Introduction to Sports Biomechanics: Analysing Human Movement ...
Introduction to Sports Biomechanics: Analysing Human Movement ...
Introduction to Sports Biomechanics: Analysing Human Movement ...
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DATA PROCESSING<br />
QUANTITATIVE ANALYSIS OF MOVEMENT<br />
points. These should, therefore, be equally distributed within or around<br />
the volume in which the sports movement takes place. Errors depend on<br />
the distribution of the calibration points and increase if the performer moves<br />
beyond the confines of the control volume. This is the most serious restriction<br />
on the use of the DLT algorithm. It has led <strong>to</strong> the development of other methods<br />
that require smaller calibration objects, or the ‘wand’ technique now used<br />
by many au<strong>to</strong>matic marker-tracking systems. All of these alternatives have<br />
greater computational complexity than the relatively straightforward DLT<br />
algorithm.<br />
If ‘joint centre markers’ are used, even greater attention must be paid <strong>to</strong> their<br />
movement relative <strong>to</strong> underlying bones than in a two-dimensional study. The<br />
markers, whether points or bands (see above) are only a guide <strong>to</strong> the location of<br />
the underlying joint centres of rotation. To minimise errors, you need an even more<br />
thorough ana<strong>to</strong>mical knowledge of the joints and the location of their axes of<br />
rotation with respect <strong>to</strong> superficial landmarks throughout the range of segmental<br />
orientations than for a two-dimensional study. This becomes even more essential if<br />
markers are not used.<br />
Panning cameras can be used <strong>to</strong> circumvent the problem of a small image size,<br />
which would prevent identification of body landmarks if the control volume was<br />
very large. Three-dimensional reconstruction techniques that allow two cameras<br />
<strong>to</strong> rotate freely about their vertical axis (panning) and horizontal axis (tilting)<br />
have been developed. In these techniques, the cameras must be in known positions.<br />
These approaches have also been extended <strong>to</strong> allow for variation of the focal lengths<br />
of the camera lenses during filming.<br />
It is obviously necessary <strong>to</strong> check the validity of these methods. This can be done by<br />
calculating the root mean square (RMS) error between the reconstructed and<br />
known three-dimensional coordinates of points, preferably ones that have not been<br />
used <strong>to</strong> determine the DLT parameters. Furthermore, the success with which these<br />
methods reproduce three-dimensional movements can be checked, for example by<br />
filming the three-dimensional motion of a body segment of known dimensions or a<br />
rod thrown in<strong>to</strong> the air. In addition, reliability and objectivity checks should be<br />
carried out on the digitised data.<br />
The data obtained from digitising, either before or after transformation <strong>to</strong> threedimensional<br />
coordinates, are often referred <strong>to</strong> as ‘raw’ data. Many difficulties arise when<br />
processing raw kinematic data and this can lead <strong>to</strong> large errors. As noted in the previous<br />
section, some errors can be minimised by careful equipment selection and rigorous<br />
attention <strong>to</strong> experimental procedures. However, the digitised coordinates will still<br />
contain random errors (noise).<br />
The importance of this noise removal can be seen from consideration of an<br />
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