>to</strong> the difference in the magnitudes of<br />

the two original vec<strong>to</strong>rs, as in Figure 4.21(b).<br />

When the vec<strong>to</strong>rs <strong>to</strong> be added lie in the same plane but not in the same or opposite<br />

directions, the resultant can be found using the vec<strong>to</strong>r triangle approach. The tail of the<br />

second vec<strong>to</strong>r is placed on the tip of the first vec<strong>to</strong>r. The resultant is then drawn from<br />

the tail of the first vec<strong>to</strong>r <strong>to</strong> the tip of the second, as in Figure 4.21(c). An alternative<br />

approach is <strong>to</strong> use a vec<strong>to</strong>r parallelogram, as in Figure 4.21(d). The vec<strong>to</strong>r triangle is<br />

more useful as it easily generalises <strong>to</strong> the vec<strong>to</strong>r polygon of Figure 4.21(e).<br />

Although graphical addition of vec<strong>to</strong>rs is very easy for two-dimensional problems,<br />

the same is not true for three-dimensional ones. Component addition of vec<strong>to</strong>rs,<br />

using trigonometry, can be more easily generalised <strong>to</strong> the three-dimensional case. This<br />

technique is introduced for a two-dimensional example on pages 160–1.<br />

The subtraction of one vec<strong>to</strong>r from another can be tackled graphically simply by<br />

treating the problem as one of addition, as in Figure 4.21(f); i.e., J = F − G is the same<br />

as J = F + (−G). Vec<strong>to</strong>r subtraction is often used <strong>to</strong> find the relative motion between<br />

two objects.

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