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Introduction to Sports Biomechanics: Analysing Human Movement ...

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QUANTITATIVE ANALYSIS OF MOVEMENT<br />

cannot be genlocked, event and time synchronisation can be achieved by placing a<br />

timing device, such as a digital clock, in the fields of view of all cameras. Time<br />

synchronisation must then be performed mathematically at a later stage; obviously<br />

some error is involved in this process. It may also not be possible, particularly in<br />

competition, <strong>to</strong> include a timing device in the fields of view of the cameras. Some<br />

other event synchronisation must then be used, based on information available from<br />

the recorded sports movement, such as the instant of take-off in a jump.<br />

From two or more sets of image coordinates, some method is needed <strong>to</strong> reconstruct<br />

the three-dimensional movement-space coordinates. Several algorithms can be used<br />

for this purpose and the choice of the algorithm may have some procedural implications.<br />

Most of these algorithms involve the explicit or implicit reconstruction of the<br />

line (or ray) from each camera that is directed <strong>to</strong>wards the point of interest, such as a<br />

skin marker. The location of that point is then estimated as that which is closest <strong>to</strong><br />

the intersection of the rays from the two or more cameras.<br />

The simplest algorithm requires two cameras <strong>to</strong> be aligned with their optical axes<br />

perpendicular <strong>to</strong> each other. The cameras are then largely independent and the<br />

depth information from each camera is used <strong>to</strong> correct for perspective error for<br />

the other. The alignment of the cameras in this technique is difficult, although the<br />

reconstruction equations are very simple. This technique is generally <strong>to</strong>o restrictive<br />

for use in sports competitions, where flexibility in camera placements is beneficial<br />

and sometimes essential.<br />

Flexible camera positions can be achieved with the most commonly used reconstruction<br />

algorithm, the ‘direct linear transformation (DLT)’. This transforms the<br />

video image coordinates <strong>to</strong> movement-space coordinates by camera calibration<br />

involving independently treated transformation parameters for each camera. The<br />

algorithm requires a minimum of six calibration points with known threedimensional<br />

coordinates and measured image coordinates <strong>to</strong> establish the DLT<br />

(transformation) parameters, or coefficients, for each camera independently.<br />

The DLT parameters incorporate the optical parameters of the camera and<br />

linear lens dis<strong>to</strong>rtion fac<strong>to</strong>rs. Because of the errors in sports biomechanical data,<br />

the DLT equations also incorporate residual error terms. The equations can<br />

then be solved directly by minimisation of the sum of the squares of the residuals.<br />

Once the DLT parameters have been established for each camera, the unknown<br />

movement-space coordinates of other points, such as skin markers, can then<br />

be reconstructed using the DLT parameters and the image coordinates for all<br />

cameras. Additional DLT parameters can also be included, if necessary, <strong>to</strong> allow<br />

for symmetrical lens dis<strong>to</strong>rtion and asymmetrical lens dis<strong>to</strong>rtions caused by<br />

decentring of the lens elements. No improvements in accuracy are usually achieved<br />

by incorporating non-linear lens dis<strong>to</strong>rtions. The DLT algorithms impose several<br />

experimental restrictions.<br />

� An array of calibration (or control) points is needed, the coordinates of which are<br />

accurately known with respect <strong>to</strong> three mutually perpendicular axes. This is<br />

usually provided by some form of calibration frame (for example, Figures 4.4<br />

and 4.7) or similar structure. The accuracy of the calibration coordinates<br />

131

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