Introduction to Sports Biomechanics: Analysing Human Movement ...
Introduction to Sports Biomechanics: Analysing Human Movement ...
Introduction to Sports Biomechanics: Analysing Human Movement ...
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QUANTITATIVE ANALYSIS OF MOVEMENT<br />
Once the field of view has been set, the focal length of the lens must be kept<br />
constant – this means that the au<strong>to</strong>-focus option available on most digital video<br />
cameras must be switched off.<br />
For particularly long movements, such as the long and triple jumps, consideration<br />
should be given <strong>to</strong> using two or more cameras <strong>to</strong> cover the filming area (Figure 4.5);<br />
with digital video cameras, which do not allow genlocking, another method for<br />
event and time synchronisation will then be needed, as described in the next section.<br />
The movement plane should be perpendicular <strong>to</strong> the optical axis of the camera. This<br />
requires careful attention and can be done in various ways, including the use of laser<br />
levelling devices, spirit levels, plumb lines and right-angled (3–4–5) triangles. If the<br />
movement takes place in a vertical movement plane on a level horizontal surface,<br />
this requirement means that the optical axis of the camera must be both horizontal<br />
and at 90° <strong>to</strong> the vertical movement plane.<br />
Horizontal and vertical length scales – two 1-m rules are often adequate – and a<br />
vertical reference, for example a plumb line, must be included in the field of view.<br />
The length scales must be positioned in the plane of motion. Their lengths should<br />
be at least that required <strong>to</strong> give a scaling error, when digitised, of no more than 0.5%<br />
of the field of view. Other means of performing scaling include the use of objects<br />
resembling chequerboards – if large enough, these would allow calibration and<br />
accuracy checks across the whole field of view. This is rarely practical if filming in<br />
sports competitions, and is unnecessary providing strict experimental procedures are<br />
adopted throughout.<br />
The background should be as uncluttered as possible, plain and non-reflective. In a<br />
labora<strong>to</strong>ry study, contrasting performer and background colours can be helpful.<br />
The use of colour contrast markers on the appropriate body landmarks is sometimes<br />
recommended (see also Box 6.2). These correspond <strong>to</strong> an axis through the appropriate<br />
joint centre, as seen from the camera, when the performer is standing in a<br />
specific position and posture: these markers are sometimes referred <strong>to</strong> as ‘joint<br />
centre’ markers. The use of such markers is not normally possible in competition,<br />
and has some potential disadvantages when digitising (see below). If using skin<br />
markers, then marking the skin directly is often less problematical than using<br />
adhesive markers, which can fall off. Very small markers consisting of a miniature<br />
light and battery usually show up very well on video, but like other adhesive markers<br />
can fall off.<br />
To reduce the risk of marker detachment, and <strong>to</strong> help cope with segmental movement<br />
out of the pho<strong>to</strong>graphic plane, bands can be taped around a segment at the<br />
landmarks used <strong>to</strong> identify the ‘joint centre’. This works well for the wrist, elbow,<br />
knee and ankle joints but is not possible for some other joints, such as the shoulder<br />
and hip.<br />
If axes of rotation are being estimated from ana<strong>to</strong>mical landmarks, skin markers are<br />
not essential, although their use probably saves time when digitising. For standard<br />
placement of markers for a two-dimensional study, see Table 5.1 and Box 6.2.<br />
A sufficiently high sampling rate should be used; 25 Hz is usually adequate for<br />
swimming; 50 Hz is often adequate for activities such as the tennis serve, if the<br />
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