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Introduction to Sports Biomechanics: Analysing Human Movement ...

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THE GEOMETRY OF ANGULAR MOTION<br />

MORE ON MOVEMENT PATTERNS – THE GEOMETRY OF MOTION<br />

In the previous section we considered linear motion – the movement patterns of a<br />

point. The sports performer or sports object can be represented as a point situated at the<br />

centre of mass. The linear motion of this point is defined independently of any rotation<br />

taking place around it. The centre of mass generally serves as the best, and sometimes<br />

the only, point about which rotations should be considered <strong>to</strong> occur. All human motion<br />

however involves rotation, or angular motion, for example the movement of a body<br />

segment about its proximal joint.<br />

Angular motion is far more complex than linear motion. The rules that apply <strong>to</strong> the<br />

rotation of a rigid body can be directly applied <strong>to</strong> an object such as a cricket bat or, as an<br />

approximation, body segments. They can also be applied <strong>to</strong> a non-rigid body that,<br />

instantaneously, is behaving as though it was rigid, such as a diver holding a fully<br />

extended body position or a gymnast holding a tuck. Such systems are classified as<br />

quasi-rigid bodies. Applications of the laws of angular motion <strong>to</strong> non-rigid bodies,<br />

such as the complicated kinematic chains of segments that are the reality in most<br />

human movements, have <strong>to</strong> be made with considerable care. The theory of the rotation<br />

of even rigid bodies in the general case is complicated and many problems in this<br />

category have not yet been solved.<br />

The movement variables in angular motion are defined similarly <strong>to</strong> those for<br />

linear motion. Angular displacement is the change in the orientation of a line<br />

segment. In two-dimensional motion, also known as planar motion because it<br />

takes place in a two-dimensional plane, this will be the angle between the initial and<br />

final orientations regardless of the path taken. Angular velocity and acceleration<br />

are, respectively, the rates of change with time of angular displacement and angular<br />

velocity.<br />

Joint angles are the most important examples of angular motion – first, as here, when<br />

we look at the change of the angle over time and then, in this next section, for other<br />

combinations of variables. Joint angle patterns are, in general, far more important<br />

than linear motion patterns because they open the way <strong>to</strong> so many fascinating representations<br />

of human movement patterns.<br />

The angle–time pattern of Figure 3.9, a time-series pattern, shows how the knee<br />

angle changes with time over one stride of treadmill running. As with the linear motion<br />

example of Figure 3.6, we can learn a lot about this pattern by studying its geometry –<br />

the gradients and curvatures of the graph – as we move through time from left <strong>to</strong> right.<br />

As this analysis focuses on the qualitative aspects rather than the numbers, you need <strong>to</strong><br />

remember the angle convention that we adopted in Chapter 1: here, a fully extended<br />

knee would be a larger angle than with the knee flexed – the angle increases upwards in<br />

the figure.<br />

Before you read on, satisfy yourself that you can:<br />

Identify where the knee is flexing and where it is extending in Figure 3.9(a).<br />

Determine the gradient of the graph in each region of the overall pattern (Clue –<br />

would you be going uphill or downhill walking along the pattern?)<br />

93

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