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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

152<br />

Digitising The process of specifying or measuring the x- and y-image coordinates of<br />

points on a video frame; more strictly called coordinate digitising.<br />

Genlock A common technique in which the video output of one source, or a specific<br />

reference signal, is used <strong>to</strong> synchronise other picture sources so that images are<br />

captured simultaneously. Rarely found, currently, on digital video cameras.<br />

Inverse dynamics An analytical approach calculating forces and moments based on the<br />

accelerations of the object, usually computed from measured displacements and<br />

angular orientations from videography or another image-based motion analysis<br />

system.<br />

Longitudinal (study) A correlational research study that involves observations of the<br />

same items over long time periods. Unlike a cross-sectional study, a longitudinal<br />

study tracks the same people and, therefore, the differences observed in those people<br />

are less likely <strong>to</strong> be the result of cultural differences across generations.<br />

Low-pass filter A filter that passes low frequencies but attenuates (or reduces) frequencies<br />

above the cut-off frequency. In movement analysis, used mainly <strong>to</strong> remove<br />

high-frequency ‘noise’ from a low-frequency movement signal.<br />

Statics The branch of mechanics in which the system being studied undergoes no<br />

acceleration.<br />

Three-dimensional Occurring in two or three planes; requiring a minimum of three<br />

coordinates <strong>to</strong> describe, for example x-, y- and z-coordinates. See also twodimensional.<br />

Two-dimensional Occurring within a single plane; requiring a minimum of two<br />

coordinates <strong>to</strong> describe, for example x- and y-coordinates. See also threedimensional.<br />

Videography The process of capturing images on a videotape or directly <strong>to</strong> a computer;<br />

also used <strong>to</strong> include the later analysis of these images. See also cinema<strong>to</strong>graphy.<br />

FURTHER READING<br />

Bartlett, R.M. (1999) <strong>Sports</strong> <strong>Biomechanics</strong>: Reducing Injury and Improving Performance, London:<br />

E & FN Spon. Chapter 4 provides a simple introduction <strong>to</strong> inverse dynamics without being<br />

<strong>to</strong>o mathematical.<br />

Challis, J.H. (2007) Data processing and error estimation, in C.J. Pay<strong>to</strong>n and R.M. Bartlett (eds)<br />

Biomechanical Evaluation of <strong>Movement</strong> in Sport and Exercise, Abingdon: Routledge. Chapter 8<br />

elaborates on the errors in sports biomechanical data and outlines, with clear examples, the<br />

calculation of uncertainties in derived biomechanical data.<br />

Milner, C. (2007) Motion analysis using on-line systems, in C.J. Pay<strong>to</strong>n and R.M. Bartlett (eds)<br />

Biomechanical Evaluation of <strong>Movement</strong> in Sport and Exercise, Abingdon: Routledge. Chapter<br />

3 provides a lucid and easy-<strong>to</strong>-follow explanation of some difficult concepts. Highly recommended<br />

if you see research in<strong>to</strong> sports movement as something you might wish <strong>to</strong> pursue.<br />

Pay<strong>to</strong>n, C.J. (2007) Motion analysis using video, in C.J. Pay<strong>to</strong>n and R.M. Bartlett (eds) Biomechanical<br />

Evaluation of <strong>Movement</strong> in Sport and Exercise, Abingdon: Routledge. Chapter 2<br />

contains much useful advice on a video study, including the reporting of such a study, which<br />

you could adopt for the technical report in Study task 6.

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