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INTRODUCTION TO SPORTS BIOMECHANICS<br />

120<br />

the underlying processes that give rise <strong>to</strong> the observed movement patterns. The method<br />

of ‘inverse dynamics’ is used <strong>to</strong> calculate net joint forces and moments from kinematic<br />

data, usually in combination with external force measurements from, for example, a<br />

force platform (see Chapter 5). The method of inverse dynamics is valuable in sports<br />

biomechanics research <strong>to</strong> provide an insight in<strong>to</strong> the musculoskeletal dynamics that<br />

generate the observed characteristics of sports movements; we won’t consider this<br />

advanced <strong>to</strong>pic further in this book (readers interested in a simple introduction <strong>to</strong> the<br />

<strong>to</strong>pic should see Bartlett, 1999; Further Reading, page 152). Many calculations are<br />

needed <strong>to</strong> determine net joint forces and moments, and an assessment of the measurement<br />

and data processing errors involved is important (see Challis, 2007; Further<br />

Reading, page 152).<br />

RECORDING THE MOVEMENT<br />

Digital videography<br />

Improvements in video technology in recent years have included the increased availability<br />

of electronically-shuttered video cameras. In these cameras, electronic signals are<br />

applied <strong>to</strong> the light sensor <strong>to</strong> control the time over which the incoming light is detected;<br />

this time is usually referred <strong>to</strong>, somewhat misleadingly, as the ‘shutter speed’. It is<br />

essential <strong>to</strong> use electronically-shuttered cameras with a range of shutter speeds <strong>to</strong> obtain<br />

good-quality, unblurred pictures. Although such a range of shutter speeds is fairly<br />

normal for a digital video camera (Figure 4.2), the user should ensure that a fast enough<br />

shutter speed is used <strong>to</strong> minimise blurring of the image for the activity being recorded.<br />

A setting of 1/1000 s is normally adequate (see also Table 2.1). Be wary of the ‘sports’<br />

setting on some cheaper digital video cameras, as the shutter speed <strong>to</strong> which this setting<br />

corresponds is often not specified.<br />

Other important developments have included high-quality slow-motion and ‘freezeframe’<br />

playback devices that allow the two ‘fields’ that make up an interlaced video<br />

‘frame’ <strong>to</strong> be displayed one after the other. Standard (50 fields or 25 frames per second)<br />

video equipment has, therefore, become an attractive alternative <strong>to</strong> cinema<strong>to</strong>graphy<br />

because of its price, immediacy and accessibility – <strong>to</strong> such an extent that cinema<strong>to</strong>graphy<br />

has virtually disappeared from sports biomechanics usage. Furthermore, the<br />

advent of high-quality digital video cameras has transformed videography. An important<br />

reason for this is that digital video can download directly <strong>to</strong> a computer without<br />

the need <strong>to</strong> record <strong>to</strong> an intermediate medium, such as a video cassette. Although<br />

‘analog’ video cameras (which record <strong>to</strong> VHS – or other format – video cassettes) are<br />

still available, they have been largely superseded by digital cameras and will not be<br />

considered further, except for comparison with digital video. The development of<br />

digital video cameras has meant that a separate video playback system <strong>to</strong> display images,<br />

which was needed with analog video cameras, is no longer necessary as the recording is<br />

downloaded on<strong>to</strong> the analysis computer. The images are s<strong>to</strong>red in the computer and<br />

displayed on the computer moni<strong>to</strong>r for digitising.

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