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Introduction to Sports Biomechanics: Analysing Human Movement ...

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INTRODUCTION TO SPORTS BIOMECHANICS<br />

122<br />

analysis, this discrepancy must be corrected in the analysis software if data accuracy is<br />

not <strong>to</strong> be compromised.<br />

Although digital video cameras are convenient and inexpensive, they often do not<br />

allow the interchange of lenses, which can be useful. The quality of lenses on cheaper<br />

video cameras may result in image dis<strong>to</strong>rtion, particularly at wide-angle settings on<br />

zoom lenses; this can lead <strong>to</strong> increased errors in digitised coordinates. Modern, solidstate<br />

digital video cameras detect the image using an array of light sensors precisely<br />

etched in<strong>to</strong> silicon and are claimed <strong>to</strong> have zero geometric dis<strong>to</strong>rtion.<br />

Another important limitation of videography is the vast amount of manual coordinate<br />

digitisation that is often required for quantitative analysis. This is particularly<br />

the case when a three-dimensional analysis is undertaken, as at least two images have<br />

<strong>to</strong> be digitised for each field or frame <strong>to</strong> be analysed. To overcome this drawback,<br />

motion analysis systems such as Vicon (Vicon, Oxford, UK; http://www.vicon.com)<br />

and EVa RealTime (Motion Analysis Corporation, Santa Rosa, USA; http://<br />

www.motionanalysis.com), have been developed that au<strong>to</strong>matically track markers<br />

attached <strong>to</strong> the body. Some video software analysis packages, such as SIMI (SIMI<br />

Reality Motion Systems GmbH, Unterschleissheim, Germany; http://www.simi.com)<br />

and APAS (Ariel Dynamics, Trabuco Canyon, USA; http://www.arielnet.com)<br />

also have an au<strong>to</strong>matic marker-tracking option, but this is currently restricted <strong>to</strong> twodimensional<br />

movements.<br />

BOX 4.2 TWO-DIMENSIONAL OR THREE-DIMENSIONAL ANALYSIS?<br />

An early decision that must be made in any quantitative video analysis of sports movements is<br />

whether a two- or three-dimensional analysis is required. Both have advantages and disadvantages,<br />

as summarised by the following.<br />

Two-dimensional recording and analysis:<br />

Is simpler and cheaper as fewer cameras and other equipment are needed.<br />

Requires movements <strong>to</strong> be in a pre-selected movement plane (the plane of motion or plane of<br />

performance). It can yield acceptable results for essentially planar movements but it ignores<br />

movements out of the chosen plane. This can be important even for an event that might<br />

appear essentially two-dimensional, such as the long jump.<br />

Is conceptually easier <strong>to</strong> relate <strong>to</strong>.<br />

Requires less digitising time and has fewer methodological problems, such as the transformation<br />

of coordinates from the video image <strong>to</strong> the ‘real world’ movement plane.<br />

Three-dimensional recording and analysis:<br />

Has more complex experimental procedures.<br />

Can show the body’s true three-dimensional movements.

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