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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

134<br />

extremely simplified representation of a recorded sports movement, with a coordinate<br />

(r) expressed by the equation:<br />

r = 2 sin 4πt + 0.02 sin 40πt<br />

The first term on the right-hand side of this equation (2 sin 4πt) represents the motion<br />

being observed (known, in this context, as the ‘signal’). The amplitude of this signal<br />

is 2 – in arbitrary units – and its frequency is 4π radians/s (or 2 Hz) – indicated by<br />

sin 4πt. The second term is the noise; this has an amplitude of only 1% of the signal<br />

(this would be a low value for many sports biomechanics studies) and a frequency<br />

of 40π rad/s (or 20 Hz), 10 times that of the signal. The difference in frequencies is<br />

because human movement generally has a low-frequency content and noise is at a<br />

higher frequency. Figure 4.8(a) shows the signal with the noise superimposed; note<br />

that there is little difference between the noise-free and noisy displacements. The<br />

above equation can now be differentiated <strong>to</strong> give velocity (v), which in turn can be<br />

differentiated <strong>to</strong> give acceleration (a). Then:<br />

v = 8π cos 4πt + 0.8π cos 40πt<br />

a = −32π 2 sin 4πt − 32π 2 sin 40πt<br />

The noise amplitude in the velocity is now 10% (0.8π/8π × 100) of the signal amplitude<br />

(Figure 4.8(b)). The noise in the acceleration data has the same amplitude,<br />

32π 2 , as the signal, which is an in<strong>to</strong>lerable error (Figure 4.8(c)). Unless the errors in the<br />

displacement data are reduced by smoothing or filtering, they will lead <strong>to</strong> considerable<br />

inaccuracies in velocities and accelerations and any other derived data. This will be<br />

compounded by any errors in body segment data (see pages 137–9).<br />

Data smoothing, filtering and differentiation<br />

Much attention has been paid <strong>to</strong> the problem of removal of noise from discretely<br />

sampled data in sports biomechanics. Solutions are not always (or entirely) satisfac<strong>to</strong>ry,<br />

particularly when transient signals, such as those caused by foot strike or other impacts,<br />

are present. Noise removal is normally performed after reconstruction of the movement<br />

coordinates from the image coordinates because, for three-dimensional studies, each<br />

set of image coordinates does not contain full information about the movement coordinates.<br />

However, the noise removal should be performed before calculating other<br />

data, such as segment orientations and joint forces and moments. The reason for this<br />

is that the calculations are highly non-linear, leading <strong>to</strong> non-linear combinations of<br />

random noise, which can adversely affect the separation of signal and noise by low-pass<br />

filtering.<br />

The three most commonly used techniques <strong>to</strong> remove high-frequency noise from the<br />

low-frequency movement coordinates use digital low-pass filters, usually Butterworth<br />

filters or Fourier series truncation, or spline smoothing; the last of these is normally

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