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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

Figure 4.15 Angular orientation showing angles of somersault (φ), tilt (θ) and twist (ψ).<br />

148<br />

SUMMARY<br />

In this chapter, we covered the use of videography in the study of sports movements,<br />

including the equipment and methods used. The necessary features of video equipment<br />

for recording movements in sport were considered, as were the advantages and limitations<br />

of two- and three-dimensional recording of sports movements. We outlined the<br />

possible sources of error in recorded movement data and described experimental procedures<br />

that will minimise recorded errors in two- and three-dimensional movements.<br />

The need for smoothing or filtering of kinematic data was covered and the ways of<br />

performing this were <strong>to</strong>uched on. We also outlined briefly the requirement for accurate<br />

body segment inertia parameter data and how these can be obtained, and some aspects<br />

of error analysis. Projectile motion was considered and equations presented <strong>to</strong> calculate<br />

the maximum vertical displacement, flight time, range and optimum projection angle<br />

of a simple projectile for specified values of the three projection parameters. Deviations<br />

of the optimal angle for the sports performer from the optimal projection angle were<br />

explained. We looked at the calculation of linear velocities and accelerations caused by<br />

rotation and concluded with a brief consideration of three-dimensional rotation.

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