27.11.2012 Views

Introduction to Sports Biomechanics: Analysing Human Movement ...

Introduction to Sports Biomechanics: Analysing Human Movement ...

Introduction to Sports Biomechanics: Analysing Human Movement ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Figure 4.2 Modern digital video camera.<br />

QUANTITATIVE ANALYSIS OF MOVEMENT<br />

Video recording is a sampling process; the movement is captured for a short time<br />

and then no further changes in the movement are recorded until the next field or frame.<br />

The number of such pictures taken per second is called the ‘sampling rate’ or ‘sampling<br />

frequency’. For the recording stage of movement analysis, this will correspond <strong>to</strong> the<br />

field rate or frame rate. The overall sampling rate for the analysis may be less if not every<br />

field or frame is digitised.<br />

The two main drawbacks of using commonly available digital video cameras for<br />

analysing sports movements are the resolution of the image, which restricts digitising<br />

accuracy when compared with high-resolution cine digitising tablets, and the sampling<br />

rate of 50 fields per second (60 in North America), which makes them unsuitable for<br />

the quantitative study of very fast sports movements. For fast movements and for very<br />

high-speed events, such as bat–ball impacts, higher frame-rate cameras are needed; such<br />

cameras are commercially available but are much more expensive than standard digital<br />

video cameras. The ‘resolution’ of coordinates obtained from digital video images is<br />

limited by the number of individual spots of light, or picture elements (pixels), that can<br />

be displayed on the computer moni<strong>to</strong>r; 1024 horizontally by 1024 vertically would be a<br />

very good specification. This is an important limitation of digital videography, but<br />

some video analysis systems use interpolation of the position of the digitising cursor<br />

between pixels as a partial solution <strong>to</strong> this problem.<br />

A further drawback of digital video cameras is that most cannot be ‘genlocked’ <strong>to</strong><br />

allow the shutter openings of cameras <strong>to</strong> be synchronised when using more than one<br />

camera <strong>to</strong> record movement, as in three-dimensional studies. Without a genlock<br />

capability, cameras can take pictures up <strong>to</strong> ½ of a field (or 0.01 s) apart; in quantitative<br />

121

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!