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Introduction to Sports Biomechanics: Analysing Human Movement ...

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Figure 4.4 A typical calibration object for three-dimensional videography.<br />

QUANTITATIVE ANALYSIS OF MOVEMENT<br />

For three-dimensional analysis, there are other potential error sources, although several<br />

of those above are partly or wholly overcome.<br />

Relating the two-dimensional video image coordinates <strong>to</strong> the three-dimensional<br />

movement–space (‘real world’) coordinates may be a source of error. Several<br />

methods of doing this will be considered below but they all present problems. Use<br />

of an array of calibration points, such as a calibration object (Figure 4.4) is probably<br />

the most common method. Errors within the calibration volume can be accurately<br />

assessed, while those outside that volume will be larger and more difficult <strong>to</strong> assess.<br />

Errors will increase with the ratio of the size of the movement space <strong>to</strong> that of the<br />

image.<br />

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