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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

limbs, when one of the limbs is closer <strong>to</strong> the camera than the other. It occurs for<br />

movements away from the pho<strong>to</strong>graphic plane. The term is also sometimes used <strong>to</strong><br />

refer <strong>to</strong> the error in recorded length for a limb or body segment that is at an angle<br />

<strong>to</strong> the pho<strong>to</strong>graphic plane and, therefore, appears <strong>to</strong> be shorter than it really is.<br />

Associated with this error is that caused by viewing away from the optical axis such<br />

that, across the plane of motion, the view is not always side-on, as at the positions<br />

marked (*) in Figure 4.3. This is sometimes referred <strong>to</strong> as parallax error. The<br />

combined result of these optical errors is that limbs nearer <strong>to</strong> the camera appear<br />

bigger and appear <strong>to</strong> travel further than those further away. This causes errors in the<br />

digitised coordinates.<br />

Lens dis<strong>to</strong>rtions may be a source of error, particularly at wide-angle settings on<br />

inexpensive zoom lenses.<br />

Locations of joint axes of rotation are only estimates, based on the positions of<br />

superficial skin markers or identification of ana<strong>to</strong>mical landmarks. Use of skin<br />

markers can not only help but also hinder the movement analyst, as these markers<br />

move with respect <strong>to</strong> the underlying bone and <strong>to</strong> one another. The digitising of such<br />

markers, or estimating the positions of axes of rotation without their use, is probably<br />

the major source of random error (or noise) in recorded joint coordinates. A study<br />

that highlighted this point was considered at the end of Chapter 3 (pages 107–9).<br />

Locating joint axes of rotation is particularly difficult when the joint is obscured by<br />

other body parts or by clothing.<br />

Other possible sources of error include blurring of the image, camera vibration,<br />

digitising errors – related <strong>to</strong> coordinate resolution and human digitiser errors – and<br />

computer round-off errors.<br />

Figure 4.3 Errors from viewing movements away from the pho<strong>to</strong>graphic plane and optical axis of the camera: (a) side view;<br />

(b) as seen from above.<br />

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