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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

142<br />

shorthand, I do not want <strong>to</strong> focus on the mathematical derivation of these equations,<br />

only on their importance.<br />

There are three parameters, in addition <strong>to</strong> gravitational acceleration, g, that determine<br />

the trajec<strong>to</strong>ry of a simple projectile, such as a ball, shot or hammer. These are the<br />

projection speed, angle and height (Figure 4.12). For thrown objects, these three<br />

parameters are often called release speed, angle and height; for humans, the terms takeoff<br />

speed, angle and height are more common. I use projection speed, angle and height<br />

<strong>to</strong> cover both types of ‘projectile’, objects and humans, and cover these three parameters<br />

in decreasing order of importance.<br />

Projection speed<br />

Projection speed (v 0) is defined as the speed of the projectile at the instant of release<br />

or take-off (Figure 4.12). When the projection angle and height are held constant,<br />

the projection speed will determine the maximum height the projectile reaches (its<br />

apex) and its range, the horizontal distance it travels. The greater the projection speed,<br />

the greater the apex and range. It is common practice <strong>to</strong> resolve a projectile’s velocity<br />

vec<strong>to</strong>r in<strong>to</strong> its horizontal and vertical components and then <strong>to</strong> analyse these independently.<br />

Horizontally a projectile is not subject <strong>to</strong> any external forces, as we are<br />

ignoring air resistance, and will therefore have a constant horizontal velocity while in<br />

the air, as in a long jump or swimming start dive. The range (R) travelled by a projectile<br />

is the product of its horizontal projection velocity (v x0 = v cosθ) and its time of flight<br />

(t max). That is:<br />

R = v x0 t max<br />

To calculate a projectile’s time of flight, we must consider the magnitude of the vertical<br />

component of its projection velocity (v y). Vertically a projectile is subject <strong>to</strong> a constant<br />

acceleration due <strong>to</strong> gravity (g). The magnitude of the maximum vertical displacement<br />

(y max), flight time (t max) and range (R) achieved by a projectile can easily be determined<br />

from v y0 if it takes off and lands at the same level (y 0 = 0). This occurs, for example, in a<br />

football kick. In this case, the results are as follows:<br />

2 2 2<br />

ymax = vy0 /2g = v0 sin θ/2g<br />

tmax =2vy0/g = 2v0 sinθ/g<br />

2 2 R = 2v0 sinθ cosθ/g = v0 sin2θ/g<br />

The range (R) equation shows that the projection speed is by far the most important of<br />

the projection parameters in determining the range achieved, because the range is<br />

proportional <strong>to</strong> the square of the release speed. Doubling the release speed would<br />

increase the range four-fold.

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